[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206) Vendor: NVIDIA VRAM: 10053 MB Driver: 32.0.15.7283 Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = NetworkMessageLogging = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Core.CommandLine:get_Options() EHG.Multiplayer.GameplayEnvironment:.cctor() EngineFeatures:.ctor() Features:.cctor() SystemAnnouncementService:.ctor() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() Initializing input. Input initialized. Initialized touch support. UnloadTime: 3.668000 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() Local build hash: 72bc1a22b64dd340e6f96b0a814693da5e7f76b3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Localization:OnTableChanged(StringTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 10) game version: 1.1.7.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 1389289832] Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.MinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.BazaarGoldCostMinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 1389292744] IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject Tooltip. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnloadTime: 5.905500 ms Unloading 22119 unused Assets to reduce memory usage. Loaded Objects now: 866162. Total: 680.002100 ms (FindLiveObjects: 48.364200 ms CreateObjectMapping: 95.994000 ms MarkObjects: 524.646300 ms DeleteObjects: 10.997400 ms) The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 8.238200 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 866167. Total: 642.403400 ms (FindLiveObjects: 45.870200 ms CreateObjectMapping: 85.500700 ms MarkObjects: 506.928700 ms DeleteObjects: 4.103300 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-03-20T13:34:46.6879824+00:00 Log ClientSessionID=7f06f718d60e4749878420a523df2ef3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:34:46.9784310+00:00 Log Matched player '9DB98AA45F0F7131' to region 'usa-east' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:47.1189723+00:00 Warning Returning index -1 as region [us-east] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:47.1219641+00:00 Warning Ignoring region change - us-east is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:47.1219641+00:00 Warning Returning index -1 as region [us-east] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:47.1229618+00:00 Warning Ignoring region change - us-east is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:47.8852782+00:00 Log Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__152:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.d__154:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:34:52.1176070+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:34:52.6763733+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:34:52.7933036+00:00 Error Failed chat connection attempt #1: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:34:52.7933036+00:00 Log Retrying chat connection in 5 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:34:56.3200327+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:34:56.4297394+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:34:57.3531381+00:00 Error Failed chat connection attempt #2: Attempted to connect, but client is in state: Connecting LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:34:57.3531381+00:00 Log Retrying chat connection in 10 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:34:57.8863118+00:00 Error Error getting the chat moderator status. Error: /CloudScript/ExecuteFunction: Invocation of cloud script function IsModerator failed with HTTP status Unauthorized and response body {"type":"https://tools.ietf.org/html/rfc9110#section-15.5.2","title":"Unauthorized","status":401,"traceId":"00-3b33d0956890f4a917b25fc9e21212a5-2c9a6ffdba53b9ef-01"} LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__13:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:35:00.1034372+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:00.2151384+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:35:01.1689400+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/FABB5800EEB13E34 GET responded with code 200 and took 3658.5198 ms (activity ID 81479bda-6653-43a6-b038-56822954fe84) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:01.1829649+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/4D5B5F7E8FA0FA42 GET responded with code 200 and took 3671.7769 ms (activity ID d29d24f9-ae35-49b2-afe7-bd37248231ee) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:01.1829649+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/EB693443B6E13D GET responded with code 200 and took 3679.9552 ms (activity ID 266cb3e7-e430-456d-bd0d-00d76624a755) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:01.1829649+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/6F3BCF7E19AAE1E6 GET responded with code 200 and took 3672.3858 ms (activity ID cefbdbbf-2a6b-4a95-8fc3-2d5b96be19f1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:01.1829649+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/329B35A62FACF003 GET responded with code 200 and took 3672.4303 ms (activity ID a091b28c-b0fd-4cfe-b520-f621892ae99c) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:01.2527783+00:00 Warning Cosmos latency warning, https://lastepoch-data-usa-northeast-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/2E03D9B4B65604FD GET responded with code 200 and took 3741.7993 ms (activity ID fdd957dd-b61b-4c08-bbce-83d2ad933010) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Uploading Crash Report 2025-03-20T13:35:03.9371154+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:04.0410822+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:35:05.5670234+00:00 Log Loading character: Doug_Henning EB693443B6E13D isOnline: True, cycle: Tuna, class: Mage LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-03-20T13:35:06.2011338+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:35:06.2026301+00:00 Log Requesting game server in region us-east LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:35:07.3537145+00:00 Error Failed chat connection attempt #3: Attempted to connect, but client is in state: Connecting LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:35:07.3537145+00:00 Log Retrying chat connection in 15 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-03-20T13:35:10.4873492+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:10.5930940+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:35:10.8194599+00:00 Log Matchmaking finished: {"Ip":"172.240.119.188","Port":14470,"LidgrenPort":12825,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:35:10.9365624+00:00 Log Enter Game: Connecting to 172.240.119.188:14470 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:35:11.0217563+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4044291+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 11D6C149DE9A6479 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4164632+00:00 Log CLIENT: Setting RemoteConnectionId to -2376698796167407977 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4174603+00:00 Log Server Accepted (IP=172.240.119.188;Port=14470) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4184577+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4952720+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(A30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4972469+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4972469+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4972469+00:00 Log LoadingScreen.OnEnable(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:12.4982487+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5 Unused Serialized files (Serialized files now loaded: 15) Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 994732. Total: 736.784900 ms (FindLiveObjects: 56.630600 ms CreateObjectMapping: 102.373900 ms MarkObjects: 569.247400 ms DeleteObjects: 8.532500 ms) 2025-03-20T13:35:13.3595464+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 55C127371D09052 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:13.3615409+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 8941B6F647B82EE2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:13.8740835+00:00 Log Received remote sha: 72bc1a22b64dd340e6f96b0a814693da5e7f76b3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:13.8870484+00:00 Log Received remote host: prod-prod-a-towns-us-east-7vqq8-f4jdj LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 16 Unused Serialized files (Serialized files now loaded: 15) Uploading Crash Report 2025-03-20T13:35:14.2550781+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:14.3677765+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart UnloadTime: 10.935100 ms 2025-03-20T13:35:15.2002411+00:00 Log PlayerSync.Initialize 9DB98AA45F0F7131 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.2012384+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.2012384+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.6195761+00:00 Log PlayerActorSync.Initialize(9DB98AA45F0F7131, NetObjectKey - Full uint packedKey: 4194521 | SceneIndex 1 | ObjectId 217) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.6394704+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.6504408+00:00 Log LoadingScreen.OnLocalPlayerInitialized(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.6514381+00:00 Log LoadingScreen.DisableAsync(A30, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7073188+00:00 Log PlayerSync.Initialize A439EB2727BC6725 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7073188+00:00 Log PlayerActorSync.Initialize(A439EB2727BC6725, NetObjectKey - Full uint packedKey: 4194453 | SceneIndex 1 | ObjectId 149) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7122750+00:00 Log PlayerSync.Initialize 8941B6F647B82EE2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7122750+00:00 Log PlayerActorSync.Initialize(8941B6F647B82EE2, NetObjectKey - Full uint packedKey: 4194500 | SceneIndex 1 | ObjectId 196) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7152680+00:00 Log PlayerSync.Initialize A39A41F69CAA9BC3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7162652+00:00 Log PlayerActorSync.Initialize(A39A41F69CAA9BC3, NetObjectKey - Full uint packedKey: 4194508 | SceneIndex 1 | ObjectId 204) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7192571+00:00 Log PlayerSync.Initialize 55C127371D09052 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7192571+00:00 Log PlayerActorSync.Initialize(55C127371D09052, NetObjectKey - Full uint packedKey: 4194519 | SceneIndex 1 | ObjectId 215) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7222491+00:00 Log LoadingScreen.OnSceneLoaded(A30, Single A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:15.7790970+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Core.SceneStateGraph:HandleIncomingSyncData(StateGraphSyncData) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:15.7830860+00:00 Log Time to Single load 'A30' 3.34 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/RichBuilding1 (Fade)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Council_Chamber_Floor_01/ChamberFloorBroken_fix" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Council_Chamber_Floor_01/ChamberFloorBroken_fix" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Council_Chamber_Floor_01/ChamberFloorBroken_fix" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/Council_Chamber_Floor_01/ChamberFloorBroken_fix" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (7)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (9)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (9)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (7)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (13)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (2)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (3)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (12)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (6)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Wall_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (10)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/LR_Road_Small_1x (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/LR_Road_Small_1x (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/LR_Road_Small_1x (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/LR_Road_Small_1x (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/MainEntryway (1)/LR_Road_Small_Turn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/ExitHub Folder/ChambersExit/QXL_Icelandic_Rock_Plates_skxfS_0 (6)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/ExitHub Folder/ChambersExit (1)/QXL_Icelandic_Rock_Plates_skxfS_0 (6)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/NewCenter/ExitHub Folder/ChambersExit (2)/QXL_Icelandic_Rock_Plates_skxfS_0 (6)/Collision" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (98)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Background Folder/Center/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (97)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (1)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (97)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Background Folder/Center/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (96)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Background Folder/Center/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (95)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0 (100)/QXL_Huge_Icelandic_Volcanic_Cliff_sjjnR_0_LODNew" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Rocks Folder/HugeCliffOpt/Top" 2025-03-20T13:35:15.8199868+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 98437 unused Assets to reduce memory usage. Loaded Objects now: 980370. Total: 750.043100 ms (FindLiveObjects: 69.810400 ms CreateObjectMapping: 100.882800 ms MarkObjects: 535.593300 ms DeleteObjects: 43.756300 ms) 2025-03-20T13:35:17.0124842+00:00 Log LoadingScreen.OnDisable(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:35:17.0134810+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:35:18.9198634+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Uploading Crash Report 2025-03-20T13:35:19.9710954+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:25.0391062+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:35:28.6478270+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:35:32.1313350+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-03-20T13:35:42.3702120+00:00 Log Received new game server info{ Ip = 172.240.119.228, Port = 12273 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3702120+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3712143+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3951457+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3961431+00:00 Log LoadingScreen.OnExpectedDisconnect B60 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3961431+00:00 Log LoadingScreen.OnEnable(B60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.3971405+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:42.4051196+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-03-20T13:35:44.2319557+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 35BAD66A515ED83F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:44.2319557+00:00 Log CLIENT: Setting RemoteConnectionId to -2376698796167407977 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:44.2319557+00:00 Log Server Accepted (IP=172.240.119.228;Port=12273) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:44.6669181+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(B60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 998731. Total: 681.322700 ms (FindLiveObjects: 58.584100 ms CreateObjectMapping: 91.709000 ms MarkObjects: 526.443000 ms DeleteObjects: 4.586200 ms) Unloading 22 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 33.226300 ms 2025-03-20T13:35:47.7751948+00:00 Log PlayerSync.Initialize 9DB98AA45F0F7131 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:47.7821763+00:00 Log PlayerActorSync.Initialize(9DB98AA45F0F7131, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:48.7558658+00:00 Log LoadingScreen.OnSceneLoaded(B60, Single B60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:35:48.8167029+00:00 Log Time to Single load 'B60' 4.15 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:35:48.8695612+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-03-20T13:35:49.3054226+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 8671 unused Assets to reduce memory usage. Loaded Objects now: 1054227. Total: 716.335000 ms (FindLiveObjects: 68.218900 ms CreateObjectMapping: 94.085800 ms MarkObjects: 546.104800 ms DeleteObjects: 7.925000 ms) 2025-03-20T13:35:50.1416929+00:00 Log LoadingScreen.OnLocalPlayerInitialized(B60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:50.1416929+00:00 Log LoadingScreen.DisableAsync(B60, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_followerChance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:50.2005353+00:00 Log Received remote sha: 72bc1a22b64dd340e6f96b0a814693da5e7f76b3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:35:50.2005353+00:00 Log Received remote host: prod-prod-a-us-east-5hzh7-hgrc7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Straights Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (6)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (5)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/Squares Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/X-Section Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (10)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (8)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (7)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (4)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (1)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (9)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (2)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (11)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (6)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (5)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (3)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (67)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (8)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (20)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (25)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (44)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (45)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (51)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (31)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (28)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (34)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (26)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (21)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (21)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (19)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (54)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (10)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (40)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (40)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (19)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (18)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (32)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (29)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (22)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (24)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (46)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (47)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (34)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (49)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (33)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (65)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (39)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (10)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (27)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (36)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (37)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (14)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (20)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (36)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (49)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (30)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (66)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (30)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (25)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (32)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (31)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (38)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (31)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (50)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (25)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (24)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (47)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (61)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (27)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (34)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (33)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (28)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (43)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (38)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (22)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (56)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (69)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (72)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (48)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (52)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (30)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (60)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (68)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (36)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (59)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (12)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (18)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (58)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (25)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (24)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (25)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (70)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (48)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (50)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (22)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (35)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (34)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (1)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (24)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (30)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (26)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (71)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (35)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (17)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (3)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (38)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (62)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (21)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (50)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (33)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (42)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (20)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (37)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (35)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (32)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (12)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (30)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (46)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (37)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (53)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (33)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (57)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (26)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (37)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (19)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (7)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (34)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (64)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (63)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (55)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (17)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (42)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (16)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (37)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (33)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (14)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (8)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_B_Fade (41)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (5)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (6)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (7)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/DesertOverlook (4)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (6)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (12)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (3)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (2)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (9)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (8)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (5)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (10)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (11)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (1)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/DesertOverlook (4)/OverlookCollider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (4)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Pillar_01_Fade (6)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (10)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_Mid_Fade (3)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (4)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (7)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (8)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (1)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (9)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (5)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (3)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_Mid_Fade (1)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_Mid_Fade (2)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (6)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_Mid_Fade (2)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walls Folder/Plain Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straights Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (5)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (6)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turns Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/T-Section Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Caps Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersIn Subfolder/TOE_Base_CornerIn (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Floors Folder/CornersOut Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Lights Folder/LampSway (13)/Fade" 2025-03-20T13:35:50.8418193+00:00 Log LoadingScreen.OnDisable(B60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-03-20T13:35:50.8428172+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-03-20T13:36:37.3622715+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:36:37.4839461+00:00 Error Failed chat connection attempt #4: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:36:37.4849431+00:00 Log Retrying chat connection in 20 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:36:41.0068792+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:36:57.3621999+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:37:01.0661601+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:38:05.1914374+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:38:05.3031378+00:00 Error Failed chat connection attempt #5: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:38:05.3031378+00:00 Log Retrying chat connection in 25 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:38:08.8425749+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:38:30.1972944+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:38:33.9151651+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:39:38.0379488+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:39:38.1476859+00:00 Error Failed chat connection attempt #6: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:39:38.1476859+00:00 Log Retrying chat connection in 30 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:39:41.6878025+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:39:57.5545217+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(B80, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:39:57.5555332+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:39:57.5555332+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:39:57.5555332+00:00 Log LoadingScreen.OnEnable(B80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-03-20T13:39:57.5565165+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 974 unused Assets to reduce memory usage. Loaded Objects now: 1018815. Total: 733.998900 ms (FindLiveObjects: 66.655000 ms CreateObjectMapping: 92.640400 ms MarkObjects: 568.910800 ms DeleteObjects: 5.792000 ms) 2025-03-20T13:39:59.1468836+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Unloading 26 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 40.537400 ms 2025-03-20T13:40:00.2253227+00:00 Log PlayerSync.Initialize 9DB98AA45F0F7131 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:40:00.2841646+00:00 Log PlayerActorSync.Initialize(9DB98AA45F0F7131, NetObjectKey - Full uint packedKey: 4195128 | SceneIndex 1 | ObjectId 824) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:40:03.3711087+00:00 Log LoadingScreen.OnSceneLoaded(B80, Single B80) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-03-20T13:40:03.4688476+00:00 Log Time to Single load 'B80' 5.91 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (3)/TOE_Base_Straight (38)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection/TOE_Base_Straight (38)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/Doorway Subfolder/FadeGroup" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/EterraRoom_Ancient/Wall/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (3)/TOE_Base_Straight (38)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterCorner Subfolder/TOE_Wall_CornerOut_01_Fade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (2)/TOE_Base_Straight (38)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/EterraRoom_Ancient/Wall/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Base_Straight (38)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (2)/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (3)/TOE_Pillar_Mid (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (2)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (3)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Bottom_Stem" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (11)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (8)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (10)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (9)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (7)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Straight Subfolder/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (3)/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (3)/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (7)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (3)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (3)/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (2)/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (2)/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (2)/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (3)/TOE_Base_Square (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (3)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (9)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/BrokenSection (2)/TOE_Base_Square (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square (10)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorDeco Folder/BrokenSection (3)/TOE_Base_Square (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Square Subfolder/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (2)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (3)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/4Way Subfolder/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (11)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (10)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (8)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (9)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (7)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (5)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (6)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (3)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (1)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (2)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains (4)/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Chains Folder/Moving Chains/FadeColliders (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (5)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (7)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (14)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (17)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (1)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/OuterWall Subfolder/TOE_Wall_B_Fade (3)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (2)/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (1)/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_BrokenPile (3)/TOE_Pillar_Mid" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/Biomass_16 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnly/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (11)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (8)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (10)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (7)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (9)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (2)/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (3)/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (3)/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (2)/TOE_Wall_B_Fade (9)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (3)/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (2)/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (2)/TOE_Wall_B_Fade (13)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (3)/TOE_Wall_B_Fade (11)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/Broken Wall Cliff (1)/TOE_Wall_B_Fade (15)/TOE_Wall_Complex_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadX" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (1)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (8)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (10)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (7)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (9)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (11)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_Fade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_Fade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_Fade (23)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_Fade/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Pillars Folder/TOE_Pillar_01_Fade (24)/Fade" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (6)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (4)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (6)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (3)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (6)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (10)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (15)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (13)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (11)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (9)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (8)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (1)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (7)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (8)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (8)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (4)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (5)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (5)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (16)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (5)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (14)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (7)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (17)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (11)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (12)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (3)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (7)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (10)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_Fade (21)/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnlyExtraRoots/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnlyExtraRoots/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnlyExtraRoots/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/WallsMain Folder/PlainWall Subfolder/TOE_Wall_Mid_BottomOnlyExtraRoots/Toe_Wall_Simple_Bottom" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI Void" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI Void" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI Void" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI (5)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Straight Subfolder/TOE_Walkway_RoadI Void" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (2)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (4)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/VoidTallPillarGroup (3)/Base/Biomass_1 (6)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Straight" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (3)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (4)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (5)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Biomass_1 (8)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (1)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (3)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Stairs Subfolder/TOE_Walkway_Stairs (2)/Collider" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Turn Subfolder/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (6)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (11)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (9)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (7)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (10)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidCorner (8)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (3)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (4)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (2)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (5)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Void Folder/DunVoidArch (1)/Sphere/VoidGroup (3)/Imp_GoopSmall (2)/Biomass_1 (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/3Way Subfolder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_RoadT" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_Cap (3)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_Cap (4)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_Cap (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_Cap (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/Walkway Folder/Cap Subfolder/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/TOE_Walkway_Cap" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/InnerCurve Subfolder/TOE_Base_CornerIn" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Walkway_RoadC" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Walkway_RoadI" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (1)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Background/Overlook Folder/P_TOE_Room_01 (2)/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/Platforms Subfolder/P_TOE_Room_01/TOE_Base_Square" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut (1)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut (2)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SceneObjects/Visuals/Foreground/FloorMain Folder/OuterCurve Subfolder/TOE_Base_CornerOut" 2025-03-20T13:40:03.7878557+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 8863 unused Assets to reduce memory usage. Loaded Objects now: 1204485. Total: 791.112000 ms (FindLiveObjects: 108.839600 ms CreateObjectMapping: 108.230400 ms MarkObjects: 563.628000 ms DeleteObjects: 10.413500 ms) Uploading Crash Report 2025-03-20T13:40:15.7084423+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:40:19.4544266+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:41:23.5809579+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:41:23.6909567+00:00 Error Failed chat connection attempt #7: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:41:23.6909567+00:00 Log Retrying chat connection in 35 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:41:27.2198299+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:41:58.5793826+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:42:02.2227197+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:42:22.4413209+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Uploading Crash Report 2025-03-20T13:43:06.3626929+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:43:06.4734831+00:00 Error Failed chat connection attempt #8: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:43:06.4734831+00:00 Log Retrying chat connection in 40 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:43:10.0589244+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:43:46.3696987+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:43:50.0257621+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:44:54.1498692+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:44:54.2725404+00:00 Error Failed chat connection attempt #9: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:44:54.2725404+00:00 Log Retrying chat connection in 45 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:44:57.7858503+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:45:05.2308844+00:00 Error LoadingScreen timing out loading B80 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.LoadingScreen:Update() Uploading Crash Report 2025-03-20T13:45:39.1563020+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.StreamChatClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.ConnectToStreamChat (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+DelayPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed4848 (GameAssembly) mono_type_is_struct 0x00007ff804ead8fd (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ea4e05 (GameAssembly) mono_type_is_struct 0x00007ff803afa6f9 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff802822ac3 (GameAssembly) il2cpp_class_get_static_field_data 0x00007ff8030cc637 (GameAssembly) mono_type_is_struct 0x00007ff805659fb6 (GameAssembly) mono_type_is_struct 0x00007ff80565dcad (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:45:42.7871943+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Uploading Crash Report 2025-03-20T13:46:46.9074153+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryToReconnect () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.Update (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Libs.ChatInstanceRunner.StreamMonoBehaviourWrapper+UnityStreamChatClientRunner+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff804ee25f8 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e607ff (GameAssembly) mono_type_is_struct 0x00007ff804ed8b19 (GameAssembly) mono_type_is_struct 0x00007ff804ed98d7 (GameAssembly) mono_type_is_struct 0x00007ff804f20815 (GameAssembly) mono_type_is_struct 0x00007ff8058f6383 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e2ca5 (UnityPlayer) 0x00007ff819ff16d4 (UnityPlayer) 0x00007ff81a143fda (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:46:47.0211344+00:00 Error Failed chat connection attempt #10: A task was canceled. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-03-20T13:46:47.0211344+00:00 Log Retrying chat connection in 50 seconds LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__91:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:TrySetCanceled(CancellationToken, Object) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled(CancellationToken) System.Threading.Tasks.TaskCompletionSource`1:TrySetCanceled() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryCancelWaitingForUserConnection() StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:TryToReconnect() StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-03-20T13:46:50.5281498+00:00 Exception System.TimeoutException: Connection attempt timed out after 3 seconds. at StreamChat.Libs.Websockets.WebsocketClient.ConnectAsync (System.Uri serverUri, System.Int32 timeout) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804f1c509 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e60acf (GameAssembly) mono_type_is_struct 0x00007ff804f1adba (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff805657a01 (GameAssembly) mono_type_is_struct 0x00007ff805663cd9 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a144066 (UnityPlayer) 0x00007ff81a144080 (UnityPlayer) 0x00007ff81a146d58 (UnityPlayer) 0x00007ff81a33f83a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:46:57.2001027+00:00 Warning No player saves data - ignoring. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__63:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.BugSubmitter:TrySubmitZippedPlayerSaves(BugReport) LE.UI.d__57:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Utility.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-03-20T13:46:57.2030946+00:00 Log Bug report filed successfully, ID: 86a7d0fqf LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__57:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>f__AnonymousType19`2:.ctor(j__TPar, j__TPar) LE.Utility.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Uploading Crash Report 2025-03-20T13:47:11.4812132+00:00 Exception System.Threading.Tasks.TaskCanceledException: A task was canceled. at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.ConnectUserAsync (System.String apiKey, System.String userId, StreamChat.Libs.Auth.ITokenProvider tokenProvider, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.TrySetCanceled (System.Threading.CancellationToken tokenToRecord, System.Object cancellationException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskCompletionSource`1[TResult].TrySetCanceled () [0x00000] in <00000000000000000000000000000000>:0 at StreamChat.Core.LowLevelClient.StreamChatLowLevelClient.TryCancelWaitingForUserConnection () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationCallbackInfo.ExecuteCallback () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationCallbackInfo.ExecuteCallback () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.DisconnectFromStreamChat () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Chat.StreamChatSystem.Dispose (System.Boolean disposing) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.DisposeServices () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.Clear () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProviderInitializer.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a978b (GameAssembly) mono_type_is_struct 0x00007ff804f20a91 (GameAssembly) mono_type_is_struct 0x00007ff804ee2d04 (GameAssembly) mono_type_is_struct 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8046da798 (GameAssembly) mono_type_is_struct 0x00007ff8045daee9 (GameAssembly) mono_type_is_struct 0x00007ff8045e3a4b (GameAssembly) mono_type_is_struct 0x00007ff8045ea4dd (GameAssembly) mono_type_is_struct 0x00007ff8045edd6e (GameAssembly) mono_type_is_struct 0x00007ff8030a6686 (GameAssembly) mono_type_is_struct 0x00007ff802886798 (GameAssembly) mono_domain_set 0x00007ff8030a6731 (GameAssembly) mono_type_is_struct 0x00007ff804ed8753 (GameAssembly) mono_type_is_struct 0x00007ff802862664 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007ff8045dd3d1 (GameAssembly) mono_type_is_struct 0x00007ff8045dd5b2 (GameAssembly) mono_type_is_struct 0x00007ff804866b30 (GameAssembly) mono_type_is_struct 0x00007ff8048674c6 (GameAssembly) mono_type_is_struct 0x00007ff804867fc9 (GameAssembly) mono_type_is_struct 0x00007ff8048686f5 (GameAssembly) mono_type_is_struct 0x00007ff802862664 (GameAssembly) il2cpp_class_get_userdata_offset 0x00007ff80486699b (GameAssembly) mono_type_is_struct 0x00007ff8048674c6 (GameAssembly) mono_type_is_struct 0x00007ff804867fc9 (GameAssembly) mono_type_is_struct 0x00007ff8048686f5 (GameAssembly) mono_type_is_struct 0x00007ff803afb882 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e3b9a0 (GameAssembly) mono_type_is_struct 0x00007ff803abf888 (GameAssembly) mono_type_is_struct 0x00007ff803a051c3 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e3b9a0 (GameAssembly) mono_type_is_struct 0x00007ff803a04df2 (GameAssembly) mono_type_is_struct 0x00007ff802aaba7e (GameAssembly) mono_type_is_struct 0x00007ff802e3b9a0 (GameAssembly) mono_type_is_struct 0x00007ff8039fe461 (GameAssembly) mono_type_is_struct 0x00007ff802a8b876 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2e4de2 (UnityPlayer) 0x00007ff819f3840e (UnityPlayer) 0x00007ff81a13a6f2 (UnityPlayer) 0x00007ff81a153bcb (UnityPlayer) 0x00007ff81a153cab (UnityPlayer) 0x00007ff81a33f57a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart 2025-03-20T13:47:12.0144395+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Failed to upload Crash Report. 2025-03-20T13:47:12.4102515+00:00 Exception System.InvalidOperationException: UnityWebRequest system is not yet available or has already been shut down at UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.WebRequestHelper.CreateWebRequest (System.String url, System.String method, System.Byte[] postBytes) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.Dispatcher.FlushBufferToService () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsServiceInstance.Flush () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsContainer.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 0x00007ff81a4daf5d (UnityPlayer) UnityMain 0x00007ff81a4dff93 (UnityPlayer) UnityMain 0x00007ff81a4ca555 (UnityPlayer) UnityMain 0x00007ff81aa970de (UnityPlayer) UnityMain 0x00007ff819cee03e (UnityPlayer) 0x00007ff8033f9256 (GameAssembly) mono_type_is_struct 0x00007ff8033f902c (GameAssembly) mono_type_is_struct 0x00007ff8058cde1c (GameAssembly) mono_type_is_struct 0x00007ff8058a883c (GameAssembly) mono_type_is_struct 0x00007ff8028f9233 (GameAssembly) mono_domain_set 0x00007ff802a8b8d8 (GameAssembly) SystemNative_UTime 0x00007ff802a8b344 (GameAssembly) SystemNative_UTime 0x00007ff81a2c3f58 (UnityPlayer) 0x00007ff81a2c7182 (UnityPlayer) 0x00007ff81a2c4eca (UnityPlayer) 0x00007ff81a356b88 (UnityPlayer) UnityMain 0x00007ff81a2c76a1 (UnityPlayer) 0x00007ff81a2c71d7 (UnityPlayer) 0x00007ff81a2c72a8 (UnityPlayer) 0x00007ff81a31bfb5 (UnityPlayer) 0x00007ff81a2e7060 (UnityPlayer) 0x00007ff819f392fd (UnityPlayer) 0x00007ff81a13a36e (UnityPlayer) 0x00007ff81a138dfa (UnityPlayer) 0x00007ff81a138c14 (UnityPlayer) 0x00007ff81a13f85c (UnityPlayer) 0x00007ff81a1400ba (UnityPlayer) 0x00007ff81a153cde (UnityPlayer) 0x00007ff81a33f57a (UnityPlayer) 0x00007ff81a33e56b (UnityPlayer) 0x00007ff81a342f07 (UnityPlayer) 0x00007ff81a344dbb (UnityPlayer) UnityMain 0x00007ff6e4bc11f2 (Last Epoch) 0x00007ff875197374 (KERNEL32) BaseThreadInitThunk 0x00007ff8762fcc91 (ntdll) RtlUserThreadStart Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 357 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 46672 frames, [0.5 MB-1.0 MB]: 32538 frames, [1.0 MB-2.0 MB]: 5 frames, [4.0 MB-8.0 MB]: 22 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 74206 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 2 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.4 KB Overflow Count 262851 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 34.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 73.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 51.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 85.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 65 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 85.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 45.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 35.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.8 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 85.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 85.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 16.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 48.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 51.0 KB Overflow Count 2 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 174952 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 4508952 32B: 19 Subsections = 9728 buckets. Failed count: 5957875 48B: 22 Subsections = 7509 buckets. Failed count: 6809609 64B: 25 Subsections = 6400 buckets. Failed count: 9431471 80B: 51 Subsections = 10444 buckets. Failed count: 747950 96B: 5 Subsections = 853 buckets. Failed count: 291254 112B: 3 Subsections = 438 buckets. Failed count: 1905094 128B: 2 Subsections = 256 buckets. Failed count: 972619 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 360 frames, [128.0 MB-256.0 MB]: 4626 frames, [256.0 MB-0.50 GB]: 74609 frames Requested Block Size 16.0 MB Peak Block count 27 Peak Allocated memory 499.5 MB Peak Large allocation bytes 187.8 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [32.0 MB-64.0 MB]: 41 frames, [64.0 MB-128.0 MB]: 235 frames, [128.0 MB-256.0 MB]: 79311 frames, [256.0 MB-0.50 GB]: 8 frames Requested Block Size 16.0 MB Peak Block count 11 Peak Allocated memory 388.6 MB Peak Large allocation bytes 297.5 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 21 Overflow Count (too large) 17 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 43 Overflow Count (too large) 65 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 62 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 4508952 32B: 19 Subsections = 9728 buckets. Failed count: 5957875 48B: 22 Subsections = 7509 buckets. Failed count: 6809609 64B: 25 Subsections = 6400 buckets. Failed count: 9431471 80B: 51 Subsections = 10444 buckets. Failed count: 747950 96B: 5 Subsections = 853 buckets. Failed count: 291254 112B: 3 Subsections = 438 buckets. Failed count: 1905094 128B: 2 Subsections = 256 buckets. Failed count: 972619 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 30803 frames, [64.0 MB-128.0 MB]: 48792 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 96.5 MB Peak Large allocation bytes 31.6 MB [ALLOC_GFX_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 20 frames, [128.0 MB-256.0 MB]: 77992 frames, [256.0 MB-0.50 GB]: 1583 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 302.1 MB Peak Large allocation bytes 48.0 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 342547 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 4508952 32B: 19 Subsections = 9728 buckets. Failed count: 5957875 48B: 22 Subsections = 7509 buckets. Failed count: 6809609 64B: 25 Subsections = 6400 buckets. Failed count: 9431471 80B: 51 Subsections = 10444 buckets. Failed count: 747950 96B: 5 Subsections = 853 buckets. Failed count: 291254 112B: 3 Subsections = 438 buckets. Failed count: 1905094 128B: 2 Subsections = 256 buckets. Failed count: 972619 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 79595 frames Requested Block Size 4.0 MB Peak Block count 305 Peak Allocated memory 1.12 GB Peak Large allocation bytes 363.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [0.50 GB-1.00 GB]: 124 frames, [1.00 GB-2.00 GB]: 79471 frames Requested Block Size 4.0 MB Peak Block count 393 Peak Allocated memory 1.56 GB Peak Large allocation bytes 237.1 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 4508952 32B: 19 Subsections = 9728 buckets. Failed count: 5957875 48B: 22 Subsections = 7509 buckets. Failed count: 6809609 64B: 25 Subsections = 6400 buckets. Failed count: 9431471 80B: 51 Subsections = 10444 buckets. Failed count: 747950 96B: 5 Subsections = 853 buckets. Failed count: 291254 112B: 3 Subsections = 438 buckets. Failed count: 1905094 128B: 2 Subsections = 256 buckets. Failed count: 972619 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 360 frames, [128.0 KB-256.0 KB]: 8212 frames, [256.0 KB-0.5 MB]: 71023 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 261.7 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 458 frames, [4.0 MB-8.0 MB]: 79137 frames Requested Block Size 2.0 MB Peak Block count 5 Peak Allocated memory 7.8 MB Peak Large allocation bytes 0 B