Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Laptop GPU (ID=0x249c) Vendor: VRAM: 16201 MB Driver: 30.0.14.7196 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 2.711600 ms game version: 0.8.3b UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 3.641300 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646455. Total: 636.427200 ms (FindLiveObjects: 22.034100 ms CreateObjectMapping: 28.443900 ms MarkObjects: 584.724700 ms DeleteObjects: 1.223800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) CompanionRevivedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) CompanionRevivedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/38591/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4462452 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CompanionRevivedAction:Invoke(Actor) CompanionRevivedAction:Invoke(Actor) UnityEngine.UpdatedEventHandler:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 706273. Total: 770.723800 ms (FindLiveObjects: 30.679500 ms CreateObjectMapping: 30.011200 ms MarkObjects: 708.729800 ms DeleteObjects: 1.302600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 8.507400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 718842. Total: 771.611000 ms (FindLiveObjects: 29.344600 ms CreateObjectMapping: 29.942700 ms MarkObjects: 709.040100 ms DeleteObjects: 3.282900 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001983643 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 736601. Total: 813.008700 ms (FindLiveObjects: 31.538100 ms CreateObjectMapping: 30.451200 ms MarkObjects: 750.010700 ms DeleteObjects: 1.008200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 15.881200 ms Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 752744. Total: 818.618500 ms (FindLiveObjects: 30.933800 ms CreateObjectMapping: 36.436400 ms MarkObjects: 748.154200 ms DeleteObjects: 3.093700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 752744. Total: 821.065400 ms (FindLiveObjects: 30.868100 ms CreateObjectMapping: 37.168800 ms MarkObjects: 752.028800 ms DeleteObjects: 0.999000 ms) PreLoading Scene: R8Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 112833186 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.539116 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 792513. Total: 852.400000 ms (FindLiveObjects: 33.388900 ms CreateObjectMapping: 38.433200 ms MarkObjects: 779.508400 ms DeleteObjects: 1.069000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R8Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R8Q30 2.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 20.687900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 783727. Total: 856.585200 ms (FindLiveObjects: 31.668100 ms CreateObjectMapping: 38.496800 ms MarkObjects: 784.301900 ms DeleteObjects: 2.117700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 783727. Total: 853.977600 ms (FindLiveObjects: 31.850300 ms CreateObjectMapping: 38.911800 ms MarkObjects: 781.971100 ms DeleteObjects: 1.242900 ms) Monolith RNG Manager Current State Objective Type is None, defaulting to None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithZoneManager:initialise(MonolithRun, StatefulQuestList) InitialisesUsingMonolithDataOnStart:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001373291 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 789730. Total: 883.687400 ms (FindLiveObjects: 34.572400 ms CreateObjectMapping: 38.438500 ms MarkObjects: 809.042500 ms DeleteObjects: 1.633700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0.91 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 19.966200 ms Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 797455. Total: 884.087200 ms (FindLiveObjects: 38.112300 ms CreateObjectMapping: 40.304800 ms MarkObjects: 803.298500 ms DeleteObjects: 2.370600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 797455. Total: 879.655200 ms (FindLiveObjects: 32.672900 ms CreateObjectMapping: 40.299900 ms MarkObjects: 805.706100 ms DeleteObjects: 0.975400 ms) Existing runs no longer ended when empowered runs are unlocked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithProgressManager:onTimelineUnlock(TimelineID, Byte) MonolithProgressManager:unlockTimeline(TimelineID, Byte) MonolithProgressManager:tryToUnlockTimeline(TimelineID, Byte) AttemptToUnlockTimelineInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113001265 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 2.805115 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 813671. Total: 886.281600 ms (FindLiveObjects: 33.833300 ms CreateObjectMapping: 39.267600 ms MarkObjects: 812.062100 ms DeleteObjects: 1.118100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_E50 3.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 22.040900 ms Unloading 14889 unused Assets to reduce memory usage. Loaded Objects now: 903402. Total: 900.080000 ms (FindLiveObjects: 37.747900 ms CreateObjectMapping: 39.161600 ms MarkObjects: 816.828000 ms DeleteObjects: 6.342100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903402. Total: 894.687400 ms (FindLiveObjects: 36.302500 ms CreateObjectMapping: 38.585100 ms MarkObjects: 818.757600 ms DeleteObjects: 1.041300 ms) Shrine spawn rate multiplier from zone size | 0.8275899 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 9.155273E-05 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 3724 unused Assets to reduce memory usage. Loaded Objects now: 944164. Total: 937.066200 ms (FindLiveObjects: 40.241100 ms CreateObjectMapping: 39.954600 ms MarkObjects: 851.902800 ms DeleteObjects: 4.967100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 0.96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 117.788900 ms Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 775970. Total: 933.046500 ms (FindLiveObjects: 32.173400 ms CreateObjectMapping: 38.856900 ms MarkObjects: 859.757400 ms DeleteObjects: 2.257700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775970. Total: 912.853900 ms (FindLiveObjects: 32.638900 ms CreateObjectMapping: 38.981300 ms MarkObjects: 840.235900 ms DeleteObjects: 0.997100 ms) PreLoading Scene: M_M90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113334458 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.266602 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 794689. Total: 923.729100 ms (FindLiveObjects: 35.838800 ms CreateObjectMapping: 39.838600 ms MarkObjects: 846.745900 ms DeleteObjects: 1.305300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M90 3.22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 46 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 7.637000 ms Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 873061. Total: 919.649500 ms (FindLiveObjects: 35.142300 ms CreateObjectMapping: 39.615300 ms MarkObjects: 842.753800 ms DeleteObjects: 2.137700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 873061. Total: 915.068600 ms (FindLiveObjects: 34.804900 ms CreateObjectMapping: 38.762300 ms MarkObjects: 840.463800 ms DeleteObjects: 1.036700 ms) Shrine spawn rate multiplier from zone size | 0.8362565 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a'). (Filename: Line: 185) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 6447 unused Assets to reduce memory usage. Loaded Objects now: 944588. Total: 981.385600 ms (FindLiveObjects: 46.561400 ms CreateObjectMapping: 42.397400 ms MarkObjects: 881.197400 ms DeleteObjects: 11.228500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 97.951300 ms Unloading 1667 unused Assets to reduce memory usage. Loaded Objects now: 803617. Total: 937.306400 ms (FindLiveObjects: 38.865600 ms CreateObjectMapping: 41.936200 ms MarkObjects: 851.843600 ms DeleteObjects: 4.660300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 803617. Total: 937.454100 ms (FindLiveObjects: 39.554800 ms CreateObjectMapping: 40.867500 ms MarkObjects: 855.916500 ms DeleteObjects: 1.114000 ms) PreLoading Scene: M_Arena_6_Leaves UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113634007 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.837219 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 807384. Total: 953.661200 ms (FindLiveObjects: 38.940900 ms CreateObjectMapping: 41.223700 ms MarkObjects: 872.251500 ms DeleteObjects: 1.244600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_6_Leaves UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_6_Leaves 2.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 8.161800 ms Unloading 9507 unused Assets to reduce memory usage. Loaded Objects now: 828135. Total: 931.636500 ms (FindLiveObjects: 39.970600 ms CreateObjectMapping: 41.370500 ms MarkObjects: 846.213100 ms DeleteObjects: 4.081400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 828135. Total: 934.741300 ms (FindLiveObjects: 39.212800 ms CreateObjectMapping: 40.943300 ms MarkObjects: 853.443500 ms DeleteObjects: 1.140900 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 2067 unused Assets to reduce memory usage. Loaded Objects now: 855079. Total: 953.478100 ms (FindLiveObjects: 43.943300 ms CreateObjectMapping: 41.906300 ms MarkObjects: 864.437300 ms DeleteObjects: 3.190700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 0.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 41.047500 ms Runs are no longer set back on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithRunsManager:setBackRun(MonolithRun) MonolithRunsManager:onEnteredRestZoneFromRun(MonolithRun) MonolithRunsManager:onSceneChange(String, String) System.Action`2:Invoke(T1, T2) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 797859. Total: 930.948800 ms (FindLiveObjects: 37.659600 ms CreateObjectMapping: 40.621800 ms MarkObjects: 850.878200 ms DeleteObjects: 1.788500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 797859. Total: 928.045900 ms (FindLiveObjects: 37.612500 ms CreateObjectMapping: 40.932500 ms MarkObjects: 848.478400 ms DeleteObjects: 1.021900 ms) PreLoading Scene: M_Arena_1_Forest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113698720 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7753296 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 797737. Total: 929.179900 ms (FindLiveObjects: 38.639300 ms CreateObjectMapping: 40.215600 ms MarkObjects: 849.143800 ms DeleteObjects: 1.180900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_1_Forest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_1_Forest 1.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 7.636600 ms Unloading 516 unused Assets to reduce memory usage. Loaded Objects now: 804575. Total: 921.502300 ms (FindLiveObjects: 37.264200 ms CreateObjectMapping: 41.056500 ms MarkObjects: 840.911200 ms DeleteObjects: 2.269800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 804575. Total: 921.876800 ms (FindLiveObjects: 39.408200 ms CreateObjectMapping: 40.972800 ms MarkObjects: 840.464900 ms DeleteObjects: 1.030000 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 3790 unused Assets to reduce memory usage. Loaded Objects now: 815447. Total: 941.627700 ms (FindLiveObjects: 41.771300 ms CreateObjectMapping: 40.841500 ms MarkObjects: 854.163900 ms DeleteObjects: 4.850500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 0.96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 18.492800 ms Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 800591. Total: 926.034000 ms (FindLiveObjects: 37.410700 ms CreateObjectMapping: 40.366700 ms MarkObjects: 845.862300 ms DeleteObjects: 2.393600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 800591. Total: 931.087800 ms (FindLiveObjects: 38.450100 ms CreateObjectMapping: 40.006100 ms MarkObjects: 851.597100 ms DeleteObjects: 1.034000 ms) PreLoading Scene: M_Arena_1_Desert UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113840564 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 3.271362 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 805687. Total: 933.888300 ms (FindLiveObjects: 37.222400 ms CreateObjectMapping: 41.572800 ms MarkObjects: 853.857700 ms DeleteObjects: 1.234900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_1_Desert UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_1_Desert 4.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 8.322900 ms Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 810603. Total: 938.506200 ms (FindLiveObjects: 38.128900 ms CreateObjectMapping: 41.781500 ms MarkObjects: 856.113100 ms DeleteObjects: 2.482100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 810603. Total: 933.017200 ms (FindLiveObjects: 37.798400 ms CreateObjectMapping: 41.014000 ms MarkObjects: 853.169500 ms DeleteObjects: 1.034500 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 2133 unused Assets to reduce memory usage. Loaded Objects now: 834639. Total: 955.467100 ms (FindLiveObjects: 43.040900 ms CreateObjectMapping: 41.276700 ms MarkObjects: 867.485400 ms DeleteObjects: 3.663200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 0.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 52.045300 ms Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 809013. Total: 951.747700 ms (FindLiveObjects: 37.367000 ms CreateObjectMapping: 40.641500 ms MarkObjects: 871.789300 ms DeleteObjects: 1.949400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 809013. Total: 933.548600 ms (FindLiveObjects: 37.966600 ms CreateObjectMapping: 40.561400 ms MarkObjects: 853.952600 ms DeleteObjects: 1.067200 ms) PreLoading Scene: M_F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 113991377 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9920654 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 809796. Total: 938.547100 ms (FindLiveObjects: 39.327900 ms CreateObjectMapping: 41.175500 ms MarkObjects: 856.876700 ms DeleteObjects: 1.166400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_F80 1.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 53 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 8.077800 ms Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 869628. Total: 952.795100 ms (FindLiveObjects: 40.720300 ms CreateObjectMapping: 40.694500 ms MarkObjects: 869.354000 ms DeleteObjects: 2.025900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 869628. Total: 946.216900 ms (FindLiveObjects: 40.010400 ms CreateObjectMapping: 41.904900 ms MarkObjects: 863.218700 ms DeleteObjects: 1.082400 ms) Shrine spawn rate multiplier from zone size | 0.7798071 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 4055 unused Assets to reduce memory usage. Loaded Objects now: 913521. Total: 988.146400 ms (FindLiveObjects: 47.645300 ms CreateObjectMapping: 41.488800 ms MarkObjects: 893.781200 ms DeleteObjects: 5.230500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 85.546700 ms Unloading 1008 unused Assets to reduce memory usage. Loaded Objects now: 811703. Total: 955.821400 ms (FindLiveObjects: 38.172700 ms CreateObjectMapping: 41.062300 ms MarkObjects: 870.668200 ms DeleteObjects: 5.917500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 811703. Total: 952.626500 ms (FindLiveObjects: 39.842100 ms CreateObjectMapping: 40.530000 ms MarkObjects: 871.185000 ms DeleteObjects: 1.068600 ms) PreLoading Scene: M_A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 114349572 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.203247 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 815087. Total: 957.469500 ms (FindLiveObjects: 41.947500 ms CreateObjectMapping: 41.019800 ms MarkObjects: 873.282000 ms DeleteObjects: 1.219500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_A50 2.19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.244300 ms Unloading 936 unused Assets to reduce memory usage. Loaded Objects now: 906222. Total: 959.832100 ms (FindLiveObjects: 41.368200 ms CreateObjectMapping: 40.952200 ms MarkObjects: 875.214500 ms DeleteObjects: 2.296400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 906222. Total: 953.857800 ms (FindLiveObjects: 40.931400 ms CreateObjectMapping: 40.912600 ms MarkObjects: 870.943100 ms DeleteObjects: 1.070100 ms) Shrine spawn rate multiplier from zone size | 0.7257786 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 4477 unused Assets to reduce memory usage. Loaded Objects now: 924413. Total: 997.463500 ms (FindLiveObjects: 46.437300 ms CreateObjectMapping: 42.920900 ms MarkObjects: 900.082100 ms DeleteObjects: 8.022600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 60.194400 ms Unloading 740 unused Assets to reduce memory usage. Loaded Objects now: 815111. Total: 952.530100 ms (FindLiveObjects: 37.717400 ms CreateObjectMapping: 41.700000 ms MarkObjects: 870.776900 ms DeleteObjects: 2.335200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 815111. Total: 951.710400 ms (FindLiveObjects: 38.992400 ms CreateObjectMapping: 40.704200 ms MarkObjects: 870.966900 ms DeleteObjects: 1.045900 ms) PreLoading Scene: M_Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 114558855 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.286133 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 821824. Total: 967.304500 ms (FindLiveObjects: 40.948300 ms CreateObjectMapping: 42.724000 ms MarkObjects: 882.478000 ms DeleteObjects: 1.153800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_3_Magma 2.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 8.679300 ms Unloading 729 unused Assets to reduce memory usage. Loaded Objects now: 828574. Total: 956.971000 ms (FindLiveObjects: 39.043500 ms CreateObjectMapping: 41.575200 ms MarkObjects: 874.190400 ms DeleteObjects: 2.161300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 828574. Total: 951.083400 ms (FindLiveObjects: 37.572600 ms CreateObjectMapping: 41.491500 ms MarkObjects: 870.964300 ms DeleteObjects: 1.054100 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 5580 unused Assets to reduce memory usage. Loaded Objects now: 833666. Total: 974.661100 ms (FindLiveObjects: 40.861700 ms CreateObjectMapping: 41.528800 ms MarkObjects: 885.678400 ms DeleteObjects: 6.591600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 20.471800 ms Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 820451. Total: 958.309500 ms (FindLiveObjects: 38.506300 ms CreateObjectMapping: 40.754300 ms MarkObjects: 876.116000 ms DeleteObjects: 2.932300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 820451. Total: 946.945800 ms (FindLiveObjects: 38.150700 ms CreateObjectMapping: 41.962200 ms MarkObjects: 865.709700 ms DeleteObjects: 1.122300 ms) PreLoading Scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 114705975 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.102295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 823646. Total: 964.067500 ms (FindLiveObjects: 40.351800 ms CreateObjectMapping: 41.873700 ms MarkObjects: 880.600100 ms DeleteObjects: 1.240900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D20 2.09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 8.138200 ms Unloading 1277 unused Assets to reduce memory usage. Loaded Objects now: 912769. Total: 979.647300 ms (FindLiveObjects: 42.069000 ms CreateObjectMapping: 42.142200 ms MarkObjects: 893.323900 ms DeleteObjects: 2.111600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 912769. Total: 972.178600 ms (FindLiveObjects: 42.948000 ms CreateObjectMapping: 41.759600 ms MarkObjects: 886.302800 ms DeleteObjects: 1.167300 ms) Shrine spawn rate multiplier from zone size | 1.780233 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 4147 unused Assets to reduce memory usage. Loaded Objects now: 958126. Total: 1001.887900 ms (FindLiveObjects: 49.369500 ms CreateObjectMapping: 42.232100 ms MarkObjects: 904.943800 ms DeleteObjects: 5.342000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 76.685200 ms Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 823776. Total: 971.789400 ms (FindLiveObjects: 39.010500 ms CreateObjectMapping: 42.542100 ms MarkObjects: 885.598600 ms DeleteObjects: 4.637600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 823776. Total: 972.779100 ms (FindLiveObjects: 40.906700 ms CreateObjectMapping: 41.662600 ms MarkObjects: 889.141200 ms DeleteObjects: 1.067800 ms) PreLoading Scene: M_Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 114991198 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.6262207 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 824800. Total: 958.184000 ms (FindLiveObjects: 40.160600 ms CreateObjectMapping: 42.298000 ms MarkObjects: 874.432200 ms DeleteObjects: 1.292000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_3_Magma UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_3_Magma 1.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 9.368000 ms Unloading 2481 unused Assets to reduce memory usage. Loaded Objects now: 829912. Total: 954.835900 ms (FindLiveObjects: 38.412900 ms CreateObjectMapping: 41.036800 ms MarkObjects: 872.043000 ms DeleteObjects: 3.342400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 829912. Total: 954.352000 ms (FindLiveObjects: 39.470500 ms CreateObjectMapping: 41.040300 ms MarkObjects: 872.613100 ms DeleteObjects: 1.226900 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 5798 unused Assets to reduce memory usage. Loaded Objects now: 844226. Total: 990.334000 ms (FindLiveObjects: 44.654300 ms CreateObjectMapping: 41.894100 ms MarkObjects: 893.725100 ms DeleteObjects: 10.059800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 21.921700 ms Unloading 407 unused Assets to reduce memory usage. Loaded Objects now: 823317. Total: 959.009300 ms (FindLiveObjects: 38.810500 ms CreateObjectMapping: 41.433300 ms MarkObjects: 876.041700 ms DeleteObjects: 2.722700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 823317. Total: 964.417900 ms (FindLiveObjects: 38.940900 ms CreateObjectMapping: 41.785800 ms MarkObjects: 882.679800 ms DeleteObjects: 1.010800 ms) PreLoading Scene: M_E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 115155354 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7287598 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 769 unused Assets to reduce memory usage. Loaded Objects now: 829347. Total: 961.095000 ms (FindLiveObjects: 40.174600 ms CreateObjectMapping: 41.238400 ms MarkObjects: 877.998100 ms DeleteObjects: 1.683200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_E20 1.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 49 Unused Serialized files (Serialized files now loaded: 16) Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 279) UnloadTime: 9.362800 ms Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 875544. Total: 964.099100 ms (FindLiveObjects: 40.234700 ms CreateObjectMapping: 41.705800 ms MarkObjects: 880.069200 ms DeleteObjects: 2.088500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 875544. Total: 967.934800 ms (FindLiveObjects: 40.263400 ms CreateObjectMapping: 41.588300 ms MarkObjects: 885.019300 ms DeleteObjects: 1.062900 ms) Shrine spawn rate multiplier from zone size | 0.8135774 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() CompanionRevivedAction:Invoke(Actor) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 3268 unused Assets to reduce memory usage. Loaded Objects now: 950497. Total: 1003.321100 ms (FindLiveObjects: 47.297300 ms CreateObjectMapping: 42.940500 ms MarkObjects: 908.262700 ms DeleteObjects: 4.819900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 96.036400 ms Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 830919. Total: 971.651100 ms (FindLiveObjects: 38.643900 ms CreateObjectMapping: 42.102100 ms MarkObjects: 888.331200 ms DeleteObjects: 2.573100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 830919. Total: 980.187200 ms (FindLiveObjects: 40.549800 ms CreateObjectMapping: 41.979600 ms MarkObjects: 896.620200 ms DeleteObjects: 1.036400 ms) PreLoading Scene: M_Arena_1_Desert UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 115376439 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.6230469 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 832005. Total: 985.782300 ms (FindLiveObjects: 42.941700 ms CreateObjectMapping: 41.798400 ms MarkObjects: 899.337600 ms DeleteObjects: 1.704100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_1_Desert UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_1_Desert 1.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 9.214000 ms Unloading 2751 unused Assets to reduce memory usage. Loaded Objects now: 834756. Total: 960.509300 ms (FindLiveObjects: 38.477800 ms CreateObjectMapping: 41.213500 ms MarkObjects: 877.469600 ms DeleteObjects: 3.347700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 834756. Total: 962.881700 ms (FindLiveObjects: 38.616200 ms CreateObjectMapping: 41.566300 ms MarkObjects: 881.656100 ms DeleteObjects: 1.042400 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 2323 unused Assets to reduce memory usage. Loaded Objects now: 840206. Total: 983.276200 ms (FindLiveObjects: 42.450200 ms CreateObjectMapping: 42.120000 ms MarkObjects: 895.236400 ms DeleteObjects: 3.469200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 19.630700 ms Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 829693. Total: 989.769000 ms (FindLiveObjects: 38.963900 ms CreateObjectMapping: 44.417500 ms MarkObjects: 904.706600 ms DeleteObjects: 1.680200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 829693. Total: 977.878300 ms (FindLiveObjects: 39.872700 ms CreateObjectMapping: 41.801300 ms MarkObjects: 895.166900 ms DeleteObjects: 1.036600 ms) PreLoading Scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 115596293 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.072754 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 883147. Total: 1027.025100 ms (FindLiveObjects: 44.071700 ms CreateObjectMapping: 42.091700 ms MarkObjects: 939.266400 ms DeleteObjects: 1.594800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D20 2.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 10.027900 ms Unloading 1204 unused Assets to reduce memory usage. Loaded Objects now: 972339. Total: 1062.858000 ms (FindLiveObjects: 45.773800 ms CreateObjectMapping: 43.426400 ms MarkObjects: 971.496700 ms DeleteObjects: 2.160400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 972339. Total: 1033.855100 ms (FindLiveObjects: 44.858500 ms CreateObjectMapping: 44.021200 ms MarkObjects: 943.813000 ms DeleteObjects: 1.161500 ms) Shrine spawn rate multiplier from zone size | 1.780233 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 8215 unused Assets to reduce memory usage. Loaded Objects now: 994690. Total: 1083.070200 ms (FindLiveObjects: 50.523800 ms CreateObjectMapping: 43.632500 ms MarkObjects: 974.485900 ms DeleteObjects: 14.427400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 72.206000 ms Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 884026. Total: 1038.693000 ms (FindLiveObjects: 41.584900 ms CreateObjectMapping: 43.459300 ms MarkObjects: 950.558900 ms DeleteObjects: 3.089200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 884026. Total: 1035.814500 ms (FindLiveObjects: 40.758200 ms CreateObjectMapping: 42.168800 ms MarkObjects: 951.777200 ms DeleteObjects: 1.109600 ms) PreLoading Scene: M_E80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 115877676 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.6118164 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 885335. Total: 1042.412500 ms (FindLiveObjects: 43.122300 ms CreateObjectMapping: 42.581300 ms MarkObjects: 955.698500 ms DeleteObjects: 1.009900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_E80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_E80 1.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 46 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.116000 ms Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 1144869. Total: 1082.144500 ms (FindLiveObjects: 51.422100 ms CreateObjectMapping: 44.057400 ms MarkObjects: 984.772300 ms DeleteObjects: 1.892400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1144869. Total: 1082.838900 ms (FindLiveObjects: 51.902000 ms CreateObjectMapping: 44.983900 ms MarkObjects: 984.698600 ms DeleteObjects: 1.253400 ms) Shrine spawn rate multiplier from zone size | 0.8036903 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 5105 unused Assets to reduce memory usage. Loaded Objects now: 1184975. Total: 1121.244300 ms (FindLiveObjects: 58.302300 ms CreateObjectMapping: 44.522300 ms MarkObjects: 1012.284200 ms DeleteObjects: 6.134900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 152.422900 ms Unloading 987 unused Assets to reduce memory usage. Loaded Objects now: 891489. Total: 1062.733300 ms (FindLiveObjects: 43.518800 ms CreateObjectMapping: 43.301100 ms MarkObjects: 971.833100 ms DeleteObjects: 4.079900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 891489. Total: 1054.829800 ms (FindLiveObjects: 43.975100 ms CreateObjectMapping: 42.273700 ms MarkObjects: 967.401600 ms DeleteObjects: 1.178500 ms) PreLoading Scene: M_M10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116073430 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9272461 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 894549. Total: 1066.519800 ms (FindLiveObjects: 45.390400 ms CreateObjectMapping: 42.668000 ms MarkObjects: 977.221800 ms DeleteObjects: 1.239000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M10 2.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.814200 ms Unloading 3474 unused Assets to reduce memory usage. Loaded Objects now: 973182. Total: 1056.519600 ms (FindLiveObjects: 45.756000 ms CreateObjectMapping: 43.432500 ms MarkObjects: 963.523700 ms DeleteObjects: 3.806600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 973182. Total: 1048.990500 ms (FindLiveObjects: 44.814600 ms CreateObjectMapping: 43.176500 ms MarkObjects: 959.658000 ms DeleteObjects: 1.340700 ms) Shrine spawn rate multiplier from zone size | 0.90637 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) RaycastAbilityMover:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) HitDetector:hitGameObjectIgnoreInanimate(GameObject) RaycastAbilityMover:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Addressables] Object with name: Stranded Sailor 2 wasn't preloaded In Zone M_M10. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 6658 unused Assets to reduce memory usage. Loaded Objects now: 1027997. Total: 1109.788600 ms (FindLiveObjects: 50.347300 ms CreateObjectMapping: 44.684300 ms MarkObjects: 1001.524700 ms DeleteObjects: 13.231700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 109.993300 ms Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 892665. Total: 1043.915100 ms (FindLiveObjects: 41.970700 ms CreateObjectMapping: 42.825000 ms MarkObjects: 955.240200 ms DeleteObjects: 3.878400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 892665. Total: 1052.684500 ms (FindLiveObjects: 41.649400 ms CreateObjectMapping: 42.415400 ms MarkObjects: 967.468900 ms DeleteObjects: 1.150400 ms) PreLoading Scene: M_D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116251431 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7214355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 896072. Total: 1067.148800 ms (FindLiveObjects: 42.916000 ms CreateObjectMapping: 43.044300 ms MarkObjects: 980.049100 ms DeleteObjects: 1.138800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D35 1.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.743400 ms Unloading 2058 unused Assets to reduce memory usage. Loaded Objects now: 953189. Total: 1052.985800 ms (FindLiveObjects: 44.586800 ms CreateObjectMapping: 43.638600 ms MarkObjects: 961.832000 ms DeleteObjects: 2.927700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 953189. Total: 1059.135800 ms (FindLiveObjects: 45.266900 ms CreateObjectMapping: 42.362700 ms MarkObjects: 970.330200 ms DeleteObjects: 1.174600 ms) Shrine spawn rate multiplier from zone size | 0.8624201 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 3188 unused Assets to reduce memory usage. Loaded Objects now: 1006254. Total: 1078.321900 ms (FindLiveObjects: 49.399700 ms CreateObjectMapping: 43.447600 ms MarkObjects: 981.233200 ms DeleteObjects: 4.240800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 71.315900 ms Unloading 1086 unused Assets to reduce memory usage. Loaded Objects now: 896866. Total: 1046.161200 ms (FindLiveObjects: 41.441400 ms CreateObjectMapping: 44.027800 ms MarkObjects: 956.665300 ms DeleteObjects: 4.025900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 896866. Total: 1050.504500 ms (FindLiveObjects: 42.783700 ms CreateObjectMapping: 44.771600 ms MarkObjects: 961.884500 ms DeleteObjects: 1.063800 ms) PreLoading Scene: M_D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116346897 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.13623 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 897876. Total: 1048.731400 ms (FindLiveObjects: 43.200700 ms CreateObjectMapping: 42.407600 ms MarkObjects: 962.001400 ms DeleteObjects: 1.121100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D60 2.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.526000 ms Unloading 4684 unused Assets to reduce memory usage. Loaded Objects now: 986991. Total: 1073.708200 ms (FindLiveObjects: 47.022600 ms CreateObjectMapping: 43.902800 ms MarkObjects: 978.487200 ms DeleteObjects: 4.294700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 986991. Total: 1072.689300 ms (FindLiveObjects: 47.308200 ms CreateObjectMapping: 43.512500 ms MarkObjects: 980.893200 ms DeleteObjects: 0.974900 ms) Shrine spawn rate multiplier from zone size | 1.987723 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Addressables] Object with name: GoldenScorpion wasn't preloaded In Zone M_D60. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 2658 unused Assets to reduce memory usage. Loaded Objects now: 1021483. Total: 1102.817000 ms (FindLiveObjects: 51.969100 ms CreateObjectMapping: 43.144100 ms MarkObjects: 1003.458800 ms DeleteObjects: 4.244600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 107.854700 ms Unloading 1639 unused Assets to reduce memory usage. Loaded Objects now: 895083. Total: 1058.356500 ms (FindLiveObjects: 41.432000 ms CreateObjectMapping: 42.801800 ms MarkObjects: 969.810000 ms DeleteObjects: 4.312000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 895083. Total: 1041.425900 ms (FindLiveObjects: 43.914700 ms CreateObjectMapping: 42.486000 ms MarkObjects: 953.947600 ms DeleteObjects: 1.077000 ms) PreLoading Scene: M_M90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116602597 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5385742 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 894987. Total: 1046.888000 ms (FindLiveObjects: 44.326500 ms CreateObjectMapping: 42.552000 ms MarkObjects: 958.270900 ms DeleteObjects: 1.738100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M90 1.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 46 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.338800 ms Unloading 1935 unused Assets to reduce memory usage. Loaded Objects now: 972276. Total: 1042.587500 ms (FindLiveObjects: 45.327700 ms CreateObjectMapping: 43.353800 ms MarkObjects: 951.146500 ms DeleteObjects: 2.759200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 972276. Total: 1052.923400 ms (FindLiveObjects: 46.729400 ms CreateObjectMapping: 42.670400 ms MarkObjects: 962.401200 ms DeleteObjects: 1.121900 ms) Shrine spawn rate multiplier from zone size | 0.8362565 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 6861 unused Assets to reduce memory usage. Loaded Objects now: 1022096. Total: 1113.531500 ms (FindLiveObjects: 51.285800 ms CreateObjectMapping: 43.586100 ms MarkObjects: 1006.501100 ms DeleteObjects: 12.158100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 83.491600 ms Unloading 1417 unused Assets to reduce memory usage. Loaded Objects now: 894651. Total: 1057.758500 ms (FindLiveObjects: 42.787400 ms CreateObjectMapping: 43.905600 ms MarkObjects: 965.994400 ms DeleteObjects: 5.070600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 894651. Total: 1058.564500 ms (FindLiveObjects: 43.696300 ms CreateObjectMapping: 44.147600 ms MarkObjects: 969.514800 ms DeleteObjects: 1.204800 ms) PreLoading Scene: M_D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116741741 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5227051 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 894143. Total: 1058.231000 ms (FindLiveObjects: 44.029300 ms CreateObjectMapping: 42.956300 ms MarkObjects: 970.030400 ms DeleteObjects: 1.214400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D60 1.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.386600 ms Unloading 670 unused Assets to reduce memory usage. Loaded Objects now: 987721. Total: 1061.066000 ms (FindLiveObjects: 47.689700 ms CreateObjectMapping: 44.534500 ms MarkObjects: 966.978000 ms DeleteObjects: 1.863400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 987721. Total: 1064.848500 ms (FindLiveObjects: 46.204400 ms CreateObjectMapping: 44.249900 ms MarkObjects: 973.295500 ms DeleteObjects: 1.097700 ms) Shrine spawn rate multiplier from zone size | 1.987723 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 6327 unused Assets to reduce memory usage. Loaded Objects now: 1002863. Total: 1091.262200 ms (FindLiveObjects: 48.939900 ms CreateObjectMapping: 43.076400 ms MarkObjects: 988.312200 ms DeleteObjects: 10.933300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 75.655300 ms Unloading 1258 unused Assets to reduce memory usage. Loaded Objects now: 894726. Total: 1061.598900 ms (FindLiveObjects: 42.097500 ms CreateObjectMapping: 42.370100 ms MarkObjects: 973.816600 ms DeleteObjects: 3.313900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 894726. Total: 1074.746100 ms (FindLiveObjects: 45.014200 ms CreateObjectMapping: 44.082000 ms MarkObjects: 984.751100 ms DeleteObjects: 0.898000 ms) PreLoading Scene: M_D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 116898023 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.272949 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 900970. Total: 1049.417400 ms (FindLiveObjects: 43.116200 ms CreateObjectMapping: 43.399900 ms MarkObjects: 961.747600 ms DeleteObjects: 1.152800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D35 2.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.263000 ms Unloading 1043 unused Assets to reduce memory usage. Loaded Objects now: 959006. Total: 1063.280600 ms (FindLiveObjects: 43.907600 ms CreateObjectMapping: 42.098300 ms MarkObjects: 975.042700 ms DeleteObjects: 2.231500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 959006. Total: 1059.871400 ms (FindLiveObjects: 43.845300 ms CreateObjectMapping: 42.862100 ms MarkObjects: 972.079300 ms DeleteObjects: 1.083600 ms) Shrine spawn rate multiplier from zone size | 0.8624201 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) MoveToNearestEnemyOnCreation:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 4427 unused Assets to reduce memory usage. Loaded Objects now: 1015547. Total: 1097.800200 ms (FindLiveObjects: 53.125500 ms CreateObjectMapping: 43.174900 ms MarkObjects: 995.733200 ms DeleteObjects: 5.766100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 80.127600 ms Unloading 922 unused Assets to reduce memory usage. Loaded Objects now: 900957. Total: 1051.567100 ms (FindLiveObjects: 41.630000 ms CreateObjectMapping: 42.241900 ms MarkObjects: 964.032500 ms DeleteObjects: 3.662100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 900957. Total: 1059.961100 ms (FindLiveObjects: 42.548900 ms CreateObjectMapping: 43.760000 ms MarkObjects: 972.467600 ms DeleteObjects: 1.183400 ms) PreLoading Scene: M_M20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 117133175 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.36084 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 901893. Total: 1053.713800 ms (FindLiveObjects: 43.188600 ms CreateObjectMapping: 44.588700 ms MarkObjects: 964.767500 ms DeleteObjects: 1.168600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M20 2.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.289500 ms Unloading 4275 unused Assets to reduce memory usage. Loaded Objects now: 1008677. Total: 1060.382300 ms (FindLiveObjects: 45.487500 ms CreateObjectMapping: 42.673800 ms MarkObjects: 968.712600 ms DeleteObjects: 3.507800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1008677. Total: 1057.238600 ms (FindLiveObjects: 46.207500 ms CreateObjectMapping: 43.851600 ms MarkObjects: 966.022400 ms DeleteObjects: 1.156400 ms) Shrine spawn rate multiplier from zone size | 0.8803809 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfLightningVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 11124 unused Assets to reduce memory usage. Loaded Objects now: 1045828. Total: 1113.932200 ms (FindLiveObjects: 52.883800 ms CreateObjectMapping: 44.227100 ms MarkObjects: 997.533600 ms DeleteObjects: 19.287200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 108.861000 ms Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 899155. Total: 1055.892600 ms (FindLiveObjects: 43.351300 ms CreateObjectMapping: 43.322700 ms MarkObjects: 966.114900 ms DeleteObjects: 3.102900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 899155. Total: 1064.529800 ms (FindLiveObjects: 43.130500 ms CreateObjectMapping: 43.414000 ms MarkObjects: 976.925200 ms DeleteObjects: 1.059100 ms) PreLoading Scene: M_C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 117364031 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7993164 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 316 unused Assets to reduce memory usage. Loaded Objects now: 899381. Total: 1050.392400 ms (FindLiveObjects: 43.548000 ms CreateObjectMapping: 42.212200 ms MarkObjects: 963.115900 ms DeleteObjects: 1.515900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_C30 1.88 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.795000 ms Unloading 455 unused Assets to reduce memory usage. Loaded Objects now: 1046423. Total: 1066.745800 ms (FindLiveObjects: 47.653100 ms CreateObjectMapping: 43.375200 ms MarkObjects: 973.662200 ms DeleteObjects: 2.054400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1046423. Total: 1079.196400 ms (FindLiveObjects: 48.407200 ms CreateObjectMapping: 43.544400 ms MarkObjects: 986.100300 ms DeleteObjects: 1.144100 ms) Shrine spawn rate multiplier from zone size | 0.769 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)