Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 27.21.14.6079 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.091900 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.499100 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474387. Total: 504.320400 ms (FindLiveObjects: 19.391200 ms CreateObjectMapping: 46.561000 ms MarkObjects: 437.627500 ms DeleteObjects: 0.740200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 521 Unknown HTTP status UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Sergey/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() DG.Tweening.Core.DOSetter`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() DG.Tweening.Core.DOSetter`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ChargeManager.getCooldown (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateCooldown () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetText () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateInfo (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetAbility (Ability newAbility) [0x00000] in <00000000000000000000000000000000>:0 at AbilityBarIcon.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ChargeManager.getCooldown (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateCooldown () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetText () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateInfo (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetAbility (Ability newAbility) [0x00000] in <00000000000000000000000000000000>:0 at AbilityBarIcon.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ChargeManager.getCooldown (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateCooldown () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetText () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateInfo (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetAbility (Ability newAbility) [0x00000] in <00000000000000000000000000000000>:0 at AbilityBarIcon.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ChargeManager.getCooldown (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateCooldown () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetText () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateInfo (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetAbility (Ability newAbility) [0x00000] in <00000000000000000000000000000000>:0 at AbilityBarIcon.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at ChargeManager.getCooldown (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateCooldown () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetText () [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.updateInfo (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.SetAbility (Ability newAbility) [0x00000] in <00000000000000000000000000000000>:0 at AbilityBarIcon.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) HTTP/1.1 521 Unknown HTTP status UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 492161. Total: 569.796000 ms (FindLiveObjects: 17.136500 ms CreateObjectMapping: 47.988200 ms MarkObjects: 502.212100 ms DeleteObjects: 2.458800 ms) Time to load EmptyForLoading 0.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) d3d11: failed to create Cube texture id=7332 s=4096 mips=13 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7332 [80070057] d3d11: failed to create 2D texture id=7366 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7368 width=64 height=64 mips=7 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 35816) [0x8007000E] d3d11: failed to create 2D texture id=7370 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 7212) [0x8007000E] d3d11: failed to create 2D texture id=7372 width=128 height=128 mips=8 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 26180) [0x8007000E] d3d11: failed to create 2D texture id=7374 width=128 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 5244) [0x8007000E] d3d11: failed to create 2D texture id=7376 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 18348) [0x8007000E] d3d11: failed to create 2D texture id=7378 width=128 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 3132) [0x8007000E] d3d11: failed to create 2D texture id=7380 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7382 width=256 height=128 mips=9 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7384 width=256 height=128 mips=9 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7386 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7388 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7390 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7392 width=128 height=128 mips=8 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7394 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7396 width=128 height=128 mips=8 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7398 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7400 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 21760) [0x8007000E] d3d11: failed to create 2D texture id=7404 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 5820) [0x8007000E] d3d11: failed to create 2D texture id=7406 width=128 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 377088) [0x8007000E] d3d11: failed to create 2D texture id=7408 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 118470) [0x8007000E] d3d11: failed to create 2D texture id=7412 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x1 mode 0 size 21760) [0x8007000E] d3d11: failed to create 2D texture id=7416 width=128 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create buffer (target 0x2 mode 0 size 5820) [0x8007000E] d3d11: failed to create 2D texture id=7418 width=128 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7420 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7422 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7426 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7428 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7432 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7434 width=32 height=128 mips=8 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture id=7436 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create Cube texture id=7442 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7442 [80070057] d3d11: failed to create Cube texture id=7444 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7444 [80070057] d3d11: failed to create Cube texture id=7446 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7446 [80070057] d3d11: failed to create Cube texture id=7448 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7448 [80070057] d3d11: failed to create Cube texture id=7450 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7450 [80070057] d3d11: failed to create Cube texture id=7452 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7452 [80070057] d3d11: failed to create Cube texture id=7454 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7454 [80070057] d3d11: failed to create Cube texture id=7456 s=128 mips=8 d3dfmt=95 [8007000e] d3d11: failed to create Cube texture view id=7456 [80070057] d3d11: failed to create 2D texture shader resource view id=7366 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7368 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7370 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7372 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7374 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7376 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7378 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7380 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7382 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7384 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7386 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7388 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7390 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7392 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7394 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7396 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7398 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7400 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7404 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7406 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7408 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7412 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7416 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7418 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7420 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7422 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7426 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7428 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7432 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7434 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create 2D texture shader resource view id=7436 [D3D error was 80070057] (Filename: Line: 534) d3d11: failed to create staging 2D texture w=1024 h=1024 d3dfmt=77 [8007000e] UnloadTime: 2.702300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Crash!!! 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Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FF853B40000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9 C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF87BCA0000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF85CD10000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF8738E0000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FF884320000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FF883BC0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FF884300000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FF8842D0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FF871DD0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF871DB0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FF85F2F0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FF87A530000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF877C50000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FF884900000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FF8833F0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FF877AF0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF8874B0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 ========== OUTPUTTING STACK TRACE ================== 0x00007FF80E74BE24 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FF8458B09FC (UnityPlayer) UnityMain 0x00007FF845ADB7EE (UnityPlayer) UnityMain 0x00007FF845B4AD4C (UnityPlayer) UnityMain 0x00007FF810DF6BC8 (GameAssembly) WriteZStream 0x00007FF810DEF287 (GameAssembly) WriteZStream 0x00007FF810DF3A9D (GameAssembly) WriteZStream 0x00007FF810DEEAEE (GameAssembly) WriteZStream 0x00007FF810DF1B82 (GameAssembly) WriteZStream 0x00007FF80E85256C (GameAssembly) WriteZStream 0x00007FF80E747BC9 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FF8458B1790 (UnityPlayer) UnityMain 0x00007FF8458C2973 (UnityPlayer) UnityMain 0x00007FF8458CB803 (UnityPlayer) UnityMain 0x00007FF8458CB31F (UnityPlayer) UnityMain 0x00007FF8458CB58C (UnityPlayer) UnityMain 0x00007FF845909CED (UnityPlayer) UnityMain 0x00007FF84590A169 (UnityPlayer) UnityMain 0x00007FF8457AA96D (UnityPlayer) UnityMain 0x00007FF8457AC44B (UnityPlayer) UnityMain 0x00007FF8457AB01B (UnityPlayer) UnityMain 0x00007FF8457AD3F9 (UnityPlayer) UnityMain 0x00007FF8457AD66E (UnityPlayer) UnityMain 0x00007FF8457AD089 (UnityPlayer) UnityMain 0x00007FF845795547 (UnityPlayer) UnityMain 0x00007FF8457955E3 (UnityPlayer) UnityMain 0x00007FF8457979E3 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF84554F7DE) 0x00007FF84554F7DE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF84554E53A) 0x00007FF84554E53A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8455526E8) 0x00007FF8455526E8 (UnityPlayer) (function-name not available) 0x00007FF8455561EB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6312C11F2) 0x00007FF6312C11F2 (Last Epoch) (function-name not available) 0x00007FF88A7F7034 (KERNEL32) BaseThreadInitThunk 0x00007FF88C05D0D1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Sergey/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes