Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 30.0.14.7212 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 3.498700 ms game version: 0.8.3e UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 5.276600 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646912. Total: 730.387700 ms (FindLiveObjects: 27.603700 ms CreateObjectMapping: 32.386800 ms MarkObjects: 669.157600 ms DeleteObjects: 1.239100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Alex/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5469856 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.OnOpenHandler:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 701874. Total: 905.450100 ms (FindLiveObjects: 34.402600 ms CreateObjectMapping: 63.563900 ms MarkObjects: 806.152000 ms DeleteObjects: 1.331000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 10.308600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 497 unused Assets to reduce memory usage. Loaded Objects now: 714431. Total: 897.883100 ms (FindLiveObjects: 34.641500 ms CreateObjectMapping: 37.119600 ms MarkObjects: 823.350200 ms DeleteObjects: 2.771500 ms) PreLoading Scene: H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.687439 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 729678. Total: 936.879400 ms (FindLiveObjects: 35.918900 ms CreateObjectMapping: 62.541000 ms MarkObjects: 837.500400 ms DeleteObjects: 0.918500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H50 3.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 59 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 15.403500 ms Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 776 unused Assets to reduce memory usage. Loaded Objects now: 879043. Total: 958.750800 ms (FindLiveObjects: 41.190000 ms CreateObjectMapping: 64.575000 ms MarkObjects: 850.113000 ms DeleteObjects: 2.872400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 879043. Total: 975.991400 ms (FindLiveObjects: 42.269900 ms CreateObjectMapping: 75.914300 ms MarkObjects: 856.829400 ms DeleteObjects: 0.977200 ms) PreLoading Scene: H60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.524536 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 885618. Total: 943.680900 ms (FindLiveObjects: 42.726700 ms CreateObjectMapping: 42.385600 ms MarkObjects: 857.512100 ms DeleteObjects: 1.056100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H60 3.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 61 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 82.708100 ms Unloading 5828 unused Assets to reduce memory usage. Loaded Objects now: 933737. Total: 982.312700 ms (FindLiveObjects: 44.759800 ms CreateObjectMapping: 77.132000 ms MarkObjects: 854.103500 ms DeleteObjects: 6.316700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 933737. Total: 986.140800 ms (FindLiveObjects: 45.414800 ms CreateObjectMapping: 78.903800 ms MarkObjects: 860.804900 ms DeleteObjects: 1.016600 ms) Shrine spawn rate multiplier from zone size | 1.798983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cannot find prefab BurstOfFrostVFX in prefab list UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PrefabList:getPrefab(String) BurstOfFlameMutator:Mutate(GameObject, Vector3, Vector3, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator) RetaliateWhenParentHit:parentTookDamage(Single, HitEvents, Actor) DamageActionWithAttacker:Invoke(Single, HitEvents, Actor) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass) MinionDeathAction:Invoke(Summoned) HitDetector:hitActor(Actor) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1602173 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) MinionDeathAction:Invoke(Summoned) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 2451 unused Assets to reduce memory usage. Loaded Objects now: 1028970. Total: 1080.367200 ms (FindLiveObjects: 57.095500 ms CreateObjectMapping: 46.017100 ms MarkObjects: 973.177600 ms DeleteObjects: 4.076700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H70 1.28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 60 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 133.058200 ms Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 1909 unused Assets to reduce memory usage. Loaded Objects now: 979434. Total: 1074.693500 ms (FindLiveObjects: 52.874200 ms CreateObjectMapping: 53.363500 ms MarkObjects: 962.844400 ms DeleteObjects: 5.611100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 979434. Total: 1063.193000 ms (FindLiveObjects: 55.957000 ms CreateObjectMapping: 48.130700 ms MarkObjects: 958.101300 ms DeleteObjects: 1.003300 ms) Shrine spawn rate multiplier from zone size | 1.357466 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1210327 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() AccelByte.Core.OnOpenHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1033960. Total: 1080.195000 ms (FindLiveObjects: 56.271300 ms CreateObjectMapping: 48.006200 ms MarkObjects: 974.740700 ms DeleteObjects: 1.176700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H50 1.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 59 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 130.759300 ms Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (1)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (3)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (4)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01a_LOD0' is registered with more than one LODGroup ('SM_Gems_01a (2)' and 'SM_Gems_01a'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (1)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01c_LOD0' is registered with more than one LODGroup ('SM_Gems_01c (2)' and 'SM_Gems_01c'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (25)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01d_LOD0' is registered with more than one LODGroup ('SM_Gems_01d (1)' and 'SM_Gems_01d'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Gems_01b_LOD0' is registered with more than one LODGroup ('SM_Gems_01b (2)' and 'SM_Gems_01b (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Renderer 'UCX_SM_Coin_Pile_01b_LOD0' is registered with more than one LODGroup ('SM_Coin_Pile_01b (24)' and 'SM_Coin_Pile_01b (24)'). (Filename: Line: 185) Unloading 1217 unused Assets to reduce memory usage. Loaded Objects now: 945720. Total: 1046.656600 ms (FindLiveObjects: 51.271600 ms CreateObjectMapping: 46.617200 ms MarkObjects: 946.153500 ms DeleteObjects: 2.613900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 945720. Total: 1045.446200 ms (FindLiveObjects: 51.546900 ms CreateObjectMapping: 47.075200 ms MarkObjects: 945.872700 ms DeleteObjects: 0.950600 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 12 worker threads for Enlighten. Thread -> id: 4f64 -> priority: 1 Thread -> id: 491c -> priority: 1 Thread -> id: 49cc -> priority: 1 Thread -> id: 47c8 -> priority: 1 Thread -> id: 3cbc -> priority: 1 Thread -> id: 579c -> priority: 1 Thread -> id: 2b94 -> priority: 1 Thread -> id: 4fb8 -> priority: 1 Thread -> id: 352c -> priority: 1 Thread -> id: 2e74 -> priority: 1 Thread -> id: 5de0 -> priority: 1 Thread -> id: 1290 -> priority: 1