Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4587 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.676100 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.130800 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378233. Total: 410.140900 ms (FindLiveObjects: 15.280400 ms CreateObjectMapping: 20.893300 ms MarkObjects: 373.161600 ms DeleteObjects: 0.805300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 7.885200 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379115. Total: 427.766600 ms (FindLiveObjects: 18.997200 ms CreateObjectMapping: 27.148300 ms MarkObjects: 379.228800 ms DeleteObjects: 2.392000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.SubmitLoginRequest (System.String usernameOverride, System.String passwordOverride) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.SubmitLoginRequest (System.String usernameOverride, System.String passwordOverride) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() NaturalAbilityEndAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 395703. Total: 455.993600 ms (FindLiveObjects: 17.022200 ms CreateObjectMapping: 27.154400 ms MarkObjects: 409.316100 ms DeleteObjects: 2.500500 ms) Time to load EmptyForLoading 0.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.409100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 415376. Total: 476.508500 ms (FindLiveObjects: 15.727800 ms CreateObjectMapping: 34.036300 ms MarkObjects: 426.130700 ms DeleteObjects: 0.613300 ms) Uploading Crash Report SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) loading scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1063 unused Assets to reduce memory usage. Loaded Objects now: 406290. Total: 494.397300 ms (FindLiveObjects: 16.250600 ms CreateObjectMapping: 33.915600 ms MarkObjects: 440.856100 ms DeleteObjects: 3.374600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 406290. Total: 486.493900 ms (FindLiveObjects: 17.674900 ms CreateObjectMapping: 27.593500 ms MarkObjects: 440.523400 ms DeleteObjects: 0.701700 ms) Time to load EmptyForLoading 1.07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.166200 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 448738. Total: 479.836500 ms (FindLiveObjects: 18.591800 ms CreateObjectMapping: 21.049900 ms MarkObjects: 439.468300 ms DeleteObjects: 0.726000 ms) Shrine spawn rate multiplier from zone size | 0.7500541 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.TCPServer+RawTcpClientEvent.Invoke (System.Net.Sockets.TcpClient client) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationStudio.VegetationStudioManager+MultiRemoveVegetationSystemDelegate.Invoke (AwesomeTechnologies.VegetationSystem.VegetationSystemPro vegetationSystem) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String) (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.SteamUser.get_Internal () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.AuthTicket.Cancel () [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Setting up 6 worker threads for Enlighten. Thread -> id: 4a84 -> priority: 1 Thread -> id: c38 -> priority: 1 Thread -> id: 4850 -> priority: 1 Thread -> id: 5a44 -> priority: 1 Thread -> id: 4e28 -> priority: 1 Thread -> id: 3f34 -> priority: 1