Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 30.0.14.7196 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. d3d11: swapchain SetFullscreenState failed (887a0022). (Filename: Line: 517) Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 2.265700 ms game version: 0.8.3d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.115800 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646511. Total: 720.104600 ms (FindLiveObjects: 23.851500 ms CreateObjectMapping: 64.258400 ms MarkObjects: 630.590200 ms DeleteObjects: 1.404000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow (Filename: Line: 538) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Antonis Kalkanof/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Runs are no longer set back on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithRunsManager:setBackRun(MonolithRun) MonolithRunsManager:loadRuns() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,4397888 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) EnteredDownedStateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 703668. Total: 863.386500 ms (FindLiveObjects: 32.501000 ms CreateObjectMapping: 67.300200 ms MarkObjects: 762.456500 ms DeleteObjects: 1.128400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1,63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 156208 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2496 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2384 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 18700 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 45112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 182032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1872 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8436 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2812 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1184444 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 53456 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1123428 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 22632 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11084 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 17636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 691756 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 3380 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 3116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 53456 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 30660 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 452 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 440 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 103 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 151 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 95 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'SpriteRenderer'. (Read 180 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'RectTransform'. (Read 108 bytes but expected 120 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 548 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 13160 bytes) (Filename: Line: 2344) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) Error assigning any texture to 2D texture property '_DetailMask': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) UnloadTime: 9.369100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 716113. Total: 862.535600 ms (FindLiveObjects: 29.870800 ms CreateObjectMapping: 68.713800 ms MarkObjects: 760.917400 ms DeleteObjects: 3.033100 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0001983643 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 725939. Total: 880.868700 ms (FindLiveObjects: 29.908300 ms CreateObjectMapping: 66.540000 ms MarkObjects: 783.323500 ms DeleteObjects: 1.096400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0,90 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 23748 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 46188 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 115360 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 336060 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7788 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8012 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11776 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3856 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8340 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5016 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3824 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6804 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6504 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6584 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16808 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16268 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 20792 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 652412 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 513852 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 30660 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 103 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 151 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 95 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'SpriteRenderer'. (Read 180 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'RectTransform'. (Read 108 bytes but expected 120 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 548 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 10) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) UnloadTime: 15.408700 ms Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 742005. Total: 892.593200 ms (FindLiveObjects: 30.398000 ms CreateObjectMapping: 74.976300 ms MarkObjects: 784.520000 ms DeleteObjects: 2.698400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 742005. Total: 895.550900 ms (FindLiveObjects: 31.962800 ms CreateObjectMapping: 76.632000 ms MarkObjects: 786.007500 ms DeleteObjects: 0.947900 ms) PreLoading Scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 953505 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2,809967 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 778946. Total: 937.145200 ms (FindLiveObjects: 33.912600 ms CreateObjectMapping: 86.793200 ms MarkObjects: 815.542700 ms DeleteObjects: 0.896100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_F70 3,76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 54560 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11012 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 549892 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 97164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 20052 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 137880 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 4836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 51228 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 13884 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 155604 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 301584 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 374484 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 203832 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 125856 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 116112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 119196 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 49468 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 112020 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 57184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 4629488 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 4171176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 39 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 63 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 63 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 80 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 4984 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 109868 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 32252 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 11092 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 416 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 217304 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 120596 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3428 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2936 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 75 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 51 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 51 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 128 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'MeshRenderer'. (Read 128 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'LODGroup'. (Read 44 bytes but expected 116 bytes) (Filename: Line: 2344) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 11) Error assigning any texture to 2D texture property '_Normals': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_AlbedoA': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetalnessS': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_AlbedoA': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_Normals': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_AlbedoA': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetalnessS': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_Normals': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_AlbedoA': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetalnessS': Dimensions must match (Filename: Line: 42) UnloadTime: 24.028600 ms Crash!!! SymInit: Symbol-SearchPath: '.;E:\Steam\steamapps\common\Last Epoch;E:\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Antonis Kalkanof' OS-Version: 10.0.0 E:\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF635A00000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE5DFB0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE5D310000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE5BB00000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 E:\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFE029D0000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\System32\USER32.dll:USER32.dll (00007FFE5C3C0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\win32u.dll:win32u.dll (00007FFE5B990000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFE5CBA0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFE5B6E0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFE5B7F0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFE5B890000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ole32.dll:ole32.dll (00007FFE5DD00000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFE5C020000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\combase.dll:combase.dll (00007FFE5D5D0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE55610000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFE5DC60000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE5C350000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE5C560000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFE5BFC0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFE5BAD0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFE5D490000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\Windows\System32\sechost.dll:sechost.dll (00007FFE5C9E0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFE5CBD0000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFE5D9E0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFE5D3D0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE50CC0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFE5BDD0000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE44870000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFE5D540000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE539A0000), size: 1081344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFE59FA0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE44840000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE15E10000), size: 1941504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.75.97.18 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFE5C3B0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFE59610000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFE5BF30000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFE59150000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Program 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fileVersion: 1.2.170.0 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFE50200000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFE0328936C (UnityPlayer) UnityMain 0x00007FFE03289BA7 (UnityPlayer) UnityMain 0x00007FFE0328D737 (UnityPlayer) UnityMain 0x00007FFE03311A98 (UnityPlayer) UnityMain 0x00007FFE0024294E (GameAssembly) WriteZStream 0x00007FFDFEBA20A7 (GameAssembly) WriteZStream 0x00007FFDFE82346D (GameAssembly) WriteZStream 0x00007FFDFE83989D (GameAssembly) WriteZStream 0x00007FFDFE839B0B (GameAssembly) WriteZStream 0x00007FFDFE833396 (GameAssembly) WriteZStream 0x00007FFDFE5F724C (GameAssembly) WriteZStream 0x00007FFDFE46FDA0 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFE03281820 (UnityPlayer) UnityMain 0x00007FFE03292A93 (UnityPlayer) UnityMain 0x00007FFE0329B9A3 (UnityPlayer) UnityMain 0x00007FFE0329B4BF (UnityPlayer) UnityMain 0x00007FFE0329B72C (UnityPlayer) UnityMain 0x00007FFE032DA08D (UnityPlayer) UnityMain 0x00007FFE032DA509 (UnityPlayer) UnityMain 0x00007FFE031794DD (UnityPlayer) UnityMain 0x00007FFE0317AFC0 (UnityPlayer) UnityMain 0x00007FFE03179B8B (UnityPlayer) UnityMain 0x00007FFE0317BF89 (UnityPlayer) UnityMain 0x00007FFE0317C1FE (UnityPlayer) UnityMain 0x00007FFE0317BC19 (UnityPlayer) UnityMain 0x00007FFE031641C7 (UnityPlayer) UnityMain 0x00007FFE03164263 (UnityPlayer) UnityMain 0x00007FFE0316669C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE02F15E2E) 0x00007FFE02F15E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE02F14B8A) 0x00007FFE02F14B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE02F18D68) 0x00007FFE02F18D68 (UnityPlayer) (function-name not available) 0x00007FFE02F1C86B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF635A011F2) 0x00007FF635A011F2 (Last Epoch) (function-name not available) 0x00007FFE5D327034 (KERNEL32) BaseThreadInitThunk 0x00007FFE5E002651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/ANTONI~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes