Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 Super (ID=0x1e91) Vendor: VRAM: 8011 MB Driver: 27.21.14.6172 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 4.050100 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:\Users\grimd\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile..ctor (System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.OneTimeRead (System.String& data, System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Boolean canSaveToNewFolderPrefixType, System.Boolean oneTimeRead) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean resetFileHandles, System.Boolean oneTimeRead, System.Boolean& dataMayExist) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlotsSP (System.Int32 avoidSlot, System.Int32& numberOfCharacters) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Int32 avoidSlot, System.Boolean clearExistingSlots) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterSavingManager:deserialiseCharacter(String, Boolean, Boolean, Boolean&) LocalCharacterSlots:PopulateCharacterSlotsSP(Int32, Int32&) LocalCharacterSlots:PopulateCharacterSlots(Int32, Boolean) LocalCharacterSlots:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:\Users\grimd\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile..ctor (System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.OneTimeRead (System.String& data, System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Boolean canSaveToNewFolderPrefixType, System.Boolean oneTimeRead) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean resetFileHandles, System.Boolean oneTimeRead, System.Boolean& dataMayExist) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlotsSP (System.Int32 avoidSlot, System.Int32& numberOfCharacters) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Int32 avoidSlot, System.Boolean clearExistingSlots) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterSavingManager:deserialiseCharacter(String, Boolean, Boolean, Boolean&) LocalCharacterSlots:PopulateCharacterSlotsSP(Int32, Int32&) LocalCharacterSlots:PopulateCharacterSlots(Int32, Boolean) LocalCharacterSlots:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 6.078800 ms Uploading Crash Report IOException: Sharing violation on path C:\Users\grimd\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.BackupFile (System.String forceData) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.OnSceneChanged (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620591. Total: 1384.718600 ms (FindLiveObjects: 43.778400 ms CreateObjectMapping: 113.840300 ms MarkObjects: 1224.922100 ms DeleteObjects: 2.177200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:\Users\grimd\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile..ctor (System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.OneTimeRead (System.String& data, System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Boolean canSaveToNewFolderPrefixType, System.Boolean oneTimeRead) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean resetFileHandles, System.Boolean oneTimeRead, System.Boolean& dataMayExist) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlotsSP (System.Int32 avoidSlot, System.Int32& numberOfCharacters) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Int32 avoidSlot, System.Boolean clearExistingSlots) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.LoginEvent (System.String _username, System.String _email, System.String _displayName, System.String _authToken, System.String _id) [0x00000] in <00000000000000000000000000000000>:0 at UserLoginInformation+LoginAction.Invoke (System.String username, System.String email, System.String displayName, System.String authToken, System.String id) [0x00000] in <00000000000000000000000000000000>:0 at UserLoginInformation.ExecuteLoginEvent (System.String _username, System.String _email, System.String _displayName, System.String _authToken, System.String _id) [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.b__85_0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Server.DedicatedServerManager+MatchRequestCallback.Invoke (AccelByte.Models.MatchRequest request) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallbackExtension.TryOk[T] (AccelByte.Core.ResultCallback`1[T] callback, T value) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.User+d__33.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterSavingManager:deserialiseCharacter(String, Boolean, Boolean, Boolean&) LocalCharacterSlots:PopulateCharacterSlotsSP(Int32, Int32&) LocalCharacterSlots:PopulateCharacterSlots(Int32, Boolean) LocalCharacterSlots:LoginEvent(String, String, String, String, String) LoginAction:Invoke(String, String, String, String, String) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:\Users\grimd\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_2 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile..ctor (System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at SafeTextFile.OneTimeRead (System.String& data, System.String path, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key, CharacterSavingManager+FolderPrefixType folderPrefixType, System.Boolean canSaveToNewFolderPrefixType, System.Boolean oneTimeRead) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean resetFileHandles, System.Boolean oneTimeRead, System.Boolean& dataMayExist) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlotsSP (System.Int32 avoidSlot, System.Int32& numberOfCharacters) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Int32 avoidSlot, System.Boolean clearExistingSlots) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.LoginEvent (System.String _username, System.String _email, System.String _displayName, System.String _authToken, System.String _id) [0x00000] in <00000000000000000000000000000000>:0 at UserLoginInformation+LoginAction.Invoke (System.String username, System.String email, System.String displayName, System.String authToken, System.String id) [0x00000] in <00000000000000000000000000000000>:0 at UserLoginInformation.ExecuteLoginEvent (System.String _username, System.String _email, System.String _displayName, System.String _authToken, System.String _id) [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.b__85_0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Server.DedicatedServerManager+MatchRequestCallback.Invoke (AccelByte.Models.MatchRequest request) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallbackExtension.TryOk[T] (AccelByte.Core.ResultCallback`1[T] callback, T value) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.User+d__33.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterSavingManager:deserialiseCharacter(String, Boolean, Boolean, Boolean&) LocalCharacterSlots:PopulateCharacterSlotsSP(Int32, Int32&) LocalCharacterSlots:PopulateCharacterSlots(Int32, Boolean) LocalCharacterSlots:LoginEvent(String, String, String, String, String) LoginAction:Invoke(String, String, String, String, String) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 8 worker threads for Enlighten. Thread -> id: 45fc -> priority: 1 Thread -> id: 1fa8 -> priority: 1 Thread -> id: 4e68 -> priority: 1 Thread -> id: 4ad4 -> priority: 1 Thread -> id: 37bc -> priority: 1 Thread -> id: 4de0 -> priority: 1 Thread -> id: 5340 -> priority: 1 Thread -> id: 2924 -> priority: 1 LE-32: Your session has been revoked. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass18_0:b__1(Result`1) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Logout Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__113_0(Result) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Api.d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 26.575800 ms game version: 0.8.2c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3790 unused Assets to reduce memory usage. Loaded Objects now: 677019. Total: 1600.554500 ms (FindLiveObjects: 52.940100 ms CreateObjectMapping: 133.468300 ms MarkObjects: 1407.653000 ms DeleteObjects: 6.492600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 677019. Total: 1414.958900 ms (FindLiveObjects: 56.838300 ms CreateObjectMapping: 118.121000 ms MarkObjects: 1239.143100 ms DeleteObjects: 0.855200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 6.724100 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)