Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 27.21.14.6647 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.467400 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 3.960200 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620601. Total: 684.907400 ms (FindLiveObjects: 21.422700 ms CreateObjectMapping: 57.706400 ms MarkObjects: 604.694400 ms DeleteObjects: 1.082900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Ruofan/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4226627 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 286 unused Assets to reduce memory usage. Loaded Objects now: 679780. Total: 834.700100 ms (FindLiveObjects: 32.153900 ms CreateObjectMapping: 58.652700 ms MarkObjects: 742.856100 ms DeleteObjects: 1.036500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z10 1.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 9.089000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 689126. Total: 825.705100 ms (FindLiveObjects: 27.491700 ms CreateObjectMapping: 61.604000 ms MarkObjects: 734.418900 ms DeleteObjects: 2.190000 ms) PreLoading Scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2836456 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 695163. Total: 842.376400 ms (FindLiveObjects: 28.247200 ms CreateObjectMapping: 63.631500 ms MarkObjects: 749.122500 ms DeleteObjects: 1.374900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z20 1.14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 34.184900 ms d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x8007000E] Could not allocate memory: System out of memory! Trying to allocate: 11085152B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:78 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 868352B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 338690048B [ ALLOC_DEFAULT ] used: 456961092B | peak: 0B | reserved: 639959040B [ ALLOC_GFX ] used: 412627975B | peak: 0B | reserved: 415461376B [ ALLOC_CACHEOBJECTS ] used: 1366606264B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6340976B | peak: 0B | reserved: 11534336B Could not allocate memory: System out of memory! Trying to allocate: 11085152B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:78 in Memory overview [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 868352B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 338690048B [ ALLOC_DEFAULT ] used: 456961092B | peak: 0B | reserved: 639959040B [ ALLOC_GFX ] used: 412627975B | peak: 0B | reserved: 415461376B [ ALLOC_CACHEOBJECTS ] used: 1366606264B | peak: 0B | reserved: 1504493568B [ ALLOC_TYPETREE ] used: 6340976B | peak: 0B | reserved: 11534336B (Filename: Line: 1503) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Games\Steam\steamapps\common\Last Epoch;C:\Games\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Ruofan' OS-Version: 10.0.0 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6B7D80000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB34DB0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB32E20000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB324F0000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Games\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFAD8020000), 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(result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFB27290000), size: 274432 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFB27250000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFB27180000), size: 110592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFB0A840000), size: 86016 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFB2DFC0000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFB264D0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFB26420000), size: 458752 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB1A960000), size: 1982464 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFAD8DF074B) 0x00007FFAD8DF074B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD8DF025A) 0x00007FFAD8DF025A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85ADC82) 0x00007FFAD85ADC82 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85ABB4E) 0x00007FFAD85ABB4E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85ABC09) 0x00007FFAD85ABC09 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85ABC09) 0x00007FFAD85ABC09 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85AE01F) 0x00007FFAD85AE01F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD85AEC77) 0x00007FFAD85AEC77 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD8837665) 0x00007FFAD8837665 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD80E57F8) 0x00007FFAD80E57F8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87B4492) 0x00007FFAD87B4492 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87B4695) 0x00007FFAD87B4695 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87C9C96) 0x00007FFAD87C9C96 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87CBF89) 0x00007FFAD87CBF89 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87CC1FE) 0x00007FFAD87CC1FE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87CBC19) 0x00007FFAD87CBC19 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87B41C7) 0x00007FFAD87B41C7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87B4263) 0x00007FFAD87B4263 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD87B669C) 0x00007FFAD87B669C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD8565E2E) 0x00007FFAD8565E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD8564B8A) 0x00007FFAD8564B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD8568D68) 0x00007FFAD8568D68 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFAD856C86B) 0x00007FFAD856C86B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF6B7D811F2) 0x00007FF6B7D811F2 (Last Epoch) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB32E37034) 0x00007FFB32E37034 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB34E02651) 0x00007FFB34E02651 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Ruofan/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes