Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: ASUS Radeon RX 5700 XT (ID=0x731f) Vendor: VRAM: 8151 MB Driver: 31.0.24002.92 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.737200 ms Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChannelEndAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChannelEndAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 7.343700 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22116 unused Assets to reduce memory usage. Loaded Objects now: 789786. Total: 1239.877100 ms (FindLiveObjects: 43.616600 ms CreateObjectMapping: 53.806200 ms MarkObjects: 1133.622300 ms DeleteObjects: 8.831700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 7.860700 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789791. Total: 1204.251100 ms (FindLiveObjects: 41.408700 ms CreateObjectMapping: 53.616100 ms MarkObjects: 1107.744600 ms DeleteObjects: 1.481200 ms) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:26:46.8715071+00:00 ClientSessionID=548bbb654b7343b7b60ad5463e0744a6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-02-24T22:26:47.0780324+00:00 Matched player 'FA60BE6D8ECE2445' to region 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.BaseStateNode:.ctor() LE.Services.d__42:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:26:47.8295676+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-02-24T22:27:25.5681590+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:27:25.5691587+00:00 Requesting game server in region us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:27:27.2662048+00:00 Matchmaking finished: {"Ip":"34.174.229.122","Port":24381,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:27:27.3650075+00:00 Enter Game: Connecting to 34.174.229.122:24381 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() UnityEngine.Localization.ChangeHandler:Invoke(String) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() ChannelEndAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:27:27.4290652+00:00 Bind Successful (IP=34.174.229.122;Port=24381) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:27:27.4350668+00:00 Player 0 Connected (IP=34.174.229.122;Port=24381) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:41.6184233+00:00 Server Accepted (IP=34.174.229.122;Port=24381) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:41.6194233+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:41.6860766+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 89260C585127001A LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:41.9302721+00:00 HandleMessageAssignOwnership: could not find object 1088, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:41.9302721+00:00 HandleMessageAssignOwnership: could not find object 1089, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) Unloading 360 unused Assets to reduce memory usage. Loaded Objects now: 916726. Total: 1296.538000 ms (FindLiveObjects: 48.602500 ms CreateObjectMapping: 58.322300 ms MarkObjects: 1187.687800 ms DeleteObjects: 1.925200 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 11.956700 ms 2024-02-24T22:31:45.5825984+00:00 Time to Single load 'EoT' 3.80 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 96863 unused Assets to reduce memory usage. Loaded Objects now: 851495. Total: 1277.288900 ms (FindLiveObjects: 54.040500 ms CreateObjectMapping: 62.513300 ms MarkObjects: 1120.243000 ms DeleteObjects: 40.491800 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-24T22:31:47.4119168+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4119168+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4159178+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4169180+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4169180+00:00 GetPrefab called, prefab: 244c26befed8ad941b693becd677d583 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4169180+00:00 GetPrefab(244c26befed8ad941b693becd677d583) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:47.4179183+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:57.1534674+00:00 Tried to retrieve ActorVisuals from PlayerActorSync, but failed after 10000ms LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.Visuals.Pets.d__9:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayIgnoreTimeScalePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:31:57.1534674+00:00 Tried to retrieve ActorVisuals from PlayerActorSync, but failed after 10000ms LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.Visuals.Pets.d__9:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayIgnoreTimeScalePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:16.5763053+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:16.5763053+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:18.7707854+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:25.6088518+00:00 Tried to retrieve ActorVisuals from PlayerActorSync, but failed after 10000ms LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.Visuals.Pets.d__9:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayIgnoreTimeScalePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7548185+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:openSettings(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7568189+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:openSettings(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7655558+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) SettingsUIManager:EnableGameplayTab() SettingsUIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7665559+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) SettingsUIManager:EnableGameplayTab() SettingsUIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7685565+00:00 Returning index -1 as region [us-central] is not an available option! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:41.7685565+00:00 Ignoring region change - us-central is not a new region LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.dGfjKzqGoKMxPjzonFGzMDbqLpb:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:49.1440218+00:00 Received load cache { ip = 34.66.121.168, port = 15530 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:49.1440218+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:49.1590254+00:00 Bind Successful (IP=34.66.121.168;Port=15530) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:49.1600262+00:00 Player 0 Connected (IP=34.66.121.168;Port=15530) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:32:49.2093569+00:00 Disconnected (IP=34.174.229.122;Port=24381) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:33:58.7594102+00:00 Server Accepted (IP=34.66.121.168;Port=15530) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:33:58.7614109+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.174.229.122:14378 while creating new connection to 34.66.121.168:17388 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:33:58.7614109+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:33:58.7614109+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.174.229.122:14378 while creating new connection to 34.66.121.168:17388 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:33:58.8103018+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 0CF19F986E433869 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 894639. Total: 1325.237300 ms (FindLiveObjects: 48.141000 ms CreateObjectMapping: 55.582100 ms MarkObjects: 1220.171000 ms DeleteObjects: 1.343000 ms) Unloading 55 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 30.833400 ms 2024-02-24T22:34:01.4723116+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:01.6364428+00:00 Time to Single load 'MonolithHub' 2.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:01.6414443+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 855 unused Assets to reduce memory usage. Loaded Objects now: 891694. Total: 1321.337500 ms (FindLiveObjects: 48.797500 ms CreateObjectMapping: 55.302600 ms MarkObjects: 1213.529600 ms DeleteObjects: 3.707200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 21) 2024-02-24T22:34:02.9856135+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 891694. Total: 1326.019700 ms (FindLiveObjects: 50.018400 ms CreateObjectMapping: 59.776600 ms MarkObjects: 1215.007000 ms DeleteObjects: 1.217200 ms) 2024-02-24T22:34:04.4962871+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:04.5388283+00:00 Time to Additive load 'M_Rest' 3.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-24T22:34:04.7258352+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:04.7273260+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:04.7273260+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:04.7283180+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:34:04.7323187+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:38:20.9977157+00:00 Received friend update signal: FriendID=12C5801550CFB4ED LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:41:30.2026677+00:00 Received friend update signal: FriendID=12C5801550CFB4ED LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveFriendUpdateSignal(MessageSendFriendUpdateSignal) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSendFriendUpdateSignal(MessageSendFriendUpdateSignal) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:21.3077407+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:22.5782753+00:00 (910.8, 470.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) ItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 920617. Total: 1406.131200 ms (FindLiveObjects: 49.660200 ms CreateObjectMapping: 59.281700 ms MarkObjects: 1295.804000 ms DeleteObjects: 1.384400 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2024-02-24T22:45:46.5628403+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:46.6262926+00:00 Time to Additive load 'M_B1S40' 4.07 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:50.9317534+00:00 Adding variant index -1 and scene index 135 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:52.5569565+00:00 Applying variant to scene Fallen Refuge, scene index 135 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:45:52.7399835+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Portals.d__5:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:46:08.4420437+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:openSettings(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:46:08.4440447+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:openSettings(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:46:59.1458540+00:00 v_GiantWeatheredStatue Endgame(Clone) in M_B1S40 has a null entry in its InstantiateOnActorDeath component LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() AwesomeTechnologies.VegetationSystem.Biomes.MultionMaskDeleteDelegate:Invoke(PolygonBiomeMask) ActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:22.6746908+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:23.4492721+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:23.4602749+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:23.4602749+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:23.4909204+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:52:23.4919202+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 30 Unused Serialized files (Serialized files now loaded: 30) Unloading 1960 unused Assets to reduce memory usage. Loaded Objects now: 1029733. Total: 1610.402200 ms (FindLiveObjects: 58.760300 ms CreateObjectMapping: 59.565100 ms MarkObjects: 1488.533200 ms DeleteObjects: 3.543200 ms) 2024-02-24T22:53:40.0204672+00:00 Time to Additive load 'M_M60' 3.22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:53:40.2503573+00:00 Adding variant index -1 and scene index 199 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:53:40.2523574+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:53:40.3068839+00:00 Applying variant to scene Sealed Archive, scene index 199 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:05.8302358+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0067064+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0153986+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0153986+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0314021+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0314021+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:58:07.0884149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 30) Unloading 7993 unused Assets to reduce memory usage. Loaded Objects now: 1047997. Total: 1615.423200 ms (FindLiveObjects: 64.580400 ms CreateObjectMapping: 64.983400 ms MarkObjects: 1480.509200 ms DeleteObjects: 5.349800 ms) 2024-02-24T22:59:13.7610396+00:00 Time to Additive load 'M_M210' 5.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:59:14.3216343+00:00 Adding variant index 0 and scene index 256 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:59:14.3236351+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T22:59:14.4076583+00:00 Applying variant to scene Barren Slums, scene index 256 and variant index 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:24.6180025+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:25.5757589+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:25.5852663+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:25.5862665+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:25.6139976+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:25.6139976+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 50 Unused Serialized files (Serialized files now loaded: 30) Unloading 17138 unused Assets to reduce memory usage. Loaded Objects now: 1038868. Total: 1724.202600 ms (FindLiveObjects: 68.012200 ms CreateObjectMapping: 66.308400 ms MarkObjects: 1578.281300 ms DeleteObjects: 11.600200 ms) 2024-02-24T23:05:57.8981927+00:00 Time to Additive load 'M_M350' 4.22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:57.9685491+00:00 Adding variant index 1 and scene index 300 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:57.9705500+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:05:58.5689718+00:00 Applying variant to scene Bleak Steppe, scene index 300 and variant index 1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:12.2520287+00:00 v_GiantWeatheredStatue Endgame(Clone) in M_Rest has a null entry in its InstantiateOnActorDeath component LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() AwesomeTechnologies.VegetationSystem.Biomes.MultionMaskDeleteDelegate:Invoke(PolygonBiomeMask) ActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:54.2612078+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalVisualController:InitializeAsync(PortalType, UserIdentity, UserIdentity, String) LE.Gameplay.Monolith.d__42:MoveNext() LE.Gameplay.Monolith.MonolithGameplayManager:CreatePortalVisuals(Vector3) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:55.6353129+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:55.6443142+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:55.6443142+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:55.6668428+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:11:55.6678429+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:13.1269908+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) SettingsUIManager:EnableGameplayTab() TabUIElement:OnPointerClick(PointerEventData) System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:13.1289908+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIElement.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) SettingsUIManager:EnableGameplayTab() TabUIElement:OnPointerClick(PointerEventData) System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:18.2000210+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:19.4236102+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:19.4245791+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:21.6707515+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:18:33.3489154+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:06.7072830+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:07.2087201+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:07.6426201+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:08.0966702+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:08.5331930+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:08.9347745+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:09.1520422+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:09.3360896+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:09.5362659+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:09.7539775+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:10.0210499+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:10.5572712+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:10.7927240+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:11.0281862+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:11.4626486+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:11.6789927+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:11.8802574+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:12.1139412+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:12.3308052+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:41.3367290+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:41.9898173+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:42.4236868+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:42.6075091+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:42.8267939+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:43.0447225+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:43.2451705+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:43.4300297+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:43.6479012+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:43.8486284+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:44.0487833+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:44.2510509+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:44.4684976+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:44.7024108+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:44.9187146+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:45.1363335+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:45.3543017+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:45.5552541+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:45.7568926+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:46.1432286+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:46.4293870+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:46.6985564+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:53.7551335+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:55.5121338+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:56.4986127+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:57.9241173+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMTXShopPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:26:59.7332355+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:03.3930894+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) Networking.Multiplayer.Interactables.Portals.d__15:MoveNext() Networking.Multiplayer.Interactables.Portals.d__17:MoveNext() Networking.Multiplayer.Interactables.Portals.PortalSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:04.4493638+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:04.4933733+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:04.4933733+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:04.4943737+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:17.6588640+00:00 Received load cache { ip = 34.174.37.26, port = 20475 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:17.6588640+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:17.6738677+00:00 Bind Successful (IP=34.174.37.26;Port=20475) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:17.6748681+00:00 Player 0 Connected (IP=34.174.37.26;Port=20475) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:17.6908713+00:00 Disconnected (IP=34.66.121.168;Port=15530) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:22.6529119+00:00 Server Accepted (IP=34.174.37.26;Port=20475) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:22.6539124+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.66.121.168:17388 while creating new connection to 34.174.37.26:21369 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:22.6549122+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:22.6709159+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.66.121.168:17388 while creating new connection to 34.174.37.26:21369 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:22.7206200+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 3A8DA38BF95E6FE5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 20 Unused Serialized files (Serialized files now loaded: 26) 2024-02-24T23:27:22.9327161+00:00 HandleMessageAssignOwnership: could not find object 1924, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 11396 unused Assets to reduce memory usage. Loaded Objects now: 1017956. Total: 1767.335700 ms (FindLiveObjects: 65.675600 ms CreateObjectMapping: 59.889600 ms MarkObjects: 1626.170200 ms DeleteObjects: 15.600200 ms) 2024-02-24T23:27:24.7167495+00:00 HandleMessageAssignOwnership: could not find object 1925, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 43.196300 ms 2024-02-24T23:27:25.2723787+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openGamblingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at OpenGambling.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:25.8063913+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnSceneLoaded (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PooledDelegate`1[T].Run (T _) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PooledDelegate`1[T].Run (T _) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2090 unused Assets to reduce memory usage. Loaded Objects now: 1005598. Total: 1741.124700 ms (FindLiveObjects: 65.779200 ms CreateObjectMapping: 59.591800 ms MarkObjects: 1612.447500 ms DeleteObjects: 3.305700 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-24T23:27:27.7541457+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.7541457+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.7551456+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.7551456+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.7616559+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.8621922+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.9643837+00:00 GetPrefab called, prefab: 244c26befed8ad941b693becd677d583 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:27.9643837+00:00 GetPrefab(244c26befed8ad941b693becd677d583) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:28.7746434+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:29.4676939+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:29.8190325+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:30.1050895+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:30.3586877+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:30.6779358+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:30.9472991+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:31.2330904+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:31.5527113+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:31.8224687+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:38.5941241+00:00 Received load cache { ip = 209.192.228.108, port = 20443 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:38.5941241+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:38.6091285+00:00 Bind Successful (IP=209.192.228.108;Port=20443) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:38.6101283+00:00 Player 0 Connected (IP=209.192.228.108;Port=20443) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:38.6431987+00:00 Disconnected (IP=34.174.37.26;Port=20475) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:39.0963624+00:00 Tried to retrieve ActorVisuals from PlayerActorSync, but failed after 10000ms LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.Visuals.Pets.d__9:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayIgnoreTimeScalePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:41.9278512+00:00 Server Accepted (IP=209.192.228.108;Port=20443) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:41.9298522+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.174.37.26:21369 while creating new connection to 209.192.228.108:28471 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:41.9298522+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:41.9298522+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.174.37.26:21369 while creating new connection to 209.192.228.108:28471 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:41.9973929+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 9ADECBA091AEC9E5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 26) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 1011046. Total: 1744.555300 ms (FindLiveObjects: 67.450300 ms CreateObjectMapping: 58.650200 ms MarkObjects: 1617.184000 ms DeleteObjects: 1.270500 ms) 2024-02-24T23:27:43.8834574+00:00 HandleMessageAssignOwnership: could not find object 1644, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:43.8844577+00:00 HandleMessageAssignOwnership: could not find object 1645, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 30.705800 ms 2024-02-24T23:27:47.7257155+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnSceneLoaded (System.String previousSceneName, System.String newSceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PooledDelegate`1[T].Run (T _) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PooledDelegate`1[T].Run (T _) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) d__16:MoveNext() ChannelEndAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 995 unused Assets to reduce memory usage. Loaded Objects now: 998953. Total: 1729.623100 ms (FindLiveObjects: 65.737700 ms CreateObjectMapping: 60.384200 ms MarkObjects: 1599.822700 ms DeleteObjects: 3.678300 ms) 2024-02-24T23:27:49.7047478+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7047478+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7057478+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7067482+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7117497+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7117497+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7177507+00:00 GetPrefab called, prefab: 785ff87cddf492e4eb516f7ab8a45cb5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7177507+00:00 GetPrefab(785ff87cddf492e4eb516f7ab8a45cb5) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() ChannelEndAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LocationUpdatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.7223119+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:49.8789060+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() ChannelEndAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:27:51.1557466+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:08.0242938+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:08.2250797+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:08.4092956+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:09.1463893+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:09.6152735+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:09.9835891+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:10.2514494+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:10.9396419+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:11.3772534+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:11.6115273+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:11.8306648+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:12.0664811+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:12.3042673+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:12.5393310+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:12.7750230+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:12.9762530+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:13.1944328+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:13.4468926+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:14.5383819+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:15.5452453+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openStash (System.Boolean closeOverlapping, System.Boolean playSound) [0x00000] in <00000000000000000000000000000000>:0 at NPCInteraction.OnNPCInteraction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at NPCInteraction.Interaction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateDelegate.Invoke (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) NPCInteraction:OnNPCInteraction(GameObject) NPCInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:15.5462454+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openStash (System.Boolean closeOverlapping, System.Boolean playSound) [0x00000] in <00000000000000000000000000000000>:0 at StartConversationInteraction.Interaction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateDelegate.Invoke (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) StartConversationInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:17.1598175+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:17.5673615+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:17.8038468+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:25.4119190+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) ConfigureFilterPanel:CloseApply() ChannelEndAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:25.4139200+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at ConfigureFilterPanel.CloseApply () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.AssemblyLoadEventHandler.Invoke (System.Object sender, System.AssemblyLoadEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) ConfigureFilterPanel:CloseApply() ChannelEndAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.AssemblyLoadEventHandler:Invoke(Object, AssemblyLoadEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:25.8142561+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility+ChannelEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateDelegate.Invoke (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:31.8639918+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openStash (System.Boolean closeOverlapping, System.Boolean playSound) [0x00000] in <00000000000000000000000000000000>:0 at NPCInteraction.OnNPCInteraction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at NPCInteraction.Interaction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateDelegate.Invoke (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) NPCInteraction:OnNPCInteraction(GameObject) NPCInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:31.8659924+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openStash (System.Boolean closeOverlapping, System.Boolean playSound) [0x00000] in <00000000000000000000000000000000>:0 at StartConversationInteraction.Interaction (UnityEngine.GameObject source) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateDelegate.Invoke (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) StartConversationInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:32.8557322+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:33.1252183+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:33.3628936+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:33.5992760+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:33.8168533+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:34.0517001+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:34.3047555+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:32:34.5406769+00:00 System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ThrowInvalidChar (System.Char[] data, System.Int32 length, System.Int32 invCharPos) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:33:30.9417942+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:33:30.9427944+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:33:34.8240766+00:00 GetPrefab called, prefab: 3c6d94d9c19570c459d1c3e19ae80e38 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:33:34.8250769+00:00 GetPrefab(3c6d94d9c19570c459d1c3e19ae80e38) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:36:59.4111196+00:00 GetPrefab called, prefab: 4e812072a69501541b1bd5e65eefd4c1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:36:59.4121201+00:00 GetPrefab(4e812072a69501541b1bd5e65eefd4c1) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:37:05.6173135+00:00 GetPrefab called, prefab: 4342df4945f20164294bd2866bfb8c00 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:37:05.6183143+00:00 GetPrefab(4342df4945f20164294bd2866bfb8c00) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:39:12.7927669+00:00 GetPrefab called, prefab: 4d6a6c078c64f384c8b073e039818330 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:39:12.7927669+00:00 GetPrefab(4d6a6c078c64f384c8b073e039818330) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:39:14.3993191+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:39:14.3993191+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:40:08.1903829+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:40:08.1903829+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:41:08.2323896+00:00 GetPrefab called, prefab: eef86c01a71754346aa02b9d694fec63 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:41:08.2333791+00:00 GetPrefab(eef86c01a71754346aa02b9d694fec63) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:42:53.4016416+00:00 GetPrefab called, prefab: 4e812072a69501541b1bd5e65eefd4c1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:42:53.4016416+00:00 GetPrefab(4e812072a69501541b1bd5e65eefd4c1) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:43:35.8943149+00:00 GetPrefab called, prefab: 52924f74768275248a5263ed6dca1966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:43:35.8943149+00:00 GetPrefab(52924f74768275248a5263ed6dca1966) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:45:43.3669654+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:45:43.3679658+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:46:09.3642941+00:00 GetPrefab called, prefab: 785ff87cddf492e4eb516f7ab8a45cb5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:46:09.3642941+00:00 GetPrefab(785ff87cddf492e4eb516f7ab8a45cb5) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:48:25.8777647+00:00 GetPrefab called, prefab: fafc4521a5651234686f78479614d0f6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-24T23:48:25.8777647+00:00 GetPrefab(fafc4521a5651234686f78479614d0f6) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)