Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: VRAM: 5991 MB Driver: 27.21.14.5671 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 3.572400 ms game version: 0.8.4g UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'WelcomePanel') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.891800 ms Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 666230. Total: 836.967900 ms (FindLiveObjects: 28.651300 ms CreateObjectMapping: 35.517700 ms MarkObjects: 771.224100 ms DeleteObjects: 1.574200 ms) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at FootstepSoundEmitter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Stalin/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7772999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) System.Threading.ThreadStart:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 718530. Total: 1010.632800 ms (FindLiveObjects: 36.134700 ms CreateObjectMapping: 63.831500 ms MarkObjects: 909.317000 ms DeleteObjects: 1.349400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 2.16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 9.237300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 613 unused Assets to reduce memory usage. Loaded Objects now: 734964. Total: 1011.014400 ms (FindLiveObjects: 34.120000 ms CreateObjectMapping: 66.318000 ms MarkObjects: 907.668100 ms DeleteObjects: 2.907900 ms) PreLoading Scene: H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 3.012146 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 754195. Total: 1100.794200 ms (FindLiveObjects: 40.512700 ms CreateObjectMapping: 81.094700 ms MarkObjects: 978.149900 ms DeleteObjects: 1.036600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H50 4.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 53 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 17.523500 ms Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 903669. Total: 1126.117300 ms (FindLiveObjects: 45.471800 ms CreateObjectMapping: 81.300900 ms MarkObjects: 994.428300 ms DeleteObjects: 4.916000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903669. Total: 1121.722400 ms (FindLiveObjects: 53.867600 ms CreateObjectMapping: 81.013600 ms MarkObjects: 985.686700 ms DeleteObjects: 1.153700 ms) PreLoading Scene: H60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 3.379639 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 915307. Total: 1124.483200 ms (FindLiveObjects: 43.800700 ms CreateObjectMapping: 70.010900 ms MarkObjects: 1009.227000 ms DeleteObjects: 1.444200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H60 4.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 58 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 111.081800 ms Unloading 5892 unused Assets to reduce memory usage. Loaded Objects now: 963126. Total: 1148.902100 ms (FindLiveObjects: 50.374900 ms CreateObjectMapping: 82.543400 ms MarkObjects: 1010.089800 ms DeleteObjects: 5.893600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 963126. Total: 1126.082600 ms (FindLiveObjects: 45.944700 ms CreateObjectMapping: 69.158600 ms MarkObjects: 1009.811400 ms DeleteObjects: 1.167500 ms) Shrine spawn rate multiplier from zone size | 2.597967 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) WanderAI Failed to create a path! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RandomPathCollection:BuildNewPath() RandomPathCollection:.ctor(Int32, Single, Single, Vector3, PathCreationType) WanderAI:Initialize() WanderAI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at RandomPathCollection.BuildNewPath () [0x00000] in <00000000000000000000000000000000>:0 at RandomPathCollection..ctor (System.Int32 pathCount, System.Single radius, System.Single minimumPointDistance, UnityEngine.Vector3 startingPosition, RandomPathCollection+PathCreationType creationType) [0x00000] in <00000000000000000000000000000000>:0 at WanderAI.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at WanderAI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1904297 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 2667 unused Assets to reduce memory usage. Loaded Objects now: 1029426. Total: 1262.393200 ms (FindLiveObjects: 59.368900 ms CreateObjectMapping: 80.826000 ms MarkObjects: 1118.284100 ms DeleteObjects: 3.913900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H70 1.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 58 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 1316.415900 ms Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 1983 unused Assets to reduce memory usage. Loaded Objects now: 1002247. Total: 1265.825600 ms (FindLiveObjects: 52.637400 ms CreateObjectMapping: 86.367200 ms MarkObjects: 1122.249300 ms DeleteObjects: 4.571200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1002247. Total: 1283.507800 ms (FindLiveObjects: 60.356200 ms CreateObjectMapping: 68.378300 ms MarkObjects: 1153.635400 ms DeleteObjects: 1.137400 ms) Shrine spawn rate multiplier from zone size | 1.714932 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1486816 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 1023478. Total: 1262.153700 ms (FindLiveObjects: 57.206800 ms CreateObjectMapping: 76.566300 ms MarkObjects: 1127.129900 ms DeleteObjects: 1.250200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H50 1.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 53 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 149.924200 ms Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 1181 unused Assets to reduce memory usage. Loaded Objects now: 969474. Total: 1226.448900 ms (FindLiveObjects: 50.726900 ms CreateObjectMapping: 74.630600 ms MarkObjects: 1098.292200 ms DeleteObjects: 2.798700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 969474. Total: 1234.702600 ms (FindLiveObjects: 51.323900 ms CreateObjectMapping: 84.086700 ms MarkObjects: 1098.273800 ms DeleteObjects: 1.017500 ms) PreLoading Scene: H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2973633 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 970382. Total: 1228.974600 ms (FindLiveObjects: 51.221800 ms CreateObjectMapping: 77.187900 ms MarkObjects: 1099.448700 ms DeleteObjects: 1.116000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H70 1.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 58 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 87.116400 ms Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 1002996. Total: 1243.671700 ms (FindLiveObjects: 50.423700 ms CreateObjectMapping: 83.447500 ms MarkObjects: 1104.683800 ms DeleteObjects: 5.116100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1002996. Total: 1234.736600 ms (FindLiveObjects: 53.014000 ms CreateObjectMapping: 71.519700 ms MarkObjects: 1108.800200 ms DeleteObjects: 1.401900 ms) Shrine spawn rate multiplier from zone size | 1.714932 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() NaturalAbilityEndAction:Invoke() (Filename: currently not available on il2cpp Line: -1)