Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.7688 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() Initializing input. Input initialized. Initialized touch support. UnloadTime: 4.298300 ms 2025-11-08T09:58:26.5124770+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-11-08T09:58:26.5517644+00:00 Log Local build hash: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-11-08T09:58:36.0280783+00:00 Log game version: 1.3.6. internal version: 1.3.6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:36.0300290+00:00 Log Local sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:36.4276114+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:36.4401209+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_CoreSystem() LE.Audio.Fmod.AudioService:GetAudioDevices() SettingsUIManager:UpdateAudioSettings() SettingsUIManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884376168] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884370440] 2025-11-08T09:58:40.3024161+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.3066629+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.3096887+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.3122076+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5190913+00:00 Warning Using fallback name for unique:316, name:Apex of Thought UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5210988+00:00 Warning Using fallback name for unique:3, name:Artor's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5210988+00:00 Warning Using fallback name for unique:77, name:Bee Keeper Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5221001+00:00 Warning Using fallback name for unique:129, name:Boardman's Legacy UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5226058+00:00 Warning Using fallback name for unique:6, name:Boneclamor Barbute UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5226058+00:00 Warning Using fallback name for unique:0, name:Calamity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5236102+00:00 Warning Using fallback name for unique:160, name:Call of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5236102+00:00 Warning Using fallback name for unique:430, name:Chorus of the Anurok UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5236102+00:00 Warning Using fallback name for unique:401, name:Cocooned Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5251134+00:00 Warning Using fallback name for unique:194, name:Corsair's Blood Cowl UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5251134+00:00 Warning Using fallback name for unique:307, name:Crest of Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5261599+00:00 Warning Using fallback name for unique:4, name:Decayed Skull UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5261599+00:00 Warning Using fallback name for unique:412, name:Dominance of the Tundra UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5271685+00:00 Warning Using fallback name for unique:1, name:Fractured Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5271685+00:00 Warning Using fallback name for unique:158, name:Gaspar's Insight UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5281725+00:00 Warning Using fallback name for unique:172, name:Herald of the Scurry UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5281725+00:00 Warning Using fallback name for unique:270, name:Hive Mind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5281725+00:00 Warning Using fallback name for unique:302, name:Howl of the West Wind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5291781+00:00 Warning Using fallback name for unique:5, name:Isadora's Revenge UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5291781+00:00 Warning Using fallback name for unique:434, name:Mask of Indifference UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5301838+00:00 Warning Using fallback name for unique:221, name:Paranoia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5301838+00:00 Warning Using fallback name for unique:256, name:Peak of the Mountain UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5311883+00:00 Warning Using fallback name for unique:222, name:Prismatic Gaze UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5311883+00:00 Warning Using fallback name for unique:373, name:Ravager's Dart UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5321887+00:00 Warning Using fallback name for unique:357, name:Seed of Ekkidrasil UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5321887+00:00 Warning Using fallback name for unique:2, name:Snowblind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5321887+00:00 Warning Using fallback name for unique:239, name:Somnia UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5334140+00:00 Warning Using fallback name for unique:87, name:Sunforged Greathelm UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5334140+00:00 Warning Using fallback name for unique:105, name:The Ashen Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5344186+00:00 Warning Using fallback name for unique:449, name:The Butcher's Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5344186+00:00 Warning Using fallback name for unique:96, name:The Last Bear's Lament UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5354227+00:00 Warning Using fallback name for unique:185, name:Vilatria's Storm Crown UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:40.5354227+00:00 Warning Using fallback name for unique:335, name:Wraithlord's Harbour UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.LocalizationItems:GetUniqueName(UInt16, Boolean, Boolean) UniqueList:GetOptionsForMultiPicker(Int32[]) LE.UI.Bazaar.UniquesPicker:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884367672] 2025-11-08T09:58:41.3667565+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884370472] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -1884369944] 2025-11-08T09:58:42.2313148+00:00 Warning MeasureTimeScope:Init:EchoWebIslandIconManager took over 500 ms : 507,76ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:42.7509577+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:43.0925526+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:43.0925526+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 10.047800 ms Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 962736. Total: 857.316400 ms (FindLiveObjects: 69.591300 ms CreateObjectMapping: 111.423000 ms MarkObjects: 668.148700 ms DeleteObjects: 8.153100 ms) 2025-11-08T09:58:45.3621110+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:45.4644474+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2025-11-08T09:58:47.7089858+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() 2025-11-08T09:58:49.6752490+00:00 Warning MeasureTimeScope:CreatePrefabInstance:_Ground Item Rarity VFX Base took over 3 ms : 78,43ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() BaseGenericPrefabInstancePool`1:Allocate(Int32) ProactivePoolPreloader:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T09:58:50.1888586+00:00 Log ClientSessionID=43258fa8b91e4c26b846a511b0fb34b8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T09:58:50.2301278+00:00 Log Matched player '9896604B0A41CB64' to region 'deu-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T09:58:52.3204568+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T09:58:52.4761478+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T09:58:53.0145629+00:00 Log Server cycle set to Fangtooth UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T09:58:53.0258217+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T09:58:54.4182983+00:00 Log Connected to chat as 'Ebrilosch' (ID: '9896604B0A41CB64') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-11-08T09:59:07.6801305+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T09:59:07.6848439+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T10:24:38.0115004+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__29:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__12:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:24:45.1052501+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.Visuals.Items.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T10:24:51.8411752+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:25:03.1214382+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:25:05.3885232+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:25:07.3548807+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:25:09.1067114+00:00 Log Loading character: Beerbear 291BD7291CCEC7 isOnline: True, cycle: Fangtooth, class: Primalist UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:25:09.9241879+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:25:09.9279767+00:00 Log Requesting game server in region eu-west UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:25:13.2467619+00:00 Log Matchmaking finished: {"Ip":"46.251.248.135","Port":12308,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:25:13.4341733+00:00 Log Enter Game: Connecting to 46.251.248.135:12308 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:25:13.5088559+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6386958+00:00 Log NetConnection(3790666661899689890) status changed (status: Connected, reason: 'Connected to A25F72C43E279B34') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6386958+00:00 Log CLIENT: Setting RemoteConnectionId to 3918671389806375619 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6398475+00:00 Log Server Accepted (IP=46.251.248.135;Port=12308) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6940253+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6970792+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6980803+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.6980803+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:15.7136116+00:00 Warning Material fx_ward_ui(Clone) doesn't have _Stencil property UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 5 Unused Serialized files (Serialized files now loaded: 421) 2025-11-08T10:25:17.6034531+00:00 Warning [Transitions] Transition ID 656 ignored; nesting under active transition 655 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6131341+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6141383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1B463BE642A6C3D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6141383+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1B463BE642A6C3D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6151457+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1B463BE642A6C3D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6151457+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 1B463BE642A6C3D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6151457+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6161548+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0AD1731C90B85A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6161548+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0AD1731C90B85A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6161548+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C0AD1731C90B85A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6161548+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6161548+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C6F06E3B290CC173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6171644+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C6F06E3B290CC173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6171644+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C6F06E3B290CC173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6171644+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6171644+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6171644+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 61A3E9B25DCE6F4E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 61A3E9B25DCE6F4E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6181733+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 61A3E9B25DCE6F4E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6211930+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:17.6226973+00:00 Log Received remote host: prod-prod-a-towns-eu-west-qdc95-rjdx7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 190967 unused Assets to reduce memory usage. Loaded Objects now: 1132138. Total: 1040.768200 ms (FindLiveObjects: 92.162100 ms CreateObjectMapping: 128.747800 ms MarkObjects: 759.267200 ms DeleteObjects: 60.590500 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 421) UnloadTime: 15.955100 ms 2025-11-08T10:25:20.1700178+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T10:25:20.1710292+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T10:25:20.1983937+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.2014201+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.2014201+00:00 Log RtmClientPartyManager PartySettingsChanged UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T10:25:20.5451197+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D529)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.7364363+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 153,20ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.7852565+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.7887442+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.7897649+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8729253+00:00 Log PlayerSync.Initialize 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8729253+00:00 Log PlayerActorSync.Initialize(51D791B0C81B4B43, NetObjectKey(D432)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8789506+00:00 Log PlayerSync.Initialize C6F06E3B290CC173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8789506+00:00 Log PlayerActorSync.Initialize(C6F06E3B290CC173, NetObjectKey(D456)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8819535+00:00 Log PlayerSync.Initialize 46E6536DB1E1F836 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8819535+00:00 Log PlayerActorSync.Initialize(46E6536DB1E1F836, NetObjectKey(D491)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8854610+00:00 Log PlayerSync.Initialize 61A3E9B25DCE6F4E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8864623+00:00 Log PlayerActorSync.Initialize(61A3E9B25DCE6F4E, NetObjectKey(D502)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8894646+00:00 Log PlayerSync.Initialize C0AD1731C90B85A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8894646+00:00 Log PlayerActorSync.Initialize(C0AD1731C90B85A, NetObjectKey(D513)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8929698+00:00 Log PlayerSync.Initialize FFF6984A5E1CFEDC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8929698+00:00 Log PlayerActorSync.Initialize(FFF6984A5E1CFEDC, NetObjectKey(D519)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8969926+00:00 Log PlayerSync.Initialize 1B463BE642A6C3D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.8979936+00:00 Log PlayerActorSync.Initialize(1B463BE642A6C3D5, NetObjectKey(D524)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.9009966+00:00 Log PlayerSync.Initialize 5D52D468F0D8C558 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.9009966+00:00 Log PlayerActorSync.Initialize(5D52D468F0D8C558, NetObjectKey(D531)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.9441360+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:25:20.9647113+00:00 Log Time to Single load 'EoT' 5,28 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T10:25:21.1070903+00:00 Warning Last input notification was 1615,41 seconds ago (input action count 137, player Player0, time since startup 1615,41, last notification time 0,00) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T10:25:21.1112552+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:25:21.1172326+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1925 unused Assets to reduce memory usage. Loaded Objects now: 1204245. Total: 1070.003100 ms (FindLiveObjects: 104.146900 ms CreateObjectMapping: 120.387100 ms MarkObjects: 835.739300 ms DeleteObjects: 9.729100 ms) 2025-11-08T10:25:22.5202289+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T10:25:22.5212297+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T10:25:22.5237511+00:00 Log Received Local Tree Data from server | characterLevel | 98 | classID | 0 | chosenMastery | 3 26 | 10 | 22 | 53 | 0 | 111 | 22 | 0 | 89 | 97 | 81 | 19 | 1 | 41 | 62 | 2 | 77 | 98 | 72 | 88 | 3 | 40 | 114 | 80 | 38 | 104 | 79 | 17 | 71 | 5 | 5 | 7 | 3 | 5 | 8 | 8 | 8 | 4 | 5 | 1 | 1 | 8 | 4 | 5 | 5 | 5 | 1 | 8 | 5 | 5 | 5 | 5 | 0 | 84 | 0 | 20 | 0 | 9 | 11 | 12 | 13 | 15 | 16 | 8 | 9 | 10 | 14 | 2 | 1 | 4 | 3 | 5 | 1 | 1 | 3 | 1 | 0 | 69 | 1 | 20 | 0 | 10 | 16 | 20 | 23 | 29 | 24 | 26 | 27 | 18 | 15 | 2 | 4 | 1 | 4 | 3 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 8 | 17 | 21 | 15 | 16 | 14 | 22 | 23 | 24 | 4 | 4 | 2 | 1 | 2 | 5 | 1 | 1 | 0 | 7 | 2 | 20 | 0 | 7 | 12 | 24 | 26 | 15 | 16 | 29 | 17 | 5 | 1 | 1 | 5 | 5 | 3 | 1 | 0 | 26 | 4 | 20 | 0 | 12 | 2 | 5 | 9 | 10 | 14 | 15 | 17 | 19 | 6 | 7 | 11 | 20 | 2 | 2 | 1 | 1 | 3 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 34 | 164 | 58 | 10 | 41 | 42 | 154 | 156 | 46 | 165 | 161 | 168 | 43 | 45 | 122 | 125 | 166 | 44 | 126 | 57 | 25 | 183 | 184 | 162 | 163 | 167 | 61 | 60 | 9 | 129 | 181 | 182 | 153 | 155 | 5 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 1 | 1 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 3 | 1 | 2 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:25:35.6873474+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 168,68ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:25:36.6699823+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 176,95ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:07.2160299+00:00 Log PlayerSync.Initialize 737C7C73AF83FC6F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:07.2288485+00:00 Log PlayerActorSync.Initialize(737C7C73AF83FC6F, NetObjectKey(D533)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:09.3450524+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:09.6738831+00:00 Log PlayerSync.Initialize 27E61DAD4E805F56 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:09.6749815+00:00 Log PlayerActorSync.Initialize(27E61DAD4E805F56, NetObjectKey(D535)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:14.2300593+00:00 Log PlayerSync.Initialize EE75E21B2E846203 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:26:14.2310794+00:00 Log PlayerActorSync.Initialize(EE75E21B2E846203, NetObjectKey(D538)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:05.0426523+00:00 Log PlayerSync.Initialize B0FD19312CE2EB46 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:05.0436792+00:00 Log PlayerActorSync.Initialize(B0FD19312CE2EB46, NetObjectKey(D540)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:06.3432978+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 173,59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:13.2280117+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 171,27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:16.0653767+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 183,69ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:19.7315859+00:00 Log PlayerSync.Initialize FF1AFB9168DF329A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:19.7439987+00:00 Log PlayerActorSync.Initialize(FF1AFB9168DF329A, NetObjectKey(D542)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:21.9158950+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 173,12ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:26.4960008+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177,11ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:30.2612730+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 193,48ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:32.7215511+00:00 Log PlayerSync.Initialize 485E9D6FEB1E001B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:32.7339465+00:00 Log PlayerActorSync.Initialize(485E9D6FEB1E001B, NetObjectKey(D544)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:27:49.8818755+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 179,41ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:19.1069454+00:00 Log PlayerSync.Initialize 30B0EA855804B8B7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:19.1196370+00:00 Log PlayerActorSync.Initialize(30B0EA855804B8B7, NetObjectKey(D546)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:49.3087840+00:00 Log PlayerSync.Initialize D74394B62089812B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:49.3214836+00:00 Log PlayerActorSync.Initialize(D74394B62089812B, NetObjectKey(D548)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:53.9125999+00:00 Log PlayerSync.Initialize 4E3D4709A8E831FF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:53.9248328+00:00 Log PlayerActorSync.Initialize(4E3D4709A8E831FF, NetObjectKey(D550)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:28:56.3618715+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:18.5198961+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 176,36ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:27.0014140+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 194,43ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:30.4872877+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 176,54ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:34.3393680+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177,33ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:41.3316213+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 200,67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:50.6560691+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 199,89ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:29:59.9527149+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 197,16ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:09.9827205+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 175,72ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:12.2556303+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 200,74ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:17.6352835+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 175,31ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:19.3284642+00:00 Log PlayerSync.Initialize C8A26B15FBC693EC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:19.3405207+00:00 Log PlayerActorSync.Initialize(C8A26B15FBC693EC, NetObjectKey(D552)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:23.5006497+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:25.9337107+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 193,69ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:36.9604980+00:00 Log PlayerSync.Initialize 4A24F3B876B5F58 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:36.9745370+00:00 Log PlayerActorSync.Initialize(4A24F3B876B5F58, NetObjectKey(D554)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:37.8204617+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 188,21ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:44.6909293+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 189,59ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:49.7731124+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177,80ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:30:57.1864862+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177,80ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:01.2525393+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 174,64ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:12.8901857+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 174,24ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:17.1329780+00:00 Log Exiting to character select UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__335:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) UIBase:ExitToCharacterSelect() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 455) Unloading 4758 unused Assets to reduce memory usage. Loaded Objects now: 1009734. Total: 955.104800 ms (FindLiveObjects: 98.735900 ms CreateObjectMapping: 118.925500 ms MarkObjects: 718.378200 ms DeleteObjects: 19.064500 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 4 Unused Serialized files (Serialized files now loaded: 455) 2025-11-08T10:31:20.2401282+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:PlayerLeaveHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T10:31:20.2401282+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() UnloadTime: 39.886100 ms 2025-11-08T10:31:20.2825569+00:00 Log game version: 1.3.6. internal version: 1.3.6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() 2025-11-08T10:31:20.2837413+00:00 Log Local sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() 2025-11-08T10:31:20.4858152+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T10:31:20.4908568+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line -1884367144] 2025-11-08T10:31:20.8512420+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T10:31:20.8527452+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T10:31:20.8547634+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T10:31:20.8571372+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1884364376] 2025-11-08T10:31:21.6655061+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() 2025-11-08T10:31:21.8456560+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() 2025-11-08T10:31:21.8486663+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() 2025-11-08T10:31:21.8497576+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 1098720. Total: 1033.816700 ms (FindLiveObjects: 88.523300 ms CreateObjectMapping: 120.211100 ms MarkObjects: 812.914100 ms DeleteObjects: 12.167900 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 5 Unused Serialized files (Serialized files now loaded: 453) UnloadTime: 10.496800 ms Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 1100784. Total: 1606.439800 ms (FindLiveObjects: 103.453700 ms CreateObjectMapping: 126.127400 ms MarkObjects: 1369.602400 ms DeleteObjects: 7.255800 ms) 2025-11-08T10:31:27.0625642+00:00 Log Matched player '9896604B0A41CB64' to region 'deu-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:31:30.3134345+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__29:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__12:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:30.3209556+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__29:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__12:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:31.6172674+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:31:32.9008179+00:00 Log Loading character: TasteMyLightning 121E0D4F0EA622B7 isOnline: True, cycle: Fangtooth, class: Primalist UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:31:33.6160220+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:31:33.6170430+00:00 Log Requesting game server in region eu-west UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:31:36.3714750+00:00 Log Matchmaking finished: {"Ip":"46.251.248.135","Port":12308,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:31:36.5547934+00:00 Log Enter Game: Connecting to 46.251.248.135:12308 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T10:31:36.6323247+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8194045+00:00 Log NetConnection(3790666661899689890) status changed (status: Connected, reason: 'Connected to A25F72C43E279B34') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8194045+00:00 Log CLIENT: Setting RemoteConnectionId to 3918671389806375619 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8194045+00:00 Log Server Accepted (IP=46.251.248.135;Port=12308) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8535203+00:00 Warning Got 7 lazily-init'd (not-preloaded) pools during scene UNKNOWN! EnergyNoiseParticleSystem ShockwaveOutParticleSystem DivineEssenceAilmentVFX MTX Pet Despawning Dust Basic Player Evade VFX ShockAilmentVFX Mage Evade VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8656561+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8666572+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8666572+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8676580+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:38.8737013+00:00 Warning Material fx_ward_ui(Clone) doesn't have _Stencil property UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() 2025-11-08T10:31:40.5825417+00:00 Warning Could not load filter Base! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__23:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.<>c__DisplayClass22_0:b__0(OperationRecord) OperationScope:Run(BaseTransitionService, Object, Action`1, String) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-11-08T10:31:40.5956895+00:00 Exception System.IO.FileNotFoundException: Could not find file "C:\Users\ebril\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\Base.xml" File name: 'C:\Users\ebril\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\Base.xml' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.LoadFilter (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.OnCharacterLoad (LE.Data.CharacterData characterData) [0x00000] in <00000000000000000000000000000000>:0 at EventUtilities.InvokeEventWithErrorHandling[TArg] (System.Action`1[T] action, TArg arg) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.LoadCharacterByData (LE.Data.CharacterData characterData) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics.CharacterSessionStarted (System.String characterSessionId, System.String characterId, System.String characterName, System.Boolean isOffline) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics.WritePlayerEvent (System.String eventName, System.Collections.Generic.Dictionary`2[TKey,TValue] payload) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c.b__0_1 (System.String a, System.Collections.Generic.Dictionary`2[TKey,TValue] b) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AssetBundleRequest.GetResult () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager+<>c__DisplayClass22_0.b__0 (OperationRecord operation) [0x00000] in <00000000000000000000000000000000>:0 at OperationScope.Run (BaseTransitionService transitionService, System.Object parameters, System.Action`1[T] action, System.String memberName) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.PreloadScene (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.LoadSceneAsync (System.String scene, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.String parentScene) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayFramePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__23:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.<>c__DisplayClass22_0:b__0(OperationRecord) OperationScope:Run(BaseTransitionService, Object, Action`1, String) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 4 Unused Serialized files (Serialized files now loaded: 454) 2025-11-08T10:31:40.6078349+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:40.6078349+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:40.6078349+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:40.6088536+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:40.6098662+00:00 Log Received remote host: prod-prod-a-towns-eu-west-qdc95-rjdx7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 714 unused Assets to reduce memory usage. Loaded Objects now: 1140559. Total: 818.096600 ms (FindLiveObjects: 90.486000 ms CreateObjectMapping: 113.909000 ms MarkObjects: 604.077300 ms DeleteObjects: 9.623500 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 454) UnloadTime: 15.938600 ms 2025-11-08T10:31:42.5044666+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T10:31:42.5054745+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T10:31:42.5513719+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:42.5523766+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T10:31:42.8008933+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D558)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:42.9666659+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 153,79ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0077214+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0077214+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0090047+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0909450+00:00 Log PlayerSync.Initialize 51D791B0C81B4B43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0909450+00:00 Log PlayerActorSync.Initialize(51D791B0C81B4B43, NetObjectKey(D432)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0957095+00:00 Log PlayerSync.Initialize C6F06E3B290CC173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0957095+00:00 Log PlayerActorSync.Initialize(C6F06E3B290CC173, NetObjectKey(D456)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0987342+00:00 Log PlayerSync.Initialize 46E6536DB1E1F836 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.0987342+00:00 Log PlayerActorSync.Initialize(46E6536DB1E1F836, NetObjectKey(D491)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1022864+00:00 Log PlayerSync.Initialize C0AD1731C90B85A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1022864+00:00 Log PlayerActorSync.Initialize(C0AD1731C90B85A, NetObjectKey(D513)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1053226+00:00 Log PlayerSync.Initialize FFF6984A5E1CFEDC UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1063414+00:00 Log PlayerActorSync.Initialize(FFF6984A5E1CFEDC, NetObjectKey(D519)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1095103+00:00 Log PlayerSync.Initialize FF1AFB9168DF329A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1095103+00:00 Log PlayerActorSync.Initialize(FF1AFB9168DF329A, NetObjectKey(D542)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1125303+00:00 Log PlayerSync.Initialize D74394B62089812B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1125303+00:00 Log PlayerActorSync.Initialize(D74394B62089812B, NetObjectKey(D548)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1167530+00:00 Log PlayerSync.Initialize 4A24F3B876B5F58 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1167530+00:00 Log PlayerActorSync.Initialize(4A24F3B876B5F58, NetObjectKey(D554)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1199543+00:00 Log PlayerSync.Initialize 604C4561AB09543C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1199543+00:00 Log PlayerActorSync.Initialize(604C4561AB09543C, NetObjectKey(D556)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1234831+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T10:31:43.1408170+00:00 Log Time to Single load 'EoT' 4,29 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T10:31:43.1976756+00:00 Warning Last input notification was 1997,50 seconds ago (input action count 137, player Player0, time since startup 1997,50, last notification time 0,00) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T10:31:43.1986862+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1925 unused Assets to reduce memory usage. Loaded Objects now: 1213398. Total: 934.533500 ms (FindLiveObjects: 106.669200 ms CreateObjectMapping: 113.539000 ms MarkObjects: 704.769000 ms DeleteObjects: 9.556000 ms) 2025-11-08T10:31:44.5047144+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T10:31:44.5058808+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T10:31:44.5068829+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 21 | 22 | 30 | 33 | 0 | 106 | 23 | 1 | 62 | 3 | 97 | 40 | 2 | 7 | 118 | 79 | 38 | 48 | 81 | 110 | 73 | 12 | 89 | 77 | 13 | 19 | 18 | 36 | 102 | 10 | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 3 | 5 | 5 | 3 | 1 | 7 | 8 | 5 | 4 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 84 | 1 | 18 | 0 | 11 | 11 | 3 | 6 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 5 | 0 | 20 | 0 | 9 | 2 | 23 | 16 | 21 | 5 | 13 | 24 | 14 | 20 | 2 | 3 | 2 | 1 | 5 | 2 | 2 | 1 | 2 | 0 | 2 | 2 | 20 | 0 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 4 | 2 | 1 | 4 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:31:58.7578879+00:00 Log PlayerSync.Initialize 8164A3C2759A85D4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:58.7710893+00:00 Log PlayerActorSync.Initialize(8164A3C2759A85D4, NetObjectKey(D560)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:59.1110538+00:00 Log PlayerSync.Initialize A79F31FCC47E48E0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:31:59.1234050+00:00 Log PlayerActorSync.Initialize(A79F31FCC47E48E0, NetObjectKey(D562)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:01.3297124+00:00 Log PlayerSync.Initialize 6A7255F61D753880 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:01.3410268+00:00 Log PlayerActorSync.Initialize(6A7255F61D753880, NetObjectKey(D564)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:01.8867669+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:02.6379781+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 178,27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:02.7120987+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type SkillLevelLost. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:ReceiveTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerNotification(IMessageService, MessageTriggerNotification, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:02.7426531+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 21 | 22 | 30 | 33 | 0 | 106 | 23 | 1 | 62 | 3 | 97 | 40 | 2 | 7 | 118 | 79 | 38 | 48 | 81 | 110 | 73 | 12 | 89 | 77 | 13 | 19 | 18 | 36 | 102 | 10 | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 3 | 5 | 5 | 3 | 1 | 7 | 8 | 5 | 4 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 84 | 1 | 18 | 0 | 11 | 11 | 3 | 6 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 5 | 0 | 20 | 0 | 9 | 2 | 23 | 16 | 21 | 5 | 13 | 24 | 14 | 20 | 2 | 3 | 2 | 1 | 5 | 2 | 2 | 1 | 2 | 0 | 2 | 2 | 20 | 2 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 3 | 2 | 1 | 4 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:04.4472528+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:06.7066941+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 21 | 22 | 30 | 33 | 0 | 106 | 23 | 1 | 62 | 3 | 97 | 40 | 2 | 7 | 118 | 79 | 38 | 48 | 81 | 110 | 73 | 12 | 89 | 77 | 13 | 19 | 18 | 36 | 102 | 10 | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 3 | 5 | 5 | 3 | 1 | 7 | 8 | 5 | 4 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 84 | 1 | 18 | 0 | 11 | 11 | 3 | 6 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 5 | 0 | 20 | 0 | 9 | 2 | 23 | 16 | 21 | 5 | 13 | 24 | 14 | 20 | 2 | 3 | 2 | 1 | 5 | 2 | 2 | 1 | 2 | 0 | 2 | 2 | 20 | 0 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 3 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:21.9487392+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 168,25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:32:34.4314353+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 5 | 0 | 84 | 1 | 18 | 0 | 11 | 11 | 3 | 6 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 5 | 0 | 20 | 0 | 9 | 2 | 23 | 16 | 21 | 5 | 13 | 24 | 14 | 20 | 2 | 3 | 2 | 1 | 5 | 2 | 2 | 1 | 2 | 0 | 2 | 2 | 20 | 0 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 3 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:41.5495591+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 4 | 0 | 84 | 1 | 18 | 0 | 11 | 11 | 3 | 6 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 14 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 3 | 1 | 2 | 1 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 2 | 20 | 0 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 3 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:42.0773730+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T10:32:44.2515144+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 3 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 2 | 20 | 0 | 10 | 2 | 5 | 28 | 17 | 6 | 9 | 4 | 7 | 10 | 19 | 1 | 3 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 3 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:46.6557166+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 2 | 0 | 108 | 3 | 20 | 0 | 11 | 17 | 21 | 14 | 23 | 24 | 22 | 15 | 2 | 6 | 12 | 16 | 2 | 4 | 2 | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:49.1049770+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 1 | 0 | 69 | 4 | 20 | 0 | 8 | 16 | 20 | 23 | 29 | 26 | 27 | 24 | 15 | 5 | 1 | 4 | 3 | 1 | 1 | 1 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:32:51.4291705+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T10:33:18.2754530+00:00 Log PlayerSync.Initialize 38AAB8BB88F46694 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:18.2896811+00:00 Log PlayerActorSync.Initialize(38AAB8BB88F46694, NetObjectKey(D567)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:25.6484039+00:00 Log PlayerSync.Initialize 3E62E19E3DD8EAFD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:25.6637361+00:00 Log PlayerActorSync.Initialize(3E62E19E3DD8EAFD, NetObjectKey(D569)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:47.0407159+00:00 Log PlayerSync.Initialize C02E8C43578878F8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:47.0560165+00:00 Log PlayerActorSync.Initialize(C02E8C43578878F8, NetObjectKey(D571)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:49.7773632+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:57.2527264+00:00 Log PlayerSync.Initialize 86D1A7A829A2F68E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:33:57.2667935+00:00 Log PlayerActorSync.Initialize(86D1A7A829A2F68E, NetObjectKey(D573)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T10:35:18.4615432+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T11:15:45.9903642+00:00 Warning Last input notification was 600,01 seconds ago (input action count 137, player Player0, time since startup 4640,29, last notification time 4040,29) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T11:26:15.3707799+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 1 | 0 | 104 | 0 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:18.1040913+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 2 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:19.9064005+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 0 | 0 | 0 | 0 | 0 | 106 | 0 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:34.7691564+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 1 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:34.9636782+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 2 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:35.2234858+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 3 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:35.4188733+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 4 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:35.6301851+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 5 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:35.9009810+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 6 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 6 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:37.3645702+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 7 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 7 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:37.6224967+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 8 | 0 | 0 | 0 | 0 | 106 | 1 | 1 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:40.0501711+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 9 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:40.1844477+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 10 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:40.4421067+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 11 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:40.6369907+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 12 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:40.8964359+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 13 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:41.0287172+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 14 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 6 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:41.2887193+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 15 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 7 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:41.5469398+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 16 | 0 | 0 | 0 | 0 | 106 | 2 | 1 | 0 | 8 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:43.3302517+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 17 | 0 | 0 | 0 | 0 | 106 | 3 | 1 | 3 | 0 | 8 | 1 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:43.5264753+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 18 | 0 | 0 | 0 | 0 | 106 | 3 | 1 | 3 | 0 | 8 | 2 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:43.7228721+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 19 | 0 | 0 | 0 | 0 | 106 | 3 | 1 | 3 | 0 | 8 | 3 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:26:43.9843611+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 0 | 0 | 0 | 0 | 106 | 3 | 1 | 3 | 0 | 8 | 4 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:46.2185340+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 1 | 0 | 0 | 0 | 106 | 4 | 1 | 3 | 12 | 0 | 8 | 4 | 1 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:46.4662580+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 2 | 0 | 0 | 0 | 106 | 4 | 1 | 3 | 12 | 0 | 8 | 4 | 2 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:46.6331675+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 3 | 0 | 0 | 0 | 106 | 4 | 1 | 3 | 12 | 0 | 8 | 4 | 3 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:46.7991623+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 4 | 0 | 0 | 0 | 106 | 4 | 1 | 3 | 12 | 0 | 8 | 4 | 4 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:47.0494400+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 5 | 0 | 0 | 0 | 106 | 4 | 1 | 3 | 12 | 0 | 8 | 4 | 5 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:52.6632370+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 6 | 0 | 0 | 0 | 106 | 5 | 1 | 3 | 12 | 19 | 0 | 8 | 4 | 5 | 1 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:52.9068736+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 7 | 0 | 0 | 0 | 106 | 5 | 1 | 3 | 12 | 19 | 0 | 8 | 4 | 5 | 2 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:53.1521205+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 8 | 0 | 0 | 0 | 106 | 5 | 1 | 3 | 12 | 19 | 0 | 8 | 4 | 5 | 3 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:53.3136860+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 9 | 0 | 0 | 0 | 106 | 5 | 1 | 3 | 12 | 19 | 0 | 8 | 4 | 5 | 4 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:53.5649764+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 10 | 0 | 0 | 0 | 106 | 5 | 1 | 3 | 12 | 19 | 0 | 8 | 4 | 5 | 5 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:29:56.2864767+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 11 | 0 | 0 | 0 | 106 | 6 | 1 | 3 | 12 | 19 | 0 | 14 | 8 | 4 | 5 | 5 | 8 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:13.5598392+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 12 | 0 | 0 | 0 | 106 | 7 | 1 | 3 | 12 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 8 | 1 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:13.7988579+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 13 | 0 | 0 | 0 | 106 | 7 | 1 | 3 | 12 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 8 | 1 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:14.0357684+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 14 | 0 | 0 | 0 | 106 | 7 | 1 | 3 | 12 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 8 | 1 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:14.2777333+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 0 | 0 | 106 | 7 | 1 | 3 | 12 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:24.3160762+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 1 | 0 | 106 | 8 | 1 | 3 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 1 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:24.6469689+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 2 | 0 | 106 | 8 | 1 | 3 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 2 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:24.8102641+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 3 | 0 | 106 | 8 | 1 | 3 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 3 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:25.0549866+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 4 | 0 | 106 | 8 | 1 | 3 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 4 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:25.3802624+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 5 | 0 | 106 | 8 | 1 | 3 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:26.1815111+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 6 | 0 | 106 | 9 | 1 | 3 | 97 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 1 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:26.4218153+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 7 | 0 | 106 | 9 | 1 | 3 | 97 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 2 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:26.5849738+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 8 | 0 | 106 | 9 | 1 | 3 | 97 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 3 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:26.8240449+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 9 | 0 | 106 | 9 | 1 | 3 | 97 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:26.9874912+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 0 | 10 | 0 | 106 | 9 | 1 | 3 | 97 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:37.0222083+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 1 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 1 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:37.2690147+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 2 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 2 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:37.5134768+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 3 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 3 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:37.7585053+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 4 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:38.0037271+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 5 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:38.3298609+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 6 | 10 | 0 | 106 | 10 | 1 | 3 | 97 | 40 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:40.8768114+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 7 | 10 | 0 | 106 | 11 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 1 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:41.0391665+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 8 | 10 | 0 | 106 | 11 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 2 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:41.2800095+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 9 | 10 | 0 | 106 | 11 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 3 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:41.5199559+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 10 | 10 | 0 | 106 | 11 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:41.6839666+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 11 | 10 | 0 | 106 | 11 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:43.8083092+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 12 | 10 | 0 | 106 | 12 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:43.9682608+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 13 | 10 | 0 | 106 | 12 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:44.2056551+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 14 | 10 | 0 | 106 | 12 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:45.9330077+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 15 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:46.1681534+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 16 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:46.4063496+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 17 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:46.7198137+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 18 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:46.9558012+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 19 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 3 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:50.9178408+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 20 | 10 | 0 | 106 | 13 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:53.4385928+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 21 | 10 | 0 | 106 | 14 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:53.6718344+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 22 | 10 | 0 | 106 | 14 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:53.9032015+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 23 | 10 | 0 | 106 | 14 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:54.1346694+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 24 | 10 | 0 | 106 | 14 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:30:54.2932439+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 25 | 10 | 0 | 106 | 14 | 1 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:03.8886599+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 26 | 10 | 0 | 106 | 15 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 1 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:04.0433565+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 27 | 10 | 0 | 106 | 15 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 2 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:04.2713105+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 28 | 10 | 0 | 106 | 15 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 3 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:04.4969038+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 29 | 10 | 0 | 106 | 15 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 4 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:04.7245639+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 30 | 10 | 0 | 106 | 15 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:08.3115359+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 31 | 10 | 0 | 106 | 16 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:08.5336684+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 32 | 10 | 0 | 106 | 16 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:08.7575780+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 33 | 10 | 0 | 106 | 16 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:09.0527664+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 34 | 10 | 0 | 106 | 16 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:09.2752150+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 35 | 10 | 0 | 106 | 16 | 1 | 62 | 3 | 97 | 40 | 38 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:11.5930962+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 36 | 10 | 0 | 106 | 17 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 1 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:11.8156276+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 37 | 10 | 0 | 106 | 17 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 2 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:11.9651170+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 38 | 10 | 0 | 106 | 17 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 3 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:12.1873393+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 39 | 10 | 0 | 106 | 17 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:15.9784976+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 40 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:16.2661050+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 41 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:16.4838024+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 42 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:16.7011078+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 43 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:16.9181395+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 44 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:18.8148551+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 45 | 10 | 0 | 106 | 18 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:24.1597976+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 46 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:24.4466339+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 47 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:24.6624749+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 48 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:24.8772928+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 49 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:25.1643417+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 50 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:25.3798455+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 51 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:25.6682526+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 52 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 7 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:25.9554450+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 53 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 4 | 5 | 5 | 5 | 6 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:53.9562210+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 54 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 5 | 5 | 5 | 5 | 6 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:54.1023048+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 55 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 6 | 5 | 5 | 5 | 6 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:54.3181502+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 56 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 7 | 5 | 5 | 5 | 6 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:31:54.5339735+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 57 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:34.0838396+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 58 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 1 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:34.2966574+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 59 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 2 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:34.5091133+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 60 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 3 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:34.6519903+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:48.2566336+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 60 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 4 | 5 | 6 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:48.5487997+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 59 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 3 | 5 | 6 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:49.1128648+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 58 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 2 | 5 | 6 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:32:50.8899548+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 57 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 1 | 5 | 6 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:33:05.3963879+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 58 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 1 | 5 | 7 | 8 | 4 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:33:10.0757476+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 59 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 1 | 5 | 7 | 8 | 5 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:33:10.2898958+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 60 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 1 | 5 | 7 | 8 | 6 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:33:10.5023211+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 20 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 64 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 1 | 5 | 7 | 8 | 7 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:34:18.2943951+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 60 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 7 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:34:33.7662715+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 3 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:52.8640359+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 4 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:54.2983337+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:56.9739210+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:57.1666722+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 1 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:57.3600159+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 1 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:58.4451053+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 2 | 1 | 18 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:59.0873705+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 3 | 1 | 18 | 7 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:59.4056469+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 3 | 1 | 18 | 7 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:36:59.6604283+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 3 | 1 | 18 | 7 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:08.6114034+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 4 | 1 | 18 | 7 | 8 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:11.4881561+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 9 | 3 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:11.8070979+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 9 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:16.3237830+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 9 | 3 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:16.6498762+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 4 | 1 | 18 | 7 | 8 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:18.5751851+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:19.7941075+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 0 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:22.2958412+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 1 | 8 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:22.4890153+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 1 | 8 | 2 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:22.6811993+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 1 | 8 | 3 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:23.3280752+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 2 | 8 | 10 | 3 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:23.5207709+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 2 | 8 | 10 | 3 | 2 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:24.4889031+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 3 | 8 | 10 | 9 | 3 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:25.0659235+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 4 | 8 | 10 | 9 | 17 | 3 | 2 | 1 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:26.0268188+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 5 | 8 | 10 | 9 | 17 | 12 | 3 | 2 | 1 | 1 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:26.2192143+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 5 | 8 | 10 | 9 | 17 | 12 | 3 | 2 | 1 | 1 | 2 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:26.9865426+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 0 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:35.8654380+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 1 | 21 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:36.1219164+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 1 | 21 | 2 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:36.3145300+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 1 | 21 | 3 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:36.8249735+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 1 | 21 | 4 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:38.3592092+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 2 | 21 | 15 | 4 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:38.5509574+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 2 | 21 | 15 | 4 | 2 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:38.8702667+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 2 | 21 | 15 | 4 | 3 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:39.8962966+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 3 | 21 | 15 | 8 | 4 | 3 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:42.1963347+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 4 | 21 | 15 | 8 | 17 | 4 | 3 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:42.5847418+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 5 | 21 | 15 | 8 | 17 | 24 | 4 | 3 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:46.2402529+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 5 | 21 | 15 | 8 | 17 | 24 | 4 | 2 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:46.5629384+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 5 | 21 | 15 | 8 | 17 | 24 | 4 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:47.3351291+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 4 | 21 | 15 | 17 | 24 | 4 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:50.4772024+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 5 | 21 | 15 | 17 | 24 | 18 | 4 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:50.8709479+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 6 | 21 | 15 | 17 | 24 | 18 | 20 | 4 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:37:53.9236843+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 0 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:34.0541557+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 1 | 7 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:34.2476994+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 1 | 7 | 2 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:34.7682794+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 2 | 7 | 8 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:35.2227001+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 3 | 7 | 8 | 30 | 2 | 1 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:55.6201782+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 4 | 7 | 8 | 30 | 24 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:55.8139976+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 4 | 7 | 8 | 30 | 24 | 2 | 1 | 1 | 2 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:56.3927285+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 5 | 7 | 8 | 30 | 24 | 6 | 2 | 1 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:57.0344539+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 6 | 7 | 8 | 30 | 24 | 6 | 27 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:57.2921532+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 6 | 7 | 8 | 30 | 24 | 6 | 27 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:38:57.8085308+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 0 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:31.5524630+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 1 | 5 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:31.7439413+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 1 | 5 | 2 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:32.4486007+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 2 | 5 | 6 | 2 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:32.5779514+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 2 | 5 | 6 | 2 | 2 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:33.1591878+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 3 | 5 | 6 | 8 | 2 | 2 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:33.4790437+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 3 | 5 | 6 | 8 | 2 | 2 | 2 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:33.7355672+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 3 | 5 | 6 | 8 | 2 | 2 | 3 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:34.2516177+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 4 | 5 | 6 | 8 | 7 | 2 | 2 | 3 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:35.6544238+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 5 | 5 | 6 | 8 | 7 | 2 | 2 | 2 | 3 | 1 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:37.2438348+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 5 | 5 | 6 | 8 | 7 | 2 | 2 | 2 | 3 | 1 | 2 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 0 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:39:54.2219645+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 228,55ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:40:02.4866938+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 215,25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:40:39.2997428+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 186,77ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:41:04.4534498+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 1 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 2 | 2 | 1 | 0 | 5 | 2 | 10 | 1 | 5 | 5 | 6 | 8 | 7 | 2 | 2 | 2 | 3 | 1 | 2 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 1 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:41:09.2967309+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 1 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 2 | 2 | 1 | 0 | 5 | 2 | 10 | 1 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 1 | 5 | 1 | 18 | 7 | 8 | 10 | 3 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:41:15.2242985+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 1 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 2 | 2 | 1 | 0 | 5 | 2 | 10 | 1 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 0 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 1 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T11:41:59.3633139+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 185,43ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:43:24.8827510+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 200,39ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:43:35.9318044+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 197,99ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:43:46.4395498+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 195,49ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:44:25.8551303+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 196,84ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:44:43.4095021+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 205,21ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:44:54.9328834+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 192,13ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:45:00.1331536+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 220,07ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:45:03.9132367+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 188,47ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:45:43.4566064+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 189,98ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T11:55:57.0771973+00:00 Warning Last input notification was 600,02 seconds ago (input action count 137, player Player0, time since startup 7051,38, last notification time 6451,36) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T12:01:19.4907037+00:00 Log Starting kick countdown for delay 00:05:00 (last input notification sent at 2025-11-08T11:45:57.0518451Z, connection 3918671389806375619) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Multiplayer.ClientInactivityService:StartKickCountdown(TimeSpan) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:05:50.7402422+00:00 Log Stopping kick countdown (last input notification sent at 2025-11-08T12:05:50.7013372Z, connection 3918671389806375619) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Multiplayer.ClientInactivityService:StopKickCountdown() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:15:50.7106963+00:00 Warning Last input notification was 600,01 seconds ago (input action count 137, player Player0, time since startup 8245,02, last notification time 7645,01) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T12:27:14.9672931+00:00 Warning Last input notification was 600,00 seconds ago (input action count 137, player Player0, time since startup 8929,27, last notification time 8329,27) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T12:38:20.6518418+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 2 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:38:24.4197345+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 2 | 6 | 8 | 10 | 9 | 17 | 12 | 27 | 3 | 2 | 1 | 1 | 2 | 1 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:38:30.4082948+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 1 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:38:30.6653527+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 1 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:38:33.6056473+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 7 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:38:47.8624987+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-11-08T12:39:01.2518158+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at TransformToggler.updateChildren () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-11-08T12:39:03.6099845+00:00 Log [Forge Craft] Input Main Item : Doom Star | Item ID : 5,17,29,7,9,7,128,93,239,107,1,150,231,83,175,111,72,111,233,23,16 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:03.6709846+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Doom Star | Item ID : 5,17,29,7,9,9,128,93,239,107,1,150,231,83,175,111,72,111,233,23,82,16,79,156,48,5,12 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:12.0033286+00:00 Log [Forge Craft] Input Main Item : Gold Ring | Item ID : 5,95,180,21,4,7,128,130,189,156,1,38,172,248,62,45,53,204,131,191,18 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:12.0556253+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Gold Ring | Item ID : 5,95,180,21,4,9,128,130,189,156,1,38,172,248,62,45,53,204,131,191,98,0,5,12,64,18,238 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:17.4191966+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,44,76,20,8,7,128,134,145,90,1,153,111,15,216,40,240,50,47,158,21 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:17.4742078+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,44,76,20,8,9,128,134,145,90,1,153,111,15,216,40,240,50,47,158,137,48,61,243 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:18.7938613+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,44,76,20,8,9,128,134,145,90,1,153,111,15,216,40,240,50,47,158,137,48,61,243 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:18.8489033+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 8 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,44,76,20,8,9,128,134,145,90,1,153,111,15,216,40,240,50,47,158,74,96,61,243,64,90,92 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:19.7653529+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,44,76,20,8,9,128,134,145,90,1,153,111,15,216,40,240,50,47,158,74,96,61,243,64,90,92 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:19.8092190+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,44,76,20,8,9,128,134,145,90,1,153,111,15,216,40,240,50,47,158,44,96,61,243,64,90,92,16,45,97,16,26,39 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:24.2572331+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,60,204,20,8,7,128,81,214,134,1,153,236,21,168,153,252,152,150,117,21 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:24.2999130+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,60,204,20,8,9,128,81,214,134,1,153,236,21,168,153,252,152,150,117,122,64,25,113,0,14,29 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:25.3783640+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,60,204,20,8,9,128,81,214,134,1,153,236,21,168,153,252,152,150,117,122,64,25,113,0,14,29 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:25.4113088+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,60,204,20,8,9,128,81,214,134,1,153,236,21,168,153,252,152,150,117,90,80,25,113,48,14,29 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:26.2259744+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,60,204,20,8,9,128,81,214,134,1,153,236,21,168,153,252,152,150,117,90,80,25,113,48,14,29 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:26.2730585+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,60,204,20,8,9,128,81,214,134,1,153,236,21,168,153,252,152,150,117,36,96,25,113,80,14,29,16,18,94,16,13,234 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:30.9939586+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,16,70,20,8,7,128,19,130,193,1,153,251,61,220,149,164,5,224,216,21 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:31.0481238+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,139,16,8,72,0,29,102,0,66,11 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:31.7101644+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,139,16,8,72,0,29,102,0,66,11 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:31.7435650+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 8 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,76,64,8,72,16,29,102,16,66,11,32,38,199 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:34.7629919+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,76,64,8,72,16,29,102,16,66,11,32,38,199 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:34.8216945+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,36,80,8,72,32,29,102,48,66,11,48,38,199 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:39:35.9003649+00:00 Log [Forge Craft] Input Main Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,36,80,8,72,32,29,102,48,66,11,48,38,199 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Rune of Weaving UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:39:35.9333244+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oracle Amulet | Item ID : 5,16,70,20,8,9,128,19,130,193,1,153,251,61,220,149,164,5,224,216,4,96,8,72,32,29,102,96,66,11,48,38,199 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:40:12.4469502+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 186,21ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:41:44.7336354+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 191,80ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:41:50.6239779+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 189,68ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:42:50.1099649+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 173,20ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:43:08.8775265+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 240,90ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:43:12.8375486+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 224,94ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:44:26.1216405+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 167,12ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:44:26.7203927+00:00 Log [Forge Craft] Input Main Item : Oak Sceptre | Item ID : 5,20,157,8,4,4,5,87,135,169,35,4,96,30,215,32,18,134,50,208,25,48,58,68,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Increased Necrotic Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:44:26.7810073+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 14 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oak Sceptre | Item ID : 5,20,157,8,4,4,5,87,135,169,21,4,96,30,215,48,62,184,50,208,25,48,58,68,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:44:30.6951275+00:00 Log [Forge Craft] Input Main Item : Oak Sceptre | Item ID : 5,20,157,8,4,4,5,87,135,169,21,4,96,30,215,48,62,184,50,208,25,48,58,68,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Fire Penetration and Minion Fire Penetration UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:44:30.7301953+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 21 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Oak Sceptre | Item ID : 5,20,157,8,4,4,5,87,135,169,0,4,96,30,215,48,62,184,64,20,92,48,58,68,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:29.0353406+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,3,5,175,215,133,41,3,32,52,213,97,89,199,16,10,109,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Attunement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:29.0987847+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,34,4,32,52,213,97,89,199,16,10,109,1,248,93,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:29.5229465+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,34,4,32,52,213,97,89,199,16,10,109,1,248,93,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Attunement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:29.5876797+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 8 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,26,4,32,52,213,97,89,199,16,10,109,17,248,156,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:30.0734731+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,26,4,32,52,213,97,89,199,16,10,109,17,248,156,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Attunement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:30.1477250+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : True Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : Necrotic Resistance (10) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,26,4,32,52,213,97,89,199,32,10,64,33,248,95,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:30.7278129+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,26,4,32,52,213,97,89,199,32,10,64,33,248,95,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Attunement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:30.8050423+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 6 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,20,4,32,52,213,97,89,199,32,10,64,49,248,86,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:34.0104012+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,20,4,32,52,213,97,89,199,32,10,64,49,248,86,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Necrotic Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:34.0796870+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 1 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,19,4,32,52,213,97,89,199,48,10,94,49,248,86,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:35.8053122+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,19,4,32,52,213,97,89,199,48,10,94,49,248,86,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Increased Health UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:35.8694933+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : True Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : Increased Health (52) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,19,4,64,52,227,97,89,199,48,10,94,49,248,86,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:41.4907143+00:00 Log [Forge Craft] Input Main Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,19,4,64,52,227,97,89,199,48,10,94,49,248,86,0 Glyph : Glyph of Envy modifier (Affix Shard/Rune) : Attunement UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:41.5429433+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 17 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Forest Cowl | Item ID : 5,89,29,0,26,4,5,175,215,133,2,4,64,52,227,97,89,199,48,10,94,65,248,3,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:45:44.7301076+00:00 Log [Forge Craft] Input Main Item : Forest Cowl | Item ID : 5,89,29,0,26,4,5,175,215,133,2,4,64,52,227,97,89,199,48,10,94,65,248,3,0 Glyph : Glyph of Envy modifier (Affix Shard/Rune) : Necrotic Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:45:44.7781102+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : True Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Kolheim Cowl | Item ID : 5,89,29,0,54,4,5,175,215,133,2,4,64,52,227,97,89,199,64,10,72,65,248,3,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2050743+00:00 Log Received new game server info{ Ip = 46.251.248.145, Port = 13604 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2088174+00:00 Log NetConnection(3790666661899689890) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2088174+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2424407+00:00 Log NetConnection(3790666661899689890) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2457033+00:00 Log LoadingScreen.OnExpectedDisconnect ArenaLobby UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2467063+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:16.2542150+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T12:46:19.2114471+00:00 Log NetConnection(3193236289291184602) status changed (status: Connected, reason: 'Connected to DA6916937CA7502C') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.2132770+00:00 Log CLIENT: Setting RemoteConnectionId to 3918671389806375619 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.2132770+00:00 Log Server Accepted (IP=46.251.248.145;Port=13604) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.2514448+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 723 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.2514448+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 723 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.4150757+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 723 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.4197199+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene EoT! Aspect of the Boar VFX TreeNode_Particles ChillAilmentVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:19.4229050+00:00 Log LoadingScreen.OnBeforeSceneLoaded(ArenaLobby, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 465) 2025-11-08T12:46:21.0596911+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:21.0607023+00:00 Log Received remote host: prod-prod-a-eu-west-2kp24-j7t9c UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 760 unused Assets to reduce memory usage. Loaded Objects now: 1274296. Total: 3542.625400 ms (FindLiveObjects: 1389.593000 ms CreateObjectMapping: 119.908300 ms MarkObjects: 2023.235100 ms DeleteObjects: 9.888300 ms) Unloading 54 Unused Serialized files (Serialized files now loaded: 465) UnloadTime: 54.688600 ms CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "Wengari_Horns_B" Cannot initialize Cloth: Unable to extract collision mesh. 2025-11-08T12:46:26.6581076+00:00 Log Environment manager is initialized in the scene: ArenaLobby UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-11-08T12:46:27.8206480+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:46:27.8316836+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:46:27.9649047+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:27.9664998+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T12:46:28.0196939+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.0216957+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.2918768+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 247,28ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.3267995+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.3313329+00:00 Log LoadingScreen.OnLocalPlayerInitialized(ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.3335327+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.4341764+00:00 Log LoadingScreen.OnSceneLoaded(ArenaLobby, Single ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:46:28.4425057+00:00 Log Time to Single load 'ArenaLobby' 9,02 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:46:28.4598072+00:00 Log [QA-464852] Changing Active Scene to 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:46:28.4640868+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1320 unused Assets to reduce memory usage. Loaded Objects now: 1272936. Total: 1178.242400 ms (FindLiveObjects: 139.966900 ms CreateObjectMapping: 152.024300 ms MarkObjects: 860.157800 ms DeleteObjects: 26.092600 ms) 2025-11-08T12:46:29.8766720+00:00 Warning VerifyActorVisibility: sync v_Boss Dummy (Clone) D16 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:46:29.8968018+00:00 Log LoadingScreen.OnDisable(ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:46:29.8980050+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:46:29.8990073+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 0 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 0 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:46:29.9468235+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:46:45.6688197+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:46:45.6688197+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:46:45.6699828+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:46:52.3347953+00:00 Warning VerifyActorVisibility: sync v_Boss Dummy (Clone) D16 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:52.3442730+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Boss Dummy (Clone) D16: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:53.4411818+00:00 Warning MeasureTimeScope:CreatePrefabInstance:AvalanchePhysicalAoEVFX took over 3 ms : 3,62ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass11_0:g__inner|0() NetworkedGlobalVFXManager:ReceiveSpawnMutableVfx(MessageSpawnMutableVfx) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnMutableVfx(IMessageService, MessageSpawnMutableVfx, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:46:53.4653183+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Physical Directional On-Hit vfx took over 3 ms : 3,46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() BaseGenericPrefabInstancePool`1:Allocate(Int32) ProactivePoolPreloader:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:46:53.6398645+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Upheaval Physical took over 3 ms : 3,17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:47:15.1503479+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_ThornTotemAttack took over 3 ms : 3,97ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Boolean, Boolean) LE.AbilitySyncService:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageCreateVisuals(IMessageService, MessageCreateVisuals, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-11-08T12:47:27.5402355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T12:47:48.0407380+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:48:07.1940126+00:00 Warning MeasureTimeScope:CreatePrefabInstance:FuryLeapOnDeathVFX took over 3 ms : 3,65ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass1_0:g__inner|0() NetworkedGlobalVFXManager:ReceiveSpawnVfx(MessageSpawnVfx) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnVfx(IMessageService, MessageSpawnVfx, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:39.2235494+00:00 Error v_PrimalScorpion (Clone) in ArenaLobby has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:49:41.8222107+00:00 Log Received new game server info{ Ip = 46.251.248.148, Port = 13419 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8237042+00:00 Log NetConnection(3193236289291184602) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8237042+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8252073+00:00 Warning Attempting to send MessageKey(1V0) before connecting to the server. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Core.Networking.ClientNetworkService:SendMessageBuffer(MessageKey, ReadOnlySpan`1, NetDeliveryMethod, Int32) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8552246+00:00 Log NetConnection(3193236289291184602) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8601564+00:00 Log LoadingScreen.OnExpectedDisconnect EoT UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8601564+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:41.8631722+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T12:49:44.0114838+00:00 Log NetConnection(8470592906319240535) status changed (status: Connected, reason: 'Connected to 571D1A825E978D75') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:44.0124847+00:00 Log CLIENT: Setting RemoteConnectionId to 3918671389806375619 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:44.0124847+00:00 Log Server Accepted (IP=46.251.248.148;Port=13419) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:44.0392795+00:00 Warning [Transitions] Transition ID 512 ignored; nesting under active transition 5 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:44.0402802+00:00 Warning Got 29 lazily-init'd (not-preloaded) pools during scene ArenaLobby! NatureCastVFX FrenzyVFX summon_nature_2 v_avalanche snowball vr_avalanche_physical Avalanche AoE Indicator PoisonAilmentVFX AvalanchePhysicalAoEVFX v_Avalanche Fissure v_Upheaval v_Upheaval Physical Upheaval Initial Hit VFX ArmourShredAilmentVFX UpheavalShockwaveOnDeathVFX DustBurstVFX AspectOfTheSpiderVFX Slash Prefab Cold Tempest 2 cast vfx SlowAilmentVFX Slash Prefab Physical Wind v_ThornTotemAttack ThornTotemAttackVFX Slash Prefab lightning DustCloudOnDeathVFX TotemShatterVFX ThornTotemPoisonBurstVFX Rock Elemental Death VFX Fury Leap Cast Vfx FuryLeapOnDeathVFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:44.0432829+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 455) 2025-11-08T12:49:45.9222720+00:00 Warning [Transitions] Transition ID 513 ignored; nesting under active transition 5 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9273157+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9293191+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F9A68F85035E99F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9305346+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F9A68F85035E99F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9305346+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F9A68F85035E99F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9305346+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F9A68F85035E99F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9305346+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9317153+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EEC90949D0398B55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9317153+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EEC90949D0398B55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9317153+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: EEC90949D0398B55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9317153+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9327468+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C64DF3CF2EAF70E4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9327468+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C64DF3CF2EAF70E4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9327468+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C64DF3CF2EAF70E4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9327468+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9337472+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A7E054B4134FF37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9337472+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A7E054B4134FF37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9337472+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 2A7E054B4134FF37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9352526+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:49:45.9352526+00:00 Log Received remote host: prod-prod-a-towns-eu-west-qdc95-8lt6l UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 1275797. Total: 1076.109100 ms (FindLiveObjects: 132.918100 ms CreateObjectMapping: 130.629100 ms MarkObjects: 804.321100 ms DeleteObjects: 8.240400 ms) 2025-11-08T12:49:47.3924064+00:00 Warning [Transitions] Transition ID 516 ignored; nesting under active transition 5 instead. Parameters: transitionName=AttemptWaypoint, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 29 Unused Serialized files (Serialized files now loaded: 455) UnloadTime: 42.577500 ms 2025-11-08T12:49:48.6685424+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:49:48.6736713+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:49:48.7247852+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:48.7247852+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T12:49:48.7849441+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D418)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:48.9568470+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 161,27ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:48.9766818+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:48.9777293+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:48.9777293+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0750036+00:00 Log PlayerSync.Initialize C64DF3CF2EAF70E4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0765156+00:00 Log PlayerActorSync.Initialize(C64DF3CF2EAF70E4, NetObjectKey(D340)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0827204+00:00 Log PlayerSync.Initialize 8C2855237E116B32 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0837819+00:00 Log PlayerActorSync.Initialize(8C2855237E116B32, NetObjectKey(D346)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0883573+00:00 Log PlayerSync.Initialize F9A68F85035E99F9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0893780+00:00 Log PlayerActorSync.Initialize(F9A68F85035E99F9, NetObjectKey(D363)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0928098+00:00 Log PlayerSync.Initialize FD63A474696BC6DF UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0939863+00:00 Log PlayerActorSync.Initialize(FD63A474696BC6DF, NetObjectKey(D400)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0979637+00:00 Log PlayerSync.Initialize 2682EFE9A01C26D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.0979637+00:00 Log PlayerActorSync.Initialize(2682EFE9A01C26D, NetObjectKey(D402)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1036416+00:00 Log PlayerSync.Initialize 2A7E054B4134FF37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1036416+00:00 Log PlayerActorSync.Initialize(2A7E054B4134FF37, NetObjectKey(D404)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1077734+00:00 Log PlayerSync.Initialize AA84C4CC77AFABCE UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1088069+00:00 Log PlayerActorSync.Initialize(AA84C4CC77AFABCE, NetObjectKey(D406)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1120160+00:00 Log PlayerSync.Initialize EEC90949D0398B55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1130664+00:00 Log PlayerActorSync.Initialize(EEC90949D0398B55, NetObjectKey(D410)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1150926+00:00 Log PlayerSync.Initialize A3010007AFB83F65 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1170341+00:00 Log PlayerActorSync.Initialize(A3010007AFB83F65, NetObjectKey(D414)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1201112+00:00 Log PlayerSync.Initialize C052E44D8557E024 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1211300+00:00 Log PlayerActorSync.Initialize(C052E44D8557E024, NetObjectKey(D416)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1241787+00:00 Log PlayerSync.Initialize EDB17AAE373441D5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1241787+00:00 Log PlayerActorSync.Initialize(EDB17AAE373441D5, NetObjectKey(D420)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1279034+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:49:49.1529186+00:00 Log Time to Single load 'EoT' 5,11 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:49:49.3004938+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 2792 unused Assets to reduce memory usage. Loaded Objects now: 1284629. Total: 1158.819800 ms (FindLiveObjects: 132.828500 ms CreateObjectMapping: 129.731200 ms MarkObjects: 884.692200 ms DeleteObjects: 11.567100 ms) 2025-11-08T12:49:50.7350362+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:49:50.7350362+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:49:50.7375704+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 0 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 0 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:50:23.4401986+00:00 Log PlayerSync.Initialize CBEBBAC84E5BC1F3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:50:23.4531661+00:00 Log PlayerActorSync.Initialize(CBEBBAC84E5BC1F3, NetObjectKey(D422)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:13.8085120+00:00 Log PlayerSync.Initialize DA07B419B2C6230C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:13.8090164+00:00 Log PlayerActorSync.Initialize(DA07B419B2C6230C, NetObjectKey(D425)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:50.5189345+00:00 Log PlayerSync.Initialize 7DF82E4184097DE5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:50.5314672+00:00 Log PlayerActorSync.Initialize(7DF82E4184097DE5, NetObjectKey(D427)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:59.6538376+00:00 Log PlayerSync.Initialize 782E2573EEF5E935 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:51:59.6663629+00:00 Log PlayerActorSync.Initialize(782E2573EEF5E935, NetObjectKey(D429)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:03.5509016+00:00 Log PlayerSync.Initialize A51C2DBC44D38C18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:03.5509016+00:00 Log PlayerActorSync.Initialize(A51C2DBC44D38C18, NetObjectKey(D431)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:13.6395683+00:00 Log PlayerSync.Initialize CA111E814269250F UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:13.6395683+00:00 Log PlayerActorSync.Initialize(CA111E814269250F, NetObjectKey(D433)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:22.6700225+00:00 Log PlayerSync.Initialize 86D1A7A829A2F68E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:22.6700225+00:00 Log PlayerActorSync.Initialize(86D1A7A829A2F68E, NetObjectKey(D435)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5691195+00:00 Log Received new game server info{ Ip = 46.251.248.145, Port = 14863 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5701441+00:00 Log NetConnection(8470592906319240535) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5701441+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5816648+00:00 Log NetConnection(8470592906319240535) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5846375+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5863007+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:39.5926461+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T12:52:39.5936726+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:PlayerLeaveHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T12:52:42.4745842+00:00 Log NetConnection(-8996953239988194640) status changed (status: Connected, reason: 'Connected to B032B435B2662483') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.4745842+00:00 Log CLIENT: Setting RemoteConnectionId to 3918671389806375619 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.4745842+00:00 Log Server Accepted (IP=46.251.248.145;Port=14863) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.5413577+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 535 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.5423797+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 535 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.7412495+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 535 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.7424689+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene EoT! Acolyte Evade VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:42.7448509+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 447) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 1283056. Total: 1383.106100 ms (FindLiveObjects: 105.780600 ms CreateObjectMapping: 107.834500 ms MarkObjects: 1160.165700 ms DeleteObjects: 9.325000 ms) 2025-11-08T12:52:44.2840184+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:44.2840184+00:00 Log Received remote host: prod-prod-a-eu-west-2kp24-tkdl7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 58 Unused Serialized files (Serialized files now loaded: 447) UnloadTime: 32.382500 ms 2025-11-08T12:52:45.2613300+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-11-08T12:52:45.7017064+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:52:45.7037338+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T12:52:45.8416791+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:45.8416791+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T12:52:45.8632485+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:45.8647509+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.0336034+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 158,46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.0486562+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.0548965+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.0548965+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.0564206+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.1633811+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:46.1750074+00:00 Log Time to Single load 'MonolithHub' 3,43 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:52:46.1835464+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:46.1835464+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:46.1875961+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1938 unused Assets to reduce memory usage. Loaded Objects now: 1299208. Total: 1045.218800 ms (FindLiveObjects: 128.976400 ms CreateObjectMapping: 140.471600 ms MarkObjects: 763.513400 ms DeleteObjects: 12.256900 ms) 2025-11-08T12:52:47.3116567+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 446) 2025-11-08T12:52:47.4465521+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: M_Rest UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:47.4676570+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 10 | 0 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 0 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 0 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 0 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 0 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:52:47.4686592+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1300441. Total: 1136.678600 ms (FindLiveObjects: 126.723500 ms CreateObjectMapping: 109.969800 ms MarkObjects: 891.515200 ms DeleteObjects: 8.468900 ms) 2025-11-08T12:52:48.7949911+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-11-08T12:52:48.7999275+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:48.8013192+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:48.8027343+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:48.8027343+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:48.8027343+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:52:48.8072763+00:00 Log Time to Additive load 'M_Rest' 2,63 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:52:48.8096836+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:48.8116859+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:48.8126865+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:49.4586201+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:52:49.4596373+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:52:49.4596373+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:52:53.9346886+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:55.9051133+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:55.9076365+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:55.9087333+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:52:56.1554559+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:52:56.1569616+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:01.0647414+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M470, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:01.0647414+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 28 Unused Serialized files (Serialized files now loaded: 500) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1325462. Total: 946.996700 ms (FindLiveObjects: 113.911200 ms CreateObjectMapping: 118.558900 ms MarkObjects: 706.849200 ms DeleteObjects: 7.676900 ms) 2025-11-08T12:53:03.6283355+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-11-08T12:53:03.6453385+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-11-08T12:53:03.7174191+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:03.7329638+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:03.7471766+00:00 Log LoadingScreen.OnSceneLoaded(M_M470, Additive M_M470) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:03.7471766+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:03.7514406+00:00 Log Time to Additive load 'M_M470' 2,69 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:53:04.1804791+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:04.1804791+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:04.1961393+00:00 Warning LoadingScreen.DisableAsync: loading still in progress for: PCG_Tomb UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:04.4765779+00:00 Log Storing variant 'WeaverTombs_GrayGreen' for scene '' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 508) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1435299. Total: 1005.007100 ms (FindLiveObjects: 137.493900 ms CreateObjectMapping: 120.740700 ms MarkObjects: 736.512600 ms DeleteObjects: 10.259200 ms) 2025-11-08T12:53:05.7347511+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:05.7561942+00:00 Warning MeasureTimeScope:CreatePrefabInstance:FamiliarRagePrepareResurrectVFX took over 3 ms : 4,67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:SendSpawnVfx(VFXRef, Vector3, Quaternion, Boolean, VfxPriority) DownedVisualsManager:ActorVisuals_survivedDownedStateEvent() ActorSync:ReceiveSurvivedDownedState() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:05.7651630+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:05.8004437+00:00 Error DestroyOnVisualsDeath on Water Cone Event Mod VFX(Clone) could not find an ActorVisuals reference on sync D792. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-11-08T12:53:05.8445927+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:53:05.8749596+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-11-08T12:53:05.8749596+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:05.8765742+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:05.8993717+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_TempleBeast Champion 00 SlowCast took over 3 ms : 3,76ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:05.9046945+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_TempleBeast Champion 00.2 Lightning took over 3 ms : 3,17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:06.0152447+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:06.0152447+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:06.0152447+00:00 Warning Ignoring duplicate call to disable loading screen UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:53:06.0183566+00:00 Log Time to Additive load 'PCG_Tomb' 1,84 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:53:06.0207834+00:00 Warning No AutoPoolPreloaderConfiguration found for scene MonolithHub. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-11-08T12:53:06.0681093+00:00 Log [QA-464852] Changing Active Scene to 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.0839626+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.0900254+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.1186968+00:00 Log Environment manager is initialized in the scene: M_M470 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.1604982+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.1604982+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:06.3892714+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.3976420+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4120240+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4206199+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4226213+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4236222+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4251266+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.4266289+00:00 Warning VerifyActorVisibility: sync D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:06.5388328+00:00 Log Reinitializing Ocean UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Crest.OceanRenderer:RunUpdate() 2025-11-08T12:53:10.1046473+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Lachesis_(Staff) (Clone) D914 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:53:10.4116109+00:00 Log [Minimap] Baking start, nav triangles 8499 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:53:10.4383603+00:00 Log [Minimap] Loops Found 57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:53:10.4393621+00:00 Log [Minimap] Final Mesh 2942 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:53:10.4826729+00:00 Log PCG_RESULT_INFO: { "Seed": 1528716045, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 3373.28442, "PropPlacementMs": 650.5242, "PropPlacementTimings": { "CommandsMs": 127.4442, "LoadMs": 434.224, "InstantiateMs": 45.0727 }, "NavMeshGenMs": 96.3993, "SpawnerPlacementMs": 37.3925, "CollisionBuildMs": 129.4077, "TotalTimeMs": 5805.664 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-11-08T12:53:10.4826729+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-11-08T12:53:10.4836735+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:10.4836735+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:10.5283856+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:10.5296490+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:53:10.5475832+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:53:10.5585176+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:53:10.5585176+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:53:39.8977104+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Bug Death vfx 02 - smaller took over 3 ms : 110,47ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) InstantiateOnActorDeath:createObjects() ActorVisuals:Die(DamageTheme) ActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:40.1867278+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 11 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 10 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 11 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 11 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 10 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 11 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 11 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 11 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 10 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 11 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 11 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 11 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 11 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 11 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 11 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 11 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 11 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:53:44.8095379+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_PaladinVoidCultist 07 ExplodingProjectile took over 3 ms : 4,14ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:50.4274150+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 12 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 11 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 11 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 11 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 12 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 11 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 11 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 12 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 11 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 12 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 12 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:53:55.3448846+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Void Paladin Death VFX took over 3 ms : 3,25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) InstantiateOnActorDeath:createObjects() ActorVisuals:Die(DamageTheme) ActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:53:55.4341226+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 13 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 12 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 13 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 12 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 13 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 12 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 13 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 12 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:53:58.9887706+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 3 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:53:59.1945995+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 3 | 2 | 1 | 1 | 2 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:01.5350663+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:01.5350663+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:01.5360683+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:11.3511199+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 2 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:12.5828276+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 2 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:16.0603738+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 6 | 5 | 6 | 8 | 7 | 2 | 23 | 2 | 2 | 3 | 1 | 2 | 3 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:16.5495281+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 2 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:16.9254769+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:16.9259799+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:16.9259799+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:17.5847850+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:17.7231356+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 7 | 8 | 10 | 11 | 3 | 1 | 3 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:20.2648699+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 7 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:20.3064347+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:54:21.1508164+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:21.2055355+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:54:26.4039177+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:26.4044210+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:26.4164963+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:36.0914331+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:36.1577536+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:54:41.3819126+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:41.3819126+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:41.3950528+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:43.3458861+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:43.3995358+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:54:48.6065964+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:48.6065964+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:48.6196725+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:54:51.8865455+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 3 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:52.3360762+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 7 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:54.3950481+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 1 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:54:54.7833679+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:55:24.9630828+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 8 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:55:25.4250887+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 9 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:55:26.0124222+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:55:26.2712331+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 14 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:55:57.2488241+00:00 Log [Forge Craft] Input Main Item : Skeletal Sceptre | Item ID : 5,17,222,8,9,4,128,192,181,208,42,4,16,15,57,80,84,218,80,55,206,16,85,181,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Increased Void Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:55:57.3100802+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Skeletal Sceptre | Item ID : 5,17,222,8,9,4,128,192,181,208,35,4,32,77,153,80,84,218,80,55,206,16,85,181,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:55:59.0464666+00:00 Log [Forge Craft] Input Main Item : Skeletal Sceptre | Item ID : 5,17,222,8,9,4,128,192,181,208,35,4,32,77,153,80,84,218,80,55,206,16,85,181,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Added Melee Fire Damage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:55:59.0946717+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Skeletal Sceptre | Item ID : 5,17,222,8,9,4,128,192,181,208,30,4,48,76,101,80,84,218,80,55,206,16,85,181,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:05.5545877+00:00 Log [Forge Craft] Input Main Item : Skeletal Sceptre | Item ID : 5,17,222,8,9,4,128,192,181,208,30,4,48,76,101,80,84,218,80,55,206,16,85,181,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Rune of Shattering UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T12:56:05.5975715+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : ERROR | Item ID : - Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:14.6146323+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 15 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 14 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 15 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 15 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 14 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 15 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 15 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 15 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 14 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 15 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 15 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 15 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 15 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 15 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 15 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 15 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 15 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:56:30.1086486+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 15 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 15 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 15 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 15 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 15 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 15 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-11-08T12:56:32.2746553+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:56:36.9574232+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:36.9574232+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:36.9574232+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:47.1449582+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:47.1449582+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:47.1449582+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:51.4061520+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:51.4102017+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.0032635+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.1594365+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:56:57.1782476+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.1782476+00:00 Warning [Transitions] Transition ID 7 ignored; nesting under active transition 6 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.1802688+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.1961452+00:00 Log [QA-464852] Changing Active Scene to 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.3335315+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:56:57.3360427+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.3360427+00:00 Warning [Transitions] Attempted to end transition 7 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:56:57.5595809+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.5705159+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.5715241+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.5729767+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.5729767+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.5945871+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:56:57.6371129+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:56:58.3780549+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:58.3780549+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:58.3780549+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:56:58.5811938+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:57:31.3901077+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 8 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:57:31.4290581+00:00 Error v_PrimalScorpion (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:57:32.2261302+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 3 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:57:32.3163593+00:00 Error v_PrimalScorpion (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:57:37.5036654+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:57:37.5036654+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:57:37.5147564+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:57:45.3102532+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 7 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:57:54.9692102+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:16.4821402+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 1 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:16.6754065+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 10 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:20.8943437+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:22.3672030+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:33.6825181+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 2 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:33.8761608+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 16 | 2 | 9 | 1 | 18 | 7 | 8 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:58:47.1152518+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:47.1162538+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:47.1167575+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:47.3748180+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:47.3748180+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:54.4443475+00:00 Warning Got 32 lazily-init'd (not-preloaded) pools during scene MonolithHub! FamiliarRagePrepareResurrectVFX v_TempleBeast Champion 00 SlowCast v_TempleBeast Champion 00.2 Lightning BleedAilmentVFX CorruptedVoidCultist_Melee_Cleaver_Slash_01 Void Death vfx 01 IceBeast_AvalancheImpactVFX v_IceBeastAvalancheConstant vr_avalanche_snowball Bug Death vfx 02 - smaller RotflyOnDeathVFX HasteAilmentVFX Ice Death vfx 01 v_PaladinVoidCultist 07 ExplodingProjectile PaladinvoidCultist indicator VFX v_PaladinVoidCultist 07.1 ExplosionDelayer Generic Minion Teleport VFX v_Rampancy v_PaladinVoidCultist 06 BuffProjectile v_PaladinVoidCultist 06.1 Buff PaladinVoidCultist 07.2 Explosion VFX v_PaladinVoidCultist 05 BasicProjectile PaladinVoidCultist 05 Projectile impact VFX Void Paladin Death VFX PaladinVoidCultist Slam VFX v_FamiliarRage FamiliarRageResurrectVFX PaladinVoidCultist Melee VFX CorruptedVoidCultist_Melee_Sword_Slash_01 v_CorruptedVoidCultistRanged 01 Projectile v_FrenzySelf Enemy Shattered VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:54.4521330+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_M470, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:54.4521330+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 517) Unloading 14171 unused Assets to reduce memory usage. Loaded Objects now: 1343225. Total: 1057.844600 ms (FindLiveObjects: 120.977700 ms CreateObjectMapping: 122.946700 ms MarkObjects: 791.475100 ms DeleteObjects: 22.444800 ms) 2025-11-08T12:58:56.1299152+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:56.1431756+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:56.1517246+00:00 Log LoadingScreen.OnSceneLoaded(M_M470, Additive M_M470) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:56.1517246+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:56.1544394+00:00 Log Time to Additive load 'M_M470' 1,71 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:58:56.5393710+00:00 Log LoadingScreen.OnDisable(M_M470) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:56.5393710+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:56.5424020+00:00 Log LoadingScreen.OnBeforeSceneLoaded(PCG_Tomb, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:56.5424020+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:56.5443238+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5443238+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5443238+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5460472+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5470699+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5470699+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5470699+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5480994+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5480994+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:56.5480994+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 32 Unused Serialized files (Serialized files now loaded: 517) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1418175. Total: 994.105200 ms (FindLiveObjects: 124.932900 ms CreateObjectMapping: 119.258800 ms MarkObjects: 740.616600 ms DeleteObjects: 9.296300 ms) 2025-11-08T12:58:57.6697950+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6708182+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6708182+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6718194+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6728201+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6728201+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6728201+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6728201+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6728201+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6743233+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6753439+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6753439+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6753439+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6763452+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6768497+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6768497+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6778520+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6778520+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6778520+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6788546+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6800051+00:00 Log Storing variant 'WeaverTombs_GrayGreen' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6810059+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6810059+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6810059+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6820068+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6830075+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6830075+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6830075+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6830075+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6845104+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6845104+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6870460+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6870460+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6870460+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6880467+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6890489+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6890489+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6890489+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6890489+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6900497+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6900497+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6910507+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6910507+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6910507+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6920517+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6920517+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6930523+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6930523+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6930523+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6930523+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6930523+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6945558+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6945558+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6960757+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6960757+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6971160+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6971160+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6981169+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6981169+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6981169+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.6991192+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7001201+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7031227+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7031227+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7031227+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7031227+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7051476+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7051476+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7051476+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7061517+00:00 Warning VerifyActorVisibility: sync D2719 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7061517+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7061517+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7101805+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7185621+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7185621+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7185621+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7195620+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7205630+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7205630+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7215640+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7215640+00:00 Warning VerifyActorVisibility: sync D2719 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7215640+00:00 Warning VerifyActorVisibility: FAILURE for sync D2719: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7215640+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7225645+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7250690+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7260734+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7260734+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7260734+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7271113+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7281121+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7281121+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7281121+00:00 Warning VerifyActorVisibility: sync D2719 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7291140+00:00 Warning VerifyActorVisibility: FAILURE for sync D2719: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7291140+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7291140+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7301150+00:00 Warning VerifyActorVisibility: sync D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7311160+00:00 Warning VerifyActorVisibility: sync D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7311160+00:00 Warning VerifyActorVisibility: sync D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7311160+00:00 Warning VerifyActorVisibility: sync D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7321168+00:00 Warning VerifyActorVisibility: sync D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: sync D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: sync D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: sync D2719 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: FAILURE for sync D2719: - still in creation -> CreateVisuals is False _isCreatingVisuals is True - actorVisuals is null UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: sync D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7331178+00:00 Warning VerifyActorVisibility: sync D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:58:57.7361397+00:00 Error DestroyOnVisualsDeath on Void Arc Event Mod VFX(Clone) could not find an ActorVisuals reference on sync D2852. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-11-08T12:58:57.7659821+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-11-08T12:58:57.7670267+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:57.7670267+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'PCG_Tomb' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:57.8743360+00:00 Log LoadingScreen.OnSceneLoaded(PCG_Tomb, Additive PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:57.8743360+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T12:58:57.8778571+00:00 Log Time to Additive load 'PCG_Tomb' 1,34 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:58:57.8788809+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-11-08T12:58:57.8788809+00:00 Log [QA-464852] Changing Active Scene to 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:57.8799024+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:57.8809183+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:57.9053734+00:00 Log Environment manager is initialized in the scene: M_M470 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:57.9321642+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:57.9331649+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:58.0948162+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T12:58:58.1770164+00:00 Log Reinitializing Ocean UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Crest.OceanRenderer:RunUpdate() 2025-11-08T12:58:59.2663230+00:00 Log [Minimap] Baking start, nav triangles 8467 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:58:59.2826858+00:00 Log [Minimap] Loops Found 57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:58:59.2838976+00:00 Log [Minimap] Final Mesh 2926 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NavMeshToMinimapMesh:Bake(NavMeshTriangulation, OrientedBounds) LE.PCG.<>c__DisplayClass105_0:b__0() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.ThreadPoolWorkQueue:Dispatch() 2025-11-08T12:58:59.3093364+00:00 Log PCG_RESULT_INFO: { "Seed": 1528716045, "Grammar": "2", "Result": "Standard", "Errors": [], "SceneLoadMs": 0.0, "GenerationTimings": null, "GeneratorDataDeserializationMs": 549.8362, "PropPlacementMs": 374.5459, "PropPlacementTimings": { "CommandsMs": 19.1236, "LoadMs": 309.1779, "InstantiateMs": 39.1231 }, "NavMeshGenMs": 92.0778, "SpawnerPlacementMs": 52.9518, "CollisionBuildMs": 127.4726, "TotalTimeMs": 1623.04688 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-11-08T12:58:59.3103430+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) EchoLoadingStatusUI:g__AllLevelGenerationCompleted|30_0() LE.PCG.d__83:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.PCG.d__75:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.PCG.d__105:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__97:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-11-08T12:58:59.3103430+00:00 Log LoadingScreen.OnDisable(PCG_Tomb) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:59.3103430+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:59.3913157+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:59.3923235+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T12:58:59.6887900+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2298 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:00.3886853+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2349 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:00.6560067+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2373 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:01.6221748+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2439 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:01.9637642+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Winged Fire Boss 03 DiscShot took over 3 ms : 3,36ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T12:59:04.3219368+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2641 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:04.9223329+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2685 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:05.3216259+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2714 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:05.3895009+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2719 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:05.3895009+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2719: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:06.0896333+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2774 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:06.4228045+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2802 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:08.1189278+00:00 Warning VerifyActorVisibility: sync v_Fateweaver_Clotho_(Rapier) (Clone) D3074 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T12:59:08.2900518+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:08.3043618+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:08.3053785+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:09.3199620+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:09.3199620+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:09.3210718+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:16.4406297+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:16.4406297+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:16.4416309+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:23.5431097+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:23.5446130+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:23.5446130+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:29.6228112+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:29.6228112+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:29.6228112+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:36.6463252+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 15 | 2 | 8 | 1 | 18 | 7 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 2 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:36.7424376+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:36.7429405+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:36.7429405+00:00 Log actor visuals reference missing, may need to run get references UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) 2025-11-08T12:59:36.7480276+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:37.2661076+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 14 | 2 | 8 | 1 | 18 | 7 | 10 | 11 | 4 | 6 | 2 | 4 | 1 | 3 | 2 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:37.3427924+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:37.5324970+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 7 | 1 | 18 | 7 | 10 | 4 | 6 | 2 | 4 | 1 | 3 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:37.6431765+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:38.1894577+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 7 | 1 | 18 | 7 | 10 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:38.2302827+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:38.4536909+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 11 | 2 | 6 | 1 | 18 | 7 | 4 | 6 | 2 | 4 | 1 | 3 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:38.5349933+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:41.2651657+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 4 | 6 | 2 | 4 | 1 | 2 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:41.3178395+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:41.5932230+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 10 | 2 | 6 | 1 | 18 | 7 | 4 | 6 | 2 | 4 | 1 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:41.6086964+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:41.9283029+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 10 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:42.0069669+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:52.2086071+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 10 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:52.2107638+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T12:59:52.5951232+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 10 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T12:59:52.6109149+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:00:03.1281394+00:00 Warning MeasureTimeScope:CreatePrefabInstance:MaggotFireExplosionVFX took over 3 ms : 3,74ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass1_0:g__inner|0() NetworkedGlobalVFXManager:ReceiveSpawnVfx(MessageSpawnVfx) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnVfx(IMessageService, MessageSpawnVfx, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:00:13.6044925+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 11 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 16 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:15.3559280+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 16 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 12 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:52.1878719+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 5 | 1 | 18 | 4 | 6 | 2 | 4 | 1 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:57.4790920+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:57.5448609+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:00:57.7393486+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:57.8431236+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:00:57.9384248+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 2 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:00:58.0412782+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:01:02.6830748+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:01:38.2867246+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 7 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:02:37.7790392+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 13 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:29.6105838+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 14 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:38.3004941+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 15 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:45.4099149+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 15 | 2 | 6 | 1 | 18 | 4 | 6 | 2 | 12 | 4 | 1 | 3 | 1 | 3 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:45.5579514+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:03:46.7418162+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 15 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:46.8358162+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:03:52.7643126+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 15 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:52.8946371+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:03:58.3442418+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2373 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:03:58.3457632+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2373: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:04:48.1685044+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 17 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:04:48.3050190+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 16 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 17 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:04:59.2321418+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 2 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:05:06.7868030+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 8 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:05:22.3557306+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 1 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:05:26.0664330+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 3 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:05:30.7386510+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 16 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:05:30.8288354+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:05:43.4571622+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 4 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 2 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:07:56.4045526+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 190,06ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:03.7476367+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 201,44ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:32.6471267+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 1 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 3 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 1 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 3 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:08:34.8481853+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 201,03ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:42.0209678+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 188,28ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:49.0776488+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D4033 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:08:49.0808175+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D4033 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:49.1813241+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D4033 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:08:49.1813241+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierCold (Clone) D4033: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:09:06.8405105+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 8 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:20.3212996+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 4 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:27.3840627+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 3 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:27.7767287+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:28.1063874+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 14 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:51.8300123+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_SoulOfTheErased Projectile took over 3 ms : 9,33ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:09:55.1827073+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 17 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:09:58.8455396+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Void Death vfx 02 - smaller took over 3 ms : 103,83ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) InstantiateOnActorDeath:createObjects() ActorVisuals:Die(DamageTheme) ActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:10:01.4610524+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 17 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:11.7312387+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:13.0588905+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 7 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:10:29.0287275+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 8 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:29.4887318+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 9 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:29.9443553+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:33.8932838+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:34.1217737+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 2 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:34.4832837+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:41.7007206+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 2 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:41.9747824+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:50.0396407+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:50.0702758+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:10:50.2609362+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 7 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:50.2644427+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:10:52.1071499+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 8 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:52.1489485+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:10:53.0344569+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:10:53.1397738+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:11:02.2042516+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Upheaval Initial Hit VFX took over 3 ms : 8,91ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass1_0:g__inner|0() NetworkedGlobalVFXManager:ReceiveSpawnVfx(MessageSpawnVfx) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnVfx(IMessageService, MessageSpawnVfx, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:11:03.2270588+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 18 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:11:04.6068206+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 18 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:11:31.9093656+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 2 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:11:39.0687662+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 2 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:11:49.8546439+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:11:55.9805141+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:12:53.1024383+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Possessed Mod 03 Silk Tongue took over 3 ms : 7,38ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:13:02.3641522+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 18 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:13:03.1286893+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2774 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:13:03.1296901+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2774: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:13:09.1676177+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2802 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:13:09.1686305+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2802: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:13:29.4998179+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 18 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:13:34.9655602+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:13:43.0210399+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 3 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:14:01.9189894+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:14:06.2284526+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:14:33.7236945+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 10 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:14:35.3964855+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_ChosenErased 03.1 SilkenHand Ground took over 3 ms : 3,10ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:14:36.9154426+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Possessed Mod 06.1 Retaliation Laser Damage took over 3 ms : 3,60ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:14:55.6063270+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:14:56.0115631+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:15:08.5424427+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2439 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:15:08.5439461+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2439: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:16:09.8851647+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 19 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:16:24.2421414+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:16:36.1935467+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:16:44.4325311+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2349 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:16:44.4325311+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2349: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:17:03.7054514+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:17:30.4213401+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 13 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 19 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:17:55.0355008+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 13 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 19 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:17:56.2435915+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 13 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 9 | 5 | 6 | 8 | 7 | 2 | 23 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:18:13.3292283+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 13 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:18:28.8360748+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 13 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 11 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:18:28.8519799+00:00 Error v_PrimalScorpion (Clone) in M_M470 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:18:33.5071907+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2685 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:18:33.5085244+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2685: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:19:56.2464574+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 10 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 1 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:19:56.7160241+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:20:26.1865502+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Possessed Mod 02 Spirit Projectile took over 3 ms : 4,46ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-11-08T13:20:52.0249615+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:20:52.0452678+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:20:52.0627966+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:20:52.0638002+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:20:57.7951004+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 3 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-11-08T13:21:05.3034690+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:21:05.3216370+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:21:05.3238127+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:21:05.3425223+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:21:31.2507057+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 1 | 2 | 3 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:21:36.0237913+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2714 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:21:36.0237913+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2714: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Uploading Crash Report 2025-11-08T13:22:18.9651093+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:22:18.9900667+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:22:19.0132023+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:22:19.0370680+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] Setting linear velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_linearVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364376] Setting angular velocity of a kinematic body is not supported. UnityEngine.Rigidbody:set_angularVelocity(Vector3) Actors.RagdollController:IsSleeping() Actors.RagdollController:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line -1884364520] 2025-11-08T13:22:37.4063341+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2641 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:22:37.4063341+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2641: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:22:49.8135653+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 1 | 2 | 3 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:23:13.7983935+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 2 | 3 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-11-08T13:24:07.0349049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:07.0533838+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.7535836+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.7551004+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.7808178+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.8033221+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.8536902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.8787865+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:24:26.8807883+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:24:47.7633416+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D2298 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:24:47.7633416+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D2298: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-11-08T13:25:19.6394389+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:25:33.5060558+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 2 | 3 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:25:33.8017141+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 4 | 12 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 32 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 2 | 3 | 1 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:25:35.2448288+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 4 | 11 | 7 | 8 | 30 | 24 | 6 | 27 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 1 | 3 | 3 | 2 | 2 | 3 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:25:35.7734530+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 10 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 15 | 1 | 10 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-11-08T13:25:48.8433112+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:25:48.8598463+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:25:48.8608531+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:25:48.8793108+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() Uploading Crash Report 2025-11-08T13:25:54.3698115+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.get_transform () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleSpawnedVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, ActorVisuals visuals, System.String assetGuid, System.Boolean wereVisualsSpawned) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisualsAsync (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType positionSyncType, System.Boolean allowAsync) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisualsAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject visuals) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.InstantiateAsync (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Awaitable.RunContinuation () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:25:56.9471748+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 10 | 7 | 8 | 24 | 6 | 27 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:25:59.7369287+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:26:19.7007763+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:26:19.8513258+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:26:19.8533273+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:26:19.8533273+00:00 Warning [Transitions] Transition ID 11 ignored; nesting under active transition 10 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:26:19.8662975+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:26:19.8832235+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:26:19.8832235+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M470' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:26:19.8860772+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:26:19.8872414+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:26:20.5871196+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:26:20.9469790+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:26:50.0336632+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 183,73ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:28:40.2834772+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-11-08T13:28:40.3083264+00:00 Log Factions Panel - LastFactionPanel player pref is TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-11-08T13:28:40.3390358+00:00 Log Factions Panel - Opened faction subpanel UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-11-08T13:28:40.3420611+00:00 Log Factions Panel - Opened faction panel TheWeaver UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() 2025-11-08T13:28:41.4534932+00:00 Error SkillTreeNode.all has exceeded the expected max size of 512 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) SkillTreeNode:Awake() LE.Factions.FactionRankPanelWeaver:OpenWeaverTree() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:30:20.0147300+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 166,87ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:30:53.5415452+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 188,28ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:31:22.9374660+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 188,71ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:32:14.2600423+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 180,30ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:32:28.5587449+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 187,67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:32:39.1937714+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 190,78ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:33:38.7318400+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 166,29ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:34:22.7016022+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 2 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 3 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:34:38.2317641+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 2 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 3 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:34:41.1797115+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 180,41ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:37:37.2982820+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 180,99ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:37:46.0499332+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 180,94ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:37:49.4386850+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 195,25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:39:10.2768738+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 177,60ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:40:22.4225648+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 193,48ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:40:35.6597656+00:00 Log [Forge Craft] Input Main Item : Ascetic Gloves | Item ID : 5,28,228,4,11,4,128,54,253,76,41,4,64,10,177,48,8,38,96,70,59,66,161,52,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Added Dodge Rating UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:40:35.7083873+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 17 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Ascetic Gloves | Item ID : 5,28,228,4,11,4,128,54,253,76,24,4,64,10,177,64,45,0,96,70,59,66,161,52,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:42:25.5365146+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 173,81ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:42:25.7272229+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,3,4,179,140,171,43,3,82,87,169,48,103,148,32,25,21,0 Glyph : Glyph of Chaos modifier (Affix Shard/Rune) : Damage While Channelling UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:42:25.7614609+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,3,4,179,140,171,39,3,82,87,169,66,132,69,32,25,21,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:42:37.0952296+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 2 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 2 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 2 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 2 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 4 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 4 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:42:37.1587915+00:00 Error v_PrimalScorpion (Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:43:22.8190965+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 1 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 3 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:43:29.0379653+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,3,4,179,140,171,39,3,82,87,169,66,132,69,32,25,21,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Void Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:43:29.1005952+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 1 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,38,4,82,87,169,66,132,69,32,25,21,0,7,222,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:43:37.1789148+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,38,4,82,87,169,66,132,69,32,25,21,0,7,222,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Void Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:43:37.2205144+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 5 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,33,4,82,87,169,66,132,69,32,25,21,16,7,225,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:43:43.3079427+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,33,4,82,87,169,66,132,69,32,25,21,16,7,225,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Void Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:43:43.3602257+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 3 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,30,4,82,87,169,66,132,69,32,25,21,32,7,97,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:43:45.9005204+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,30,4,82,87,169,66,132,69,32,25,21,32,7,97,0 Glyph : Glyph of Despair modifier (Affix Shard/Rune) : Void Resistance UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:43:45.9332278+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 7 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : True | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,3,4,179,140,171,23,132,32,7,97,82,87,169,66,132,69,32,25,21,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:01.0490148+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,3,4,179,140,171,23,132,32,7,97,82,87,169,66,132,69,32,25,21,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health and Added Health Regeneration UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:01.0992905+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,19,133,32,7,97,82,87,169,66,132,69,32,25,21,3,57,206,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:01.7243496+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,19,133,32,7,97,82,87,169,66,132,69,32,25,21,3,57,206,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health and Added Health Regeneration UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:01.7865791+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : True Potential Lost : 0 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : Added Health and Added Health Regeneration (825) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,19,133,32,7,97,82,87,169,66,132,69,32,25,21,35,57,81,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:03.5525193+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,19,133,32,7,97,82,87,169,66,132,69,32,25,21,35,57,81,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health and Added Health Regeneration UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:03.6194256+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,17,133,32,7,97,82,87,169,66,132,69,32,25,21,51,57,16,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:06.2552958+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,17,133,32,7,97,82,87,169,66,132,69,32,25,21,51,57,16,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:06.3209376+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,13,133,32,7,97,82,87,169,66,132,69,48,25,40,51,57,16,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:07.0590006+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,13,133,32,7,97,82,87,169,66,132,69,48,25,40,51,57,16,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:07.1124658+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 2 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,11,133,32,7,97,82,87,169,66,132,69,64,25,94,51,57,16,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:08.6589122+00:00 Log [Forge Craft] Input Main Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,11,133,32,7,97,82,87,169,66,132,69,64,25,94,51,57,16,0 Glyph : Glyph of Hope modifier (Affix Shard/Rune) : Added Health and Added Health Regeneration UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T13:44:08.7124761+00:00 Log [Forge Craft] Result Crafting Success : True | Critical Success : False Potential Lost : 4 | Potential Cost Removed By Glyph Of Hope : False Sealed Affix With This Craft : False | Sealed Affix Tier : tierLevel (TMPro.TextMeshProUGUI) Added Extra Affix From Critical Success : ERROR (-1) Resulting Item : Spriggan Seed | Item ID : 5,3,68,22,33,4,4,179,140,171,7,133,32,7,97,82,87,169,66,132,69,64,25,94,67,57,103,0 Stat Changes : UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:OnCraftingAttempted(Boolean, List`1, Int32, Int32, Boolean, Int32, Int32, AffixChanges, String, String, GlyphsResults, RunesResults, List`1) PlayerActorSync:HandleMessageUpdateUIForCraftingAttempt(MessageUpdateUIForCraftingAttempt) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageUpdateUIForCraftingAttempt(IMessageService, MessageUpdateUIForCraftingAttempt, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:19.3654122+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:23.8194403+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 2 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:24.0123789+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 5 | 2 | 20 | 1 | 10 | 5 | 6 | 8 | 7 | 2 | 23 | 3 | 13 | 24 | 12 | 2 | 2 | 3 | 1 | 3 | 3 | 1 | 1 | 1 | 4 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:50.3908188+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 4 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:52.7450712+00:00 Error Length of received additional max points array is 5, but length of specialised skill trees list is 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LocalTreeData:receiveAdditionalMaxPointsFromStatsOnClient(Byte[], Byte[], Byte[]) PlayerActorSync:HandleMessageSyncAdditionalMaxSkillPoints(MessageSyncAdditionalMaxSkillPoints) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncAdditionalMaxSkillPoints(IMessageService, MessageSyncAdditionalMaxSkillPoints, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:44:52.7681471+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 0 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:54.0474010+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 1 | 12 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:55.1355797+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 2 | 12 | 22 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:55.9688801+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 3 | 12 | 22 | 24 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:56.1630701+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 3 | 12 | 22 | 24 | 1 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:58.1389933+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 4 | 12 | 22 | 24 | 26 | 1 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:58.2694962+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 4 | 12 | 22 | 24 | 26 | 1 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:44:58.4632628+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 4 | 12 | 22 | 24 | 26 | 1 | 1 | 2 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:06.9251323+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 5 | 12 | 22 | 24 | 26 | 27 | 1 | 1 | 2 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:07.1198878+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 5 | 12 | 22 | 24 | 26 | 27 | 1 | 1 | 2 | 3 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:07.5713898+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 2 | 6 | 12 | 22 | 24 | 26 | 27 | 28 | 1 | 1 | 2 | 3 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:12.7161203+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 3 | 7 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:20.4663584+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 3 | 8 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:30.1296789+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 16 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:45:46.8604183+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:46.8623286+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:46.8623286+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:47.1107095+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:47.1122180+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:51.6826732+00:00 Warning Got 50 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Winged Fire Boss 03 DiscShot v_Winged Fire Boss 01 Fire Explosion and Line Delayer v_Winged Fire 01 Fireline Winged Fire Boss 01.1 Explosion VFX v_WingedFire FirePatch Winged Fire Boss Beam Cast VFX Winged Fire Boss Beam VFX Winged Fire Boss 03 DiscShot Cast VFX IgniteAilmentVFX Winged Fire 01 FireLineCast VFX WingedFire 01.1 Fire Decal Goop Death (Circle) Leech MaggotFireExplosionVFX Infernal Husk Flamethrower Cast VFX Winged Fire 02 FlameBeam VFX Metal Sparks Death vfx 01 EnrageVFX DamageBoostVFX Blood Death vfx 01 v_poisonBoltAoD vr_poisonBoltAoD Poison ScorpionPoisonNovaVFX Aspect of the Lynx VFX vr_poisonboltAoD impact poison Void Death vfx 02 - smaller AvalancheSnowballAoEVFX NemesisSoldierCold 04 SlowingSnapFreeze vfx Dust and Rocks v_SoulOfTheErased Projectile SilkenCocoonOnDeath Vfx 1 v_Possessed Mod 06 Retaliation Laser Indicator v_FlyingVoidWormArcingProjectile v_FlyingVoidWormVoidPool v_Possessed Mod 03 Silk Tongue v_Champion Mod 08 Void Arc Champion Mod 08 Void Arc Indicator VFX Basic Spawning Dust Puff VFX v_Champion Mod 08.1 Void Arc Ground DeadlyVFX v_ChosenErased 03 SilkenHand Delayer v_ChosenErased 03.1 SilkenHand Ground v_Possessed Mod 06.1 Retaliation Laser Damage ChosenErased 01 NecroOrb Cast VFX v_ChosenErased 01 NecroOrb StoneEarthCastVFX v_Avalanche v_Possessed Mod 02 Spirit Projectile WovenFirstborn 08.1 Spirit Barrage Indicator VFX WovenFirstborn 08.2 Spirit Barrage Explosion VFX v_ChosenErased 02 SilkenEnrage UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:51.6896004+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_B40, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:51.6896004+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 6 Unused Serialized files (Serialized files now loaded: 510) Unloading 18353 unused Assets to reduce memory usage. Loaded Objects now: 1379922. Total: 2498.073100 ms (FindLiveObjects: 354.648800 ms CreateObjectMapping: 141.821000 ms MarkObjects: 1952.827600 ms DeleteObjects: 48.775100 ms) 2025-11-08T13:45:54.2134774+00:00 Log Storing variant 'M_B40_Defaul' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(IMessageService, MessageZoneSceneVariant, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:55.5929082+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:45:55.6111414+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:45:55.6238799+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:45:55.6382654+00:00 Log LoadingScreen.OnSceneLoaded(M_B40, Additive M_B40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:45:55.6382654+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:45:55.6424942+00:00 Log Time to Additive load 'M_B40' 3,96 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:45:55.7117540+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:55.8606957+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:55.8949688+00:00 Log [QA-464852] Changing Active Scene to 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:55.8959700+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:55.8959700+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:55.9283952+00:00 Log Environment manager is initialized in the scene: M_B40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() LEVegetationManager:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:55.9558797+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:55.9558797+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:56.0689498+00:00 Log LoadingScreen.OnDisable(M_B40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:56.0689498+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:56.0927360+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:45:56.1811796+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:45:56.2503362+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:56.2513366+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:45:57.2323240+00:00 Warning GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.ComputeBuffer:Finalize() 2025-11-08T13:45:57.2328276+00:00 Warning GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.ComputeBuffer:Finalize() 2025-11-08T13:45:57.2589022+00:00 Warning GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.ComputeBuffer:Finalize() 2025-11-08T13:45:57.2589022+00:00 Warning GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.ComputeBuffer:Finalize() 2025-11-08T13:45:57.2589022+00:00 Warning GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.ComputeBuffer:Finalize() 2025-11-08T13:45:59.8625558+00:00 Warning Async Visuals Load: Time out (4,007813s) when waiting for asset to load, will spawn now UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:g__IsPreloadingAsset|207_0(String, Single&) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-11-08T13:46:00.1290847+00:00 Warning [Addressables] Still Loading - Object with name: v_Rat Champion was still being loaded for Zone M_B40. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T13:46:09.5286267+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_ThornShield took over 3 ms : 4,50ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:46:13.3828016+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 10 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:15.0525081+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 11 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:19.1277057+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 11 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:22.4742223+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 12 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:23.2198442+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 12 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:40.0383995+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 13 | 3 | 9 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:44.5329619+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 13 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:44.7973622+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 13 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:46:51.0470115+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_Shrine Ability 15.1 Shadow Cascade Delayer took over 3 ms : 3,57ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:46:57.3396481+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 14 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:05.0913705+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 15 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:14.0858110+00:00 Log 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-11-08T13:47:14.0903018+00:00 Log 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-11-08T13:47:19.1363440+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:26.6459220+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 3 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:26.7896605+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 10 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:27.6198564+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 11 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:47:33.6109258+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D10524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:47:33.6170047+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D10524 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:47:33.7192571+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D10524 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:47:33.7192571+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierCold (Clone) D10524: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:47:56.8604936+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 11 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:48:20.6647339+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 16 | 3 | 11 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:48:35.5892826+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 17 | 3 | 11 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:48:40.1921996+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 17 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:49:12.8104892+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D11091 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:49:12.8483468+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D11091 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:49:13.2414024+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 3 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 18 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:49:13.4610876+00:00 Warning VerifyActorVisibility: sync v_Time Beast (Clone) D11091 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:49:13.4625900+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Time Beast (Clone) D11091: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:50:17.1140171+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 18 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:50:22.2752562+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 17 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 18 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:50:47.8791793+00:00 Warning PrefabInstancePool for prefab Blood Splatter Small whenhit VFX Directional (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 16/26 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericAutoPoolSubscriber`2:instantiate(Vector3, Quaternion, Boolean) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, FreezeMaterialType, Boolean, Single) ActorSync:g__WhenHit|371_2(Boolean, <>c__DisplayClass371_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, EventReference, Boolean, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:50:48.2977324+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 1 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 18 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:50:48.9686502+00:00 Warning PrefabInstancePool for prefab Blood Splatter Small whenhit VFX Directional (UnityEngine.GameObject) was exhausted! The SoftMin/SoftMax have been increased to 21/31 instances. If this occurred during typical gameplay, consider increasing the requested counts. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BasePrefabInstancePool:DoExhaustedWarningImmediately() d__47:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:50:53.9439961+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 18 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:51:21.3967353+00:00 Warning MeasureTimeScope:CreatePrefabInstance:SolarAscendantPunctureVFX took over 3 ms : 4,42ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass1_0:g__inner|0() NetworkedGlobalVFXManager:ReceiveSpawnVfx(MessageSpawnVfx) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnVfx(IMessageService, MessageSpawnVfx, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:51:51.2052201+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D12476 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:51:51.2361765+00:00 Warning VerifyActorVisibility: sync v_Winged Fire Boss (Clone) D12476 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:51:51.2361765+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Winged Fire Boss (Clone) D12476: - NOT active renderers will follow -> Total count is 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:07.2862563+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 19 | 3 | 12 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:52:17.7277592+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 18 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 19 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:52:22.6781482+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:22.8322678+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:52:22.8483038+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:22.8493045+00:00 Warning [Transitions] Transition ID 14 ignored; nesting under active transition 13 instead. Parameters: transitionName=UnloadEchoIfAllUsersExitedAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:22.8776694+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:22.8851851+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.MeshTerrains.MeshTerrain:OnDisable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:22.8851851+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:22.8851851+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:22.8862329+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:22.8904323+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:23.0372402+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:52:23.0781757+00:00 Warning [Transitions] Attempted to end transition 14 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:23.9094666+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:48.4182938+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:48.4197855+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:48.4197855+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:48.6776091+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:48.6776091+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:52.8805211+00:00 Warning Got 59 lazily-init'd (not-preloaded) pools during scene MonolithHub! Embermage Meteor Cast VFX v_Embermage Meteor Embermage Meteor GroundIndicator Embermage Meteor impact vfx v_HaruspexAshFireBreath v_ThornShield v_ThornShield green physical WarcryCastVFX WarcryVFX Thorn Nova vfx Dust and Small Pieces 1 Wood Planks Pieces and Dust v_HaruspexAshThrow HaruspexAshThrowImpactVFX v_Shrine Ability 15 Shadow Cascade v_Shrine Ability 15.1 Shadow Cascade Delayer ShadowCascadeVFX EmeraldNagasa 03.2 CastingVFX EmeraldNagasa 04 Tailslash vfx EmeraldNagasa 02 TailSlapVFX v_NemesisSoldierCold 05.1 Orbiting Cold Siege Golem 03 Projectil Cast VFX v_SiegeGolem 03 ArrowProjectileDelayer v_SiegeGolem 03.1 ArrowProjectile v_SiegeGolemDash Siege Golem 05 FlamethrowerCastVFX Time Beast Cold Head 01 Ice Storm Cast VFX v_Time Beast Cold Head 01 Ice Storm Time Beast Armor 02 Scale Shot Start VFX v_Time Beast Armor 02.1 Scale Shot Projectiles Time Beast Armor 02.1 Scale Shot Indicator vfx Time Beast Armor 02.2 Scale Shot Impact VFX Time Beast Tentacles 01 Flower Cast VFX v_Time Beast Tentacles 01 Flower Spit Time Beast Tentacles 01 Flower Projectile Explosion VFX Time Beast 02 Stomp VFX Time Beast 01 Melee VFX SolarAscendantPunctureVFX v_FireArrow RahyehSoldier FlamePaladinMeleeVFX FireballOnDeathVFX Small Blood Ground Impact 01 v_RahyehSoldier FlamePaladin 05.1 ExplosionDelayer RahyehSoldier FlamePaladin 022.1 Explosion VFX v_FlameGryphonNovaStarter FireballImpactVFX FlameGryphonFireNovaOnDeathVFX v_FlameGryphonKirbyDash v_Osprix Vanguard 01 Holy Eruption ElementalNovaCastVFX HolyEruptionVFX - osprix vanguard FireNovaOnDeathVFX_ElementalNova EmptyCastingVFX LightmageMeteorSmiteCastVFX v_Osprix Lightmage01Meteor Smite Osprix Lightmage 01 Meteor Smite GroundIndicator VFX Osprix Lightmage 01.1 MeteorOnDeathVFX OsprixLightmage02FireWaveCastVFX v_OsprixLightmage02FireWave UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:52.8890682+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_B1S40, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:52.8890682+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 49 Unused Serialized files (Serialized files now loaded: 507) Unloading 24060 unused Assets to reduce memory usage. Loaded Objects now: 1366480. Total: 1436.901900 ms (FindLiveObjects: 138.443600 ms CreateObjectMapping: 135.678900 ms MarkObjects: 1139.303600 ms DeleteObjects: 23.475400 ms) 2025-11-08T13:52:55.6873538+00:00 Warning MonolithZoneManager should be at the origin of the scene. Position was (-106.03, -12.61, 171.23) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) MonolithZoneManager:Awake() 2025-11-08T13:52:55.7109688+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:52:55.7240446+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:52:55.7386000+00:00 Log LoadingScreen.OnSceneLoaded(M_B1S40, Additive M_B1S40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:52:55.7386000+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:52:55.7421045+00:00 Log Time to Additive load 'M_B1S40' 2,86 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:52:55.9099307+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:56.0309880+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:56.0400186+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(IMessageService, MessageHideMonolithLoadingScreen, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:52:56.0721344+00:00 Log [QA-464852] Changing Active Scene to 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.0746871+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.0746871+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.0987840+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.0987840+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.1971128+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:52:56.4078542+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.4088551+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.4259430+00:00 Log LoadingScreen.OnDisable(M_B1S40) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:52:56.4259430+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:53:03.1170567+00:00 Warning VerifyActorVisibility: sync D12988 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:53:03.1269152+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D12988 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:53:03.2293390+00:00 Warning VerifyActorVisibility: sync v_NemesisSoldierCold (Clone) D12988 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:53:03.2307306+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_NemesisSoldierCold (Clone) D12988: - NOT active renderers will follow -> Total count is 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:53:15.3849808+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 3 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 4 | 4 | 3 | 1 | 3 | 0 | 140 | 2 | 19 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:54:01.5722596+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 2 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 19 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:54:01.6133043+00:00 Error v_PrimalScorpion (Clone) in M_B1S40 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:54:20.4083897+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 19 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:54:29.2173699+00:00 Warning MeasureTimeScope:CreatePrefabInstance:Stone Death vfx 01 took over 3 ms : 4,97ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Vector3, Quaternion, Boolean) AutoPoolManager:InstantiateInternal(GameObject, Vector3, Quaternion, Boolean, Func`2) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, Boolean) InstantiateOnActorDeath:createObjects() ActorVisuals:Die(DamageTheme) ActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:54:54.4375908+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D13670 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:54:54.4593585+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D13670 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:54:56.0505274+00:00 Warning VerifyActorVisibility: sync v_Imprisoned Mage Boss (Clone) D13670 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:54:56.0520304+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Imprisoned Mage Boss (Clone) D13670: - NOT active renderers will follow -> Total count is 30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:55:00.7776194+00:00 Warning MeasureTimeScope:CreatePrefabInstance:v_ImprisonedMage 01 flameReave_arc took over 3 ms : 3,73ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() BaseGenericPrefabInstancePool`1:CreatePrefabInstance() ObjectPool`1:Get() BaseGenericPrefabInstancePool`1:GetInstanceFromPool() BaseGenericPrefabInstancePool`1:instantiate(Transform, Boolean) AutoPoolManager:instantiate(GameObject, Transform, Boolean, Boolean) AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:56:03.6606104+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 19 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:56:21.9268370+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 11 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:56:41.6172767+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 2 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:56:50.5628850+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 1 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:56:52.3112397+00:00 Error DestroyOnVisualsDeath on Fire Teleport Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_TempleBeast Champion (Clone) D12986. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-11-08T13:56:54.5865684+00:00 Error DestroyOnVisualsDeath on Blood Explosion Event Mod VFX(Clone) could not find an ActorVisuals reference on sync v_VoidNightmare Champion (Clone) D12987. findActorVisualsInParent is True. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DestroyOnVisualsDeath:FindAndSubscribeToActorVisuals() 2025-11-08T13:57:01.1537262+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:01.1572112+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme, Boolean, Boolean) ActorSync:HandleMessageTriggerDeath(MessageTriggerDeath&) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:01.2592092+00:00 Error v_PrimalScorpion (Clone) in M_B1S40 has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T13:57:07.2664841+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.4179087+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:57:07.4191656+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.4191656+00:00 Warning [Transitions] Transition ID 17 ignored; nesting under active transition 16 instead. Parameters: transitionName=OnPlayerRespawn, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.4212146+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.4334591+00:00 Log [QA-464852] Changing Active Scene to 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.5755516+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:57:07.5874329+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.5874329+00:00 Warning [Transitions] Attempted to end transition 17 but no active transition exists! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String) BaseTransitionService:EndTransition(Int32, Boolean) BaseTransitionService:HandleTransitionEnded(MessageTransitionEnded, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionEnded(MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionEnded(IMessageService, MessageTransitionEnded, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:07.6592872+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.6665127+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.6675580+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B1S40' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.6685864+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.6696681+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.6997587+00:00 Warning [Transitions] EndOperation called for HandleSceneActive {"sceneName":"M_Rest"} but no pending operation found. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1) Transition:EndOperation(OperationRecord, Boolean) BaseTransitionService:EndOperation(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:07.8488903+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:57:08.7291147+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:15.3320909+00:00 Warning Got 37 lazily-init'd (not-preloaded) pools during scene MonolithHub! Void Horror 02 Big Slam VFX v_Void Horror Big Slam Arcing Projectile Void Explosion Hit Indicator v_ScalebaneRogue 01 Shift v_NemesisSoldierCold 03 ColdShockwave VoidExplosionOnDeathTeemingHuskVFX v_Void Horror Arcing Projectile Zerrick Ally 03.2 FlurryHit2 VFX Zerrick Ally 03.3 FlurryHit3 VFX VoidWormApparition v_MagmaGroleArcingMagma Fire Hit Indicator magma volley MagmaExplosionVFX_new MagmaGroleTailSlamVFX VoidEggPodDeath Stone Death vfx 01 v_IceBatBreath ImprisonedMage 07 Storm Quadrant Cast VFX ImprisonedMage 07 Storm Quadrant VFX v_ImprisonedMage 03 Surge Lightning ImprisonedMage 16 Lightning Construct Minion Death VFX v_ImprisonedMage 16.1 Lightning Construct Projectile v_ImprisonedMage 01 flameReave_arc v_ImprisonedMage 05 Surge Cold v_ImprisonedMage 12 Icicle FrostbiteAilmentVFX ShrineHasteAilmentVFX FrailtyAilmentVFX v_VoidNightmare Champion 00 VoidResShredCast v_Champion Mod 07 Blood Explosion Delayer v_VoidNightmare Champion 02 BeakProjectile v_TempleBeast 03 DelayedLightningStrike NemesisSoldierBlood 04.3 Explosion VFX TempleBeastLightningExplosionVFX v_VoidNightmare Champion 01 Charge v_TempleBeast Champion 02 Beam Capsuleman 05 Melee Slash VFX UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:15.3371607+00:00 Log LoadingScreen.OnBeforeSceneLoaded(ArenaLobby, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:15.3371607+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:15.3371607+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:15.3382706+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 27 Unused Serialized files (Serialized files now loaded: 490) 2025-11-08T13:57:15.9805128+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:PlayerLeaveHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T13:57:15.9845576+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 12822 unused Assets to reduce memory usage. Loaded Objects now: 1377470. Total: 1592.268100 ms (FindLiveObjects: 137.546400 ms CreateObjectMapping: 149.617300 ms MarkObjects: 1287.107300 ms DeleteObjects: 17.996500 ms) 2025-11-08T13:57:17.6218460+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:17.6228690+00:00 Log Received remote host: prod-prod-a-eu-west-2kp24-tkdl7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 54 Unused Serialized files (Serialized files now loaded: 490) UnloadTime: 58.807200 ms CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "Wengari_Horns_B" Cannot initialize Cloth: Unable to extract collision mesh. 2025-11-08T13:57:19.0888480+00:00 Log Environment manager is initialized in the scene: ArenaLobby UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2025-11-08T13:57:19.6265541+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T13:57:19.6288685+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T13:57:19.7833837+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:19.7854146+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T13:57:19.8273084+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D14590)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:19.8294341+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.0008475+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 156,79ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.0164014+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.0245026+00:00 Log LoadingScreen.OnLocalPlayerInitialized(ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.0245026+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.0287749+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.1334743+00:00 Log LoadingScreen.OnSceneLoaded(ArenaLobby, Single ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T13:57:20.1401619+00:00 Log Time to Single load 'ArenaLobby' 4,81 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:57:20.1511371+00:00 Log [QA-464852] Changing Active Scene to 'ArenaLobby' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:20.1566667+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 26577 unused Assets to reduce memory usage. Loaded Objects now: 1324718. Total: 1125.752800 ms (FindLiveObjects: 145.611300 ms CreateObjectMapping: 150.486700 ms MarkObjects: 801.260800 ms DeleteObjects: 28.393400 ms) 2025-11-08T13:57:21.3907721+00:00 Warning VerifyActorVisibility: sync v_Boss Dummy (Clone) D14604 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__207:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__64:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T13:57:21.4478949+00:00 Log LoadingScreen.OnDisable(ArenaLobby) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:21.4488960+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T13:57:21.4498966+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 20 | 0 | 11 | 21 | 15 | 17 | 24 | 18 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 0 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 20 | 0 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 0 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 0 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T13:57:21.6520322+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T13:57:31.4487090+00:00 Warning VerifyActorVisibility: sync v_Boss Dummy (Clone) D14604 active state is True UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T13:57:31.4487090+00:00 Warning VerifyActorVisibility: SUCCESS for sync v_Boss Dummy (Clone) D14604: - NOT active renderers will follow -> Total count is 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Replication.IReplicationSubject.Deserialize(SpanReader&, ReplicationMask, UInt32, UInt64) LE.Networking.Replication.ReplicationSystem:DeserializeReplicationSubject(SpanReader&, IReplicationSubject, UInt32, UInt64) LE.Networking.Replication.ReplicationReceiver:TryApplyReplicationState(INetObjectRegistry, NetObjectKey, UInt32, UInt64, ReadOnlySpan`1) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T14:04:49.1066944+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 20 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 3 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:05:29.0568765+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 19 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 2 | 4 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:09:31.7476994+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 18 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 2 | 4 | 3 | 2 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:09:32.0342845+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 17 | 4 | 9 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 28 | 4 | 2 | 1 | 1 | 3 | 2 | 4 | 3 | 1 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:09:32.3932044+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 16 | 4 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 2 | 4 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:09:33.0775451+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 15 | 4 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 1 | 4 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:09:34.3430138+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 4 | 7 | 8 | 10 | 9 | 17 | 12 | 15 | 18 | 4 | 2 | 1 | 1 | 3 | 4 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:11:25.3267027+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 1 | 7 | 8 | 10 | 9 | 17 | 12 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 3 | 2 | 1 | 1 | 1 | 2 | 4 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 1 | 7 | 8 | 10 | 9 | 17 | 12 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 1 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:11:29.1704443+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 4 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 1 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:11:29.3553444+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 4 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 2 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:11:29.6032763+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 1 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 1 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 4 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 3 | 0 | 63 | 4 | 20 | 1 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 3 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T14:30:13.8678009+00:00 Warning Last input notification was 600,02 seconds ago (input action count 137, player Player0, time since startup 16308,17, last notification time 15708,15) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T14:35:33.7503987+00:00 Log Starting kick countdown for delay 00:05:00 (last input notification sent at 2025-11-08T14:20:13.8446372Z, connection 3918671389806375619) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Multiplayer.ClientInactivityService:StartKickCountdown(TimeSpan) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T14:40:38.8752547+00:00 Log NetConnection(-8996953239988194640) status changed (status: Disconnected, reason: 'Kicked for inactivity') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T14:40:38.9070700+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T14:40:38.9092020+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:PlayerLeaveHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T14:40:38.9142009+00:00 Error v_PrimalScorpion (Clone) in ArenaLobby has a null entry in its InstantiateOnActorDeath component UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() 2025-11-08T15:02:51.0431389+00:00 Warning No player saves data - ignoring. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__78:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Utility.d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T15:02:51.0507510+00:00 Warning No MemoryStats file exists - ignoring. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__80:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Utility.d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T15:02:51.0507510+00:00 Warning No hitch data to submit - ignoring. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__73:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.UI.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Utility.d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T15:02:51.0537856+00:00 Log Bug report filed successfully, ID: 86ad4b1uq UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__70:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Utility.d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-11-08T15:03:33.8420432+00:00 Log Exiting to character select UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__335:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) UIBase:ExitToCharacterSelect() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 483) Unloading 5482 unused Assets to reduce memory usage. Loaded Objects now: 1044066. Total: 2596.434400 ms (FindLiveObjects: 680.570300 ms CreateObjectMapping: 127.790400 ms MarkObjects: 1741.687600 ms DeleteObjects: 46.385400 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 4 Unused Serialized files (Serialized files now loaded: 483) UnloadTime: 59.567000 ms 2025-11-08T15:03:39.1216090+00:00 Log game version: 1.3.6. internal version: 1.3.6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() 2025-11-08T15:03:39.1248821+00:00 Log Local sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() 2025-11-08T15:03:39.4048744+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T15:03:39.4139272+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line -1884367144] 2025-11-08T15:03:39.9161696+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T15:03:39.9205399+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T15:03:39.9238651+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() 2025-11-08T15:03:39.9260723+00:00 Warning Attempting to call GetFactionInfoProviderInSingleplayerOrOnClient() on server UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerFinder:GetFactionInfoProviderInSingleplayerOrOnClient() FactionPanelTabs:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line -1884364376] 2025-11-08T15:03:40.9261577+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() 2025-11-08T15:03:41.1561340+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() 2025-11-08T15:03:41.1627206+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() 2025-11-08T15:03:41.1627206+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() Unloading 896 unused Assets to reduce memory usage. Loaded Objects now: 1143514. Total: 1151.902400 ms (FindLiveObjects: 103.427700 ms CreateObjectMapping: 154.762200 ms MarkObjects: 879.688900 ms DeleteObjects: 14.022800 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 296 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 5 Unused Serialized files (Serialized files now loaded: 481) UnloadTime: 25.370000 ms Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 1145538. Total: 1061.791700 ms (FindLiveObjects: 90.789900 ms CreateObjectMapping: 106.371200 ms MarkObjects: 857.157200 ms DeleteObjects: 7.473100 ms) 2025-11-08T15:03:46.6275206+00:00 Log Matched player '9896604B0A41CB64' to region 'deu-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:04:12.3276193+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) d__74:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SelectTopEntryAsync(CancellationToken) d__79:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__29:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__12:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:12.3361756+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__30:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) d__35:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__29:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__12:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:18.4892353+00:00 Log Loading character: TasteMyLightning 121E0D4F0EA622B7 isOnline: True, cycle: Fangtooth, class: Primalist UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__93:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-11-08T15:04:19.2378859+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:04:19.2394903+00:00 Log Requesting game server in region eu-west UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:04:21.8470860+00:00 Log Matchmaking finished: {"Ip":"46.251.248.142","Port":12256,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:04:22.0306057+00:00 Log Enter Game: Connecting to 46.251.248.142:12256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:04:22.0946988+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.7983779+00:00 Log NetConnection(-7166887111859138106) status changed (status: Connected, reason: 'Connected to C6914FC0241A8A9C') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.7993785+00:00 Log CLIENT: Setting RemoteConnectionId to 1178787094175644734 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.7993785+00:00 Log Server Accepted (IP=46.251.248.142;Port=12256) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8476488+00:00 Warning Got 2 lazily-init'd (not-preloaded) pools during scene UNKNOWN! v_TornadoSpell_TempStrike_Whirlwind v_Tempest Strike Whirlwind UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8640489+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8640489+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8650578+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8650578+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass43_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__43:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:23.8744701+00:00 Warning Material fx_ward_ui(Clone) doesn't have _Stencil property UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:LogWarningWhenNotInBatchmode(String, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Unloading 4 Unused Serialized files (Serialized files now loaded: 478) 2025-11-08T15:04:25.5804908+00:00 Warning [Transitions] Transition ID 560 ignored; nesting under active transition 559 instead. Parameters: transitionName=AttemptWaypoint, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5843775+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5881847+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5891885+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 704BDE304C65B8DD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5907107+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 704BDE304C65B8DD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5917528+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 704BDE304C65B8DD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5917528+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 704BDE304C65B8DD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5937843+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:25.5947851+00:00 Log Received remote host: prod-prod-a-towns-eu-west-qdc95-wwmlk UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 790 unused Assets to reduce memory usage. Loaded Objects now: 1174979. Total: 1013.969500 ms (FindLiveObjects: 103.032800 ms CreateObjectMapping: 124.036900 ms MarkObjects: 777.192700 ms DeleteObjects: 9.706500 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 478) UnloadTime: 16.013000 ms 2025-11-08T15:04:28.0334354+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T15:04:28.0334354+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T15:04:28.1396340+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.1396340+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T15:04:28.3719163+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D461)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.5380129+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 153,57ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.5805695+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.5815899+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.5828289+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6692180+00:00 Log PlayerSync.Initialize 704BDE304C65B8DD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6692180+00:00 Log PlayerActorSync.Initialize(704BDE304C65B8DD, NetObjectKey(D108)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6739429+00:00 Log PlayerSync.Initialize EEC90949D0398B55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6753103+00:00 Log PlayerActorSync.Initialize(EEC90949D0398B55, NetObjectKey(D319)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6786136+00:00 Log PlayerSync.Initialize 28FDDF7DF1AD86A5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6791176+00:00 Log PlayerActorSync.Initialize(28FDDF7DF1AD86A5, NetObjectKey(D401)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6837571+00:00 Log PlayerSync.Initialize 8960879A197449CD UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6837571+00:00 Log PlayerActorSync.Initialize(8960879A197449CD, NetObjectKey(D441)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6892637+00:00 Log PlayerSync.Initialize FCD4656DA8F8DE2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6892637+00:00 Log PlayerActorSync.Initialize(FCD4656DA8F8DE2, NetObjectKey(D445)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6948075+00:00 Log PlayerSync.Initialize 1E87209C25295FFB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6948075+00:00 Log PlayerActorSync.Initialize(1E87209C25295FFB, NetObjectKey(D449)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.6993126+00:00 Log PlayerSync.Initialize 5F8F2A34EBF20CD7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.7008536+00:00 Log PlayerActorSync.Initialize(5F8F2A34EBF20CD7, NetObjectKey(D457)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.7048752+00:00 Log PlayerSync.Initialize 32B7FCC760F517C7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.7058762+00:00 Log PlayerActorSync.Initialize(32B7FCC760F517C7, NetObjectKey(D459)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.7109068+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:04:28.7365593+00:00 Log Time to Single load 'EoT' 4,89 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T15:04:28.8246583+00:00 Warning Last input notification was 18363,13 seconds ago (input action count 137, player Player0, time since startup 18363,13, last notification time 0,00) at EpochInputManager#CheckIdleInput:2317 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) EpochInputManager:CheckIdleInput() EpochInputManager:Update() 2025-11-08T15:04:28.8246583+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 1924 unused Assets to reduce memory usage. Loaded Objects now: 1245632. Total: 963.624800 ms (FindLiveObjects: 118.654100 ms CreateObjectMapping: 117.187100 ms MarkObjects: 717.235300 ms DeleteObjects: 10.547800 ms) 2025-11-08T15:04:30.1007353+00:00 Log LoadingScreen.OnDisable(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:04:30.1020093+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:04:30.1030115+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 0 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 0 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 0 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 3 | 0 | 63 | 4 | 20 | 0 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 0 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T15:04:37.8915682+00:00 Log PlayerSync.Initialize 7DB4BDB143CC8A75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:04:37.9056335+00:00 Log PlayerActorSync.Initialize(7DB4BDB143CC8A75, NetObjectKey(D463)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:05:38.4688383+00:00 Log PlayerSync.Initialize E29FF2A2D9F99E70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:05:38.4832102+00:00 Log PlayerActorSync.Initialize(E29FF2A2D9F99E70, NetObjectKey(D465)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:05:55.3348274+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 172,82ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:09.0578745+00:00 Log PlayerSync.Initialize CF731BC13ADD4AE8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:09.0588775+00:00 Log PlayerActorSync.Initialize(CF731BC13ADD4AE8, NetObjectKey(D467)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:11.2365532+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:14.2963957+00:00 Log PlayerSync.Initialize 6C3D119D4F6ED81A UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:14.3092714+00:00 Log PlayerActorSync.Initialize(6C3D119D4F6ED81A, NetObjectKey(D469)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:32.0225231+00:00 Log PlayerSync.Initialize 1AC50A48936A3D0C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:32.0235257+00:00 Log PlayerActorSync.Initialize(1AC50A48936A3D0C, NetObjectKey(D471)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:43.1869627+00:00 Log PlayerSync.Initialize 28FDDF7DF1AD86A5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:43.2145199+00:00 Log PlayerActorSync.Initialize(28FDDF7DF1AD86A5, NetObjectKey(D473)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:53.5517541+00:00 Log PlayerSync.Initialize D3C2FAAC8BE077AE UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:53.5658499+00:00 Log PlayerActorSync.Initialize(D3C2FAAC8BE077AE, NetObjectKey(D475)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:57.0376141+00:00 Log PlayerSync.Initialize 36BBD45DF8E7667D UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:57.0516096+00:00 Log PlayerActorSync.Initialize(36BBD45DF8E7667D, NetObjectKey(D477)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:57.5989224+00:00 Log PlayerSync.Initialize 8607DBE5CF3254CA UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:06:57.6004640+00:00 Log PlayerActorSync.Initialize(8607DBE5CF3254CA, NetObjectKey(D479)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:00.2616172+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:02.2904365+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 182,81ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:08.9230862+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 219,64ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:48.9896537+00:00 Log PlayerSync.Initialize B4B4668D4367805B UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:49.0038499+00:00 Log PlayerActorSync.Initialize(B4B4668D4367805B, NetObjectKey(D481)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:52.7542411+00:00 Log PlayerSync.Initialize 242E24DE67796C5C UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:52.7706426+00:00 Log PlayerActorSync.Initialize(242E24DE67796C5C, NetObjectKey(D483)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:07:54.2465006+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:27.7715094+00:00 Log PlayerSync.Initialize 24000D957171B975 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:27.7725102+00:00 Log PlayerActorSync.Initialize(24000D957171B975, NetObjectKey(D485)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:32.0561186+00:00 Log PlayerSync.Initialize A8AFA12FFB39FF64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:32.0717396+00:00 Log PlayerActorSync.Initialize(A8AFA12FFB39FF64, NetObjectKey(D487)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:54.0455093+00:00 Log PlayerSync.Initialize 539DB44F160EBB3E UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:08:54.0455093+00:00 Log PlayerActorSync.Initialize(539DB44F160EBB3E, NetObjectKey(D490)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:10:11.2352759+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 194,35ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:10:39.4912729+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 201,17ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:06.2147096+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 208,57ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:10.5648047+00:00 Log PlayerSync.Initialize 56BA18326C20BA18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:10.5793120+00:00 Log PlayerActorSync.Initialize(56BA18326C20BA18, NetObjectKey(D493)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:15.6676523+00:00 Log PlayerSync.Initialize B909E8CD0AD56248 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:15.6816197+00:00 Log PlayerActorSync.Initialize(B909E8CD0AD56248, NetObjectKey(D495)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:27.6566877+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 210,67ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:11:33.8928967+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 185,25ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:01.0158261+00:00 Log PlayerSync.Initialize DCDA05DE7AFF9C38 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:01.0290560+00:00 Log PlayerActorSync.Initialize(DCDA05DE7AFF9C38, NetObjectKey(D497)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:23.6051408+00:00 Log PlayerSync.Initialize 56DA3C3202FDFAAB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(IMessageService, MessageFieldDataPlayerSync, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:23.6051408+00:00 Log PlayerActorSync.Initialize(56DA3C3202FDFAAB, NetObjectKey(D499)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(IMessageService, MessageFieldDataActorSyncAttributes, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.2947153+00:00 Log Received new game server info{ Ip = 46.251.248.142, Port = 12064 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.2957386+00:00 Log NetConnection(-7166887111859138106) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.2957386+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.3332653+00:00 Log NetConnection(-7166887111859138106) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.3374261+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.3374261+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:45.3465473+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T15:12:45.3475501+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:PlayerLeaveHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-11-08T15:12:48.1819547+00:00 Log NetConnection(8737351693125306480) status changed (status: Connected, reason: 'Connected to 7048648A124F4179') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.1830964+00:00 Log CLIENT: Setting RemoteConnectionId to 1178787094175644734 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.1830964+00:00 Log Server Accepted (IP=46.251.248.142;Port=12064) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.2086035+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 602 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.2086035+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 602 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.4104386+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 602 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.4236813+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene EoT! mtx_BasicFancyEvade Lightning Variant 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:48.4274665+00:00 Log LoadingScreen.OnBeforeSceneLoaded(MonolithHub, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass41_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__41:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 469) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1251133. Total: 1048.394500 ms (FindLiveObjects: 121.725100 ms CreateObjectMapping: 116.202000 ms MarkObjects: 801.449800 ms DeleteObjects: 9.017100 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 469) UnloadTime: 33.600300 ms 2025-11-08T15:12:50.5512575+00:00 Log Environment manager is initialized in the scene: MonolithHub UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() Uploading Crash Report 2025-11-08T15:12:51.1586770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Data.UserData+lZkTvpZChLjGIZUfLCoxdQyenJrN.rOEsWibefycuaDvkXnZvesfghGbpB[] (System.String , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Collections.Generic.IList`1[T] , System.Boolean , System.Collections.Generic.List`1[T] , System.Func`2[T,TResult] , System.Func`2[T,TResult] , System.Func`3[T1,T2,TResult] , System.Func`2[T,TResult] ) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass46_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass34_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.EquipGearAsync (EquipmentType equipmentType, System.Int32 subType, System.Boolean isUnique, System.UInt16 uniqueID) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual.GetPrefabAsync () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle.Complete[T] (T result, System.Boolean status, System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() 2025-11-08T15:12:51.1703701+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T15:12:51.1761595+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-11-08T15:12:51.4129548+00:00 Log PlayerSync.Initialize 9896604B0A41CB64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.4129548+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1884367208] 2025-11-08T15:12:51.4443387+00:00 Log PlayerActorSync.Initialize(9896604B0A41CB64, NetObjectKey(D2)) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.4454730+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeIn(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.6129626+00:00 Warning MeasureTimeScope:Deserialize:StashHolderItemContainer.Serialize took over 30 ms : 157,64ms UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() StashHolderItemContainer:Deserialize(Byte[]) ItemContainersManager:receiveContainerContents(ContainerID, Byte[]) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(IMessageService, MessageSyncItemContainerContents, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.6285474+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) FadeToBlackVFXController:FadeOut(Single) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncTransitionFade(IMessageService, MessageSyncTransitionFade, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.6321549+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:51.6415000+00:00 Log Time to Single load 'MonolithHub' 3,22 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T15:12:51.6470563+00:00 Log LoadingScreen.OnBeforeSceneLoaded(M_Rest, Additive) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:12:51.6485595+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, LoadSceneMode, String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:12:51.6485595+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-11-08T15:12:51.6802223+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:51.6812378+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:51.6812378+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:51.6832421+00:00 Error Error decrypting or verifying data: HMAC verification failed. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:LoadEquips(Boolean, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:51.7760734+00:00 Log Received remote sha: 480c154408f50816306412226bd9bffa86eaf060 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-11-08T15:12:51.7776752+00:00 Log Received remote host: prod-prod-a-eu-west-2kp24-8gvfs UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1717 unused Assets to reduce memory usage. Loaded Objects now: 1267013. Total: 1245.001700 ms (FindLiveObjects: 151.813100 ms CreateObjectMapping: 159.755100 ms MarkObjects: 920.009400 ms DeleteObjects: 13.423600 ms) 2025-11-08T15:12:53.1255819+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 468) 2025-11-08T15:12:53.2603353+00:00 Log Received Local Tree Data from server | characterLevel | 93 | classID | 0 | chosenMastery | 2 20 | 15 | 61 | 10 | 0 | 106 | 19 | 1 | 62 | 3 | 97 | 40 | 38 | 48 | 12 | 89 | 19 | 0 | 14 | 24 | 35 | 42 | 50 | 41 | 107 | 53 | 8 | 5 | 4 | 5 | 6 | 5 | 4 | 5 | 5 | 5 | 8 | 1 | 4 | 8 | 5 | 5 | 7 | 8 | 8 | 5 | 0 | 104 | 0 | 19 | 0 | 10 | 21 | 15 | 17 | 24 | 20 | 19 | 25 | 26 | 27 | 8 | 4 | 2 | 3 | 1 | 1 | 1 | 3 | 1 | 3 | 1 | 0 | 144 | 1 | 20 | 0 | 12 | 7 | 8 | 24 | 6 | 27 | 29 | 9 | 25 | 3 | 4 | 15 | 26 | 2 | 1 | 3 | 3 | 2 | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 74 | 3 | 14 | 0 | 8 | 8 | 10 | 9 | 17 | 12 | 27 | 15 | 18 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 3 | 0 | 63 | 4 | 20 | 0 | 9 | 1 | 18 | 4 | 6 | 2 | 12 | 28 | 3 | 5 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 1 | 3 | 0 | 140 | 2 | 20 | 0 | 13 | 12 | 22 | 24 | 26 | 27 | 28 | 30 | 17 | 2 | 3 | 4 | 18 | 19 | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 3 | 1 | 32 | 122 | 126 | 125 | 166 | 44 | 162 | 163 | 9 | 12 | 51 | 13 | 165 | 161 | 45 | 168 | 43 | 56 | 129 | 164 | 103 | 58 | 46 | 10 | 59 | 42 | 41 | 25 | 123 | 54 | 11 | 5 | 3 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 | 3 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 3 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1268267. Total: 1115.704500 ms (FindLiveObjects: 131.589600 ms CreateObjectMapping: 135.034800 ms MarkObjects: 840.437800 ms DeleteObjects: 8.641600 ms) 2025-11-08T15:12:54.4058112+00:00 Log EpochInputManager.BlockMouseMovementInput has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_BlockMouseMovementInput(Boolean) d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-11-08T15:12:54.6189632+00:00 Log There is currently more than one instance of ZoneChapterManager UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-11-08T15:12:54.6189632+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:54.6189632+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:54.6204805+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:54.6204805+00:00 Log LoadingScreen.OnSceneLoaded(False) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-11-08T15:12:54.6245058+00:00 Log Time to Additive load 'M_Rest' 2,98 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__48:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2025-11-08T15:12:54.6258855+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:12:54.7835180+00:00 Log LoadingScreen.OnDisable(M_Rest) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-11-08T15:12:54.7845187+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()