Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24348 MB Driver: 27.21.14.6109 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 5.713100 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) checking for old characters to bring forward UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalCharacterSlots:bringForwardOldCharacters() LocalCharacterSlots:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.107300 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474386. Total: 637.678200 ms (FindLiveObjects: 20.748600 ms CreateObjectMapping: 47.735700 ms MarkObjects: 568.263400 ms DeleteObjects: 0.930000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Steam is not linked with any email UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Steam is not linked with any email UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logout Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__108_0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AuthenticateLogin:LogoutAccelByte() AuthenticateLogin:OnIHaveAccountAlreadyButton() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Accelbyte Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:SubmitLoginRequest(String, String) StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Link Last Epoch account with Steam account is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass95_0:b__0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Api.d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter(String) StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/elect/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass31_0:g__CompleteInitialization|1() StatusUpdateAction:Invoke() CharacterSelectionVideoManager:EndOrSkip() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 557 unused Assets to reduce memory usage. Loaded Objects now: 495228. Total: 731.368900 ms (FindLiveObjects: 20.922400 ms CreateObjectMapping: 47.455800 ms MarkObjects: 660.027100 ms DeleteObjects: 2.963200 ms) Time to load EmptyForLoading 0.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.571300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 515825. Total: 722.410000 ms (FindLiveObjects: 20.697300 ms CreateObjectMapping: 49.453300 ms MarkObjects: 651.412000 ms DeleteObjects: 0.847200 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2368 unused Assets to reduce memory usage. Loaded Objects now: 501501. Total: 742.247800 ms (FindLiveObjects: 24.819200 ms CreateObjectMapping: 47.766400 ms MarkObjects: 664.408100 ms DeleteObjects: 5.253700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501501. Total: 766.404500 ms (FindLiveObjects: 35.252100 ms CreateObjectMapping: 47.377800 ms MarkObjects: 683.094900 ms DeleteObjects: 0.678900 ms) Time to load EmptyForLoading 1.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.448300 ms Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 519683. Total: 730.701000 ms (FindLiveObjects: 21.370900 ms CreateObjectMapping: 50.562400 ms MarkObjects: 658.042500 ms DeleteObjects: 0.724800 ms) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1516 unused Assets to reduce memory usage. Loaded Objects now: 501675. Total: 768.245100 ms (FindLiveObjects: 30.974900 ms CreateObjectMapping: 48.134600 ms MarkObjects: 681.358300 ms DeleteObjects: 7.777200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501675. Total: 735.128700 ms (FindLiveObjects: 22.533600 ms CreateObjectMapping: 48.120400 ms MarkObjects: 663.793800 ms DeleteObjects: 0.680300 ms) Time to load EmptyForLoading 1.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.535400 ms Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 534128. Total: 745.382900 ms (FindLiveObjects: 23.953500 ms CreateObjectMapping: 47.858900 ms MarkObjects: 672.583500 ms DeleteObjects: 0.986400 ms) Shrine spawn rate multiplier from zone size | 0.9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CosmeticsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CosmeticsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CosmeticsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCosmetics (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openLadder (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSocial (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CharacterStatsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joystick connected ("Wireless Controller"). (Filename: Line: 1437) Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 55) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) XInput Gamepad 1 is being used UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: Z40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6230 unused Assets to reduce memory usage. Loaded Objects now: 559839. Total: 935.012800 ms (FindLiveObjects: 33.376400 ms CreateObjectMapping: 51.919900 ms MarkObjects: 838.945400 ms DeleteObjects: 10.770900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 559839. Total: 855.318400 ms (FindLiveObjects: 28.472500 ms CreateObjectMapping: 50.283300 ms MarkObjects: 775.812800 ms DeleteObjects: 0.749100 ms) Time to load EmptyForLoading 1.90 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.432900 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 581285. Total: 865.925400 ms (FindLiveObjects: 28.850100 ms CreateObjectMapping: 51.694300 ms MarkObjects: 784.508500 ms DeleteObjects: 0.872000 ms) Shrine spawn rate multiplier from zone size | 0.6860827 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joystick disconnected ("Wireless Controller"). (Filename: Line: 1344) NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.PassiveGridKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at LoadScenesInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+AllyHitAgainAction.Invoke (Actor enemy) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at TimeTravelManager+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joystick reconnected ("Wireless Controller"). (Filename: Line: 1409) Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 55) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCosmetics (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCosmetics (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCosmetics (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openLadder (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSocial (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 3cac -> priority: 1 Thread -> id: d0c -> priority: 1 Thread -> id: 29b4 -> priority: 1 Thread -> id: 3704 -> priority: 1