Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206) Vendor: VRAM: 10067 MB Driver: 31.0.15.2647 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 2.285700 ms game version: 0.8.5f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.111300 ms Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683092. Total: 723.972300 ms (FindLiveObjects: 27.399900 ms CreateObjectMapping: 35.569000 ms MarkObjects: 659.421500 ms DeleteObjects: 1.581100 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 648] (Filename: Line: 648) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) PlayerChangedAction:Invoke(GameObject) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:b__82_0(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) PlayerChangedAction:Invoke(GameObject) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:b__82_0(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.6403084 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.UI.Party.d__8:MoveNext() LE.UI.Party.PartyOverviewController:Init() (Filename: currently not available on il2cpp Line: -1) Unloading 634 unused Assets to reduce memory usage. Loaded Objects now: 727885. Total: 1180.101900 ms (FindLiveObjects: 60.527900 ms CreateObjectMapping: 133.316500 ms MarkObjects: 984.572300 ms DeleteObjects: 1.684600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 2.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 12.049400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 645 unused Assets to reduce memory usage. Loaded Objects now: 746336. Total: 866.662700 ms (FindLiveObjects: 44.136500 ms CreateObjectMapping: 44.392700 ms MarkObjects: 774.602200 ms DeleteObjects: 3.530600 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003509521 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 757390. Total: 990.976800 ms (FindLiveObjects: 36.174100 ms CreateObjectMapping: 64.743400 ms MarkObjects: 889.181100 ms DeleteObjects: 0.877700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 14.792200 ms Unloading 721 unused Assets to reduce memory usage. Loaded Objects now: 773263. Total: 936.739100 ms (FindLiveObjects: 40.477200 ms CreateObjectMapping: 51.015600 ms MarkObjects: 842.002300 ms DeleteObjects: 3.243600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773263. Total: 859.846400 ms (FindLiveObjects: 37.137100 ms CreateObjectMapping: 61.772100 ms MarkObjects: 759.873000 ms DeleteObjects: 1.063300 ms) PreLoading Scene: M_Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 247767710 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 3.405334 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 806829. Total: 905.936300 ms (FindLiveObjects: 40.580100 ms CreateObjectMapping: 49.339200 ms MarkObjects: 814.927200 ms DeleteObjects: 1.089300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Z30 4.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 32.802000 ms Unloading 791 unused Assets to reduce memory usage. Loaded Objects now: 795215. Total: 903.456200 ms (FindLiveObjects: 38.680100 ms CreateObjectMapping: 43.304300 ms MarkObjects: 818.677400 ms DeleteObjects: 2.793800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 795215. Total: 915.123500 ms (FindLiveObjects: 39.244100 ms CreateObjectMapping: 51.003700 ms MarkObjects: 823.751700 ms DeleteObjects: 1.123300 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001831055 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 4792 unused Assets to reduce memory usage. Loaded Objects now: 881725. Total: 1074.636000 ms (FindLiveObjects: 50.693100 ms CreateObjectMapping: 108.970300 ms MarkObjects: 907.679700 ms DeleteObjects: 7.291000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 70.419200 ms Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 853160. Total: 980.463800 ms (FindLiveObjects: 41.130200 ms CreateObjectMapping: 43.365000 ms MarkObjects: 891.918600 ms DeleteObjects: 4.047800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 853160. Total: 1003.209900 ms (FindLiveObjects: 64.327300 ms CreateObjectMapping: 45.086700 ms MarkObjects: 892.470300 ms DeleteObjects: 1.324000 ms) PreLoading Scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 248339475 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.226563 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 861431. Total: 1056.755700 ms (FindLiveObjects: 41.931700 ms CreateObjectMapping: 89.146000 ms MarkObjects: 924.065900 ms DeleteObjects: 1.611400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_F20 3.30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 9.222700 ms Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 903870. Total: 1327.574800 ms (FindLiveObjects: 64.893500 ms CreateObjectMapping: 134.634500 ms MarkObjects: 1125.885000 ms DeleteObjects: 2.160500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903870. Total: 992.815500 ms (FindLiveObjects: 41.726900 ms CreateObjectMapping: 50.114000 ms MarkObjects: 899.840500 ms DeleteObjects: 1.131800 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|45_1(Actor, <>c__DisplayClass45_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|45_1(Actor, <>c__DisplayClass45_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|45_1(Actor, <>c__DisplayClass45_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "09 Wengari Spire(Clone)/v_WengariSpire/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" (Filename: Line: 0) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "09 Wengari Spire(Clone)/v_WengariSpire/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" (Filename: Line: 0) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "09 Wengari Spire(Clone)/v_WengariSpire/WengariSpire/Physics/Antlers_3 (1)/Antlers_3 (1)" (Filename: Line: 0) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 2036 unused Assets to reduce memory usage. Loaded Objects now: 917745. Total: 1147.759000 ms (FindLiveObjects: 50.426900 ms CreateObjectMapping: 119.758800 ms MarkObjects: 972.582500 ms DeleteObjects: 4.990100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 54.323400 ms Unloading 837 unused Assets to reduce memory usage. Loaded Objects now: 877190. Total: 1043.864300 ms (FindLiveObjects: 39.416000 ms CreateObjectMapping: 64.073000 ms MarkObjects: 937.409800 ms DeleteObjects: 2.963600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 877190. Total: 1041.068700 ms (FindLiveObjects: 42.906400 ms CreateObjectMapping: 44.506500 ms MarkObjects: 951.960800 ms DeleteObjects: 1.694300 ms) PreLoading Scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 249105290 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4733887 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 881971. Total: 1157.870500 ms (FindLiveObjects: 62.993900 ms CreateObjectMapping: 122.933000 ms MarkObjects: 969.633500 ms DeleteObjects: 2.309600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_G90 1.66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 9.525600 ms Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 926574. Total: 1074.459900 ms (FindLiveObjects: 44.569900 ms CreateObjectMapping: 45.902600 ms MarkObjects: 981.995100 ms DeleteObjects: 1.991700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 926574. Total: 1079.693300 ms (FindLiveObjects: 44.177200 ms CreateObjectMapping: 53.695300 ms MarkObjects: 980.972700 ms DeleteObjects: 0.847400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3) PlayOneShotSound:playSound() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 13856 unused Assets to reduce memory usage. Loaded Objects now: 938613. Total: 1151.080600 ms (FindLiveObjects: 57.239100 ms CreateObjectMapping: 51.335000 ms MarkObjects: 1012.221200 ms DeleteObjects: 30.284900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 71.147800 ms Unloading 944 unused Assets to reduce memory usage. Loaded Objects now: 891961. Total: 1061.920000 ms (FindLiveObjects: 45.708700 ms CreateObjectMapping: 45.459500 ms MarkObjects: 968.035600 ms DeleteObjects: 2.715700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 891961. Total: 1088.429900 ms (FindLiveObjects: 47.888900 ms CreateObjectMapping: 52.704000 ms MarkObjects: 986.886500 ms DeleteObjects: 0.950000 ms) PreLoading Scene: R5Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 250345062 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.334473 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 924635. Total: 1138.070000 ms (FindLiveObjects: 56.718900 ms CreateObjectMapping: 62.914800 ms MarkObjects: 1016.765200 ms DeleteObjects: 1.670600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q10 2.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 48 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 10.355700 ms Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 1023977. Total: 1118.863900 ms (FindLiveObjects: 54.293700 ms CreateObjectMapping: 75.094200 ms MarkObjects: 987.657600 ms DeleteObjects: 1.817900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1023977. Total: 1108.769900 ms (FindLiveObjects: 52.036600 ms CreateObjectMapping: 54.903700 ms MarkObjects: 1000.823300 ms DeleteObjects: 1.005400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 13285 unused Assets to reduce memory usage. Loaded Objects now: 1099860. Total: 1313.888000 ms (FindLiveObjects: 64.102500 ms CreateObjectMapping: 116.044700 ms MarkObjects: 1105.663200 ms DeleteObjects: 28.077200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.34 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 82.560100 ms Unloading 902 unused Assets to reduce memory usage. Loaded Objects now: 967158. Total: 1159.920300 ms (FindLiveObjects: 49.993900 ms CreateObjectMapping: 52.463800 ms MarkObjects: 1052.807100 ms DeleteObjects: 4.653900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 967158. Total: 1139.195000 ms (FindLiveObjects: 50.347300 ms CreateObjectMapping: 54.157600 ms MarkObjects: 1033.344200 ms DeleteObjects: 1.345100 ms) PreLoading Scene: R5Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 250644976 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.134766 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 971155. Total: 1162.626800 ms (FindLiveObjects: 56.358700 ms CreateObjectMapping: 49.885700 ms MarkObjects: 1054.812600 ms DeleteObjects: 1.569500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q20 2.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 10.397900 ms Unloading 2002 unused Assets to reduce memory usage. Loaded Objects now: 977958. Total: 1199.852400 ms (FindLiveObjects: 49.180100 ms CreateObjectMapping: 60.324600 ms MarkObjects: 1087.639700 ms DeleteObjects: 2.707400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 977958. Total: 1157.898100 ms (FindLiveObjects: 52.137700 ms CreateObjectMapping: 55.177600 ms MarkObjects: 1049.432200 ms DeleteObjects: 1.150000 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 2480 unused Assets to reduce memory usage. Loaded Objects now: 980253. Total: 1259.866600 ms (FindLiveObjects: 56.396900 ms CreateObjectMapping: 118.134000 ms MarkObjects: 1079.944800 ms DeleteObjects: 5.390400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 24.639000 ms Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 969473. Total: 1179.222600 ms (FindLiveObjects: 54.203100 ms CreateObjectMapping: 52.361000 ms MarkObjects: 1070.138600 ms DeleteObjects: 2.518500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 969473. Total: 1151.602700 ms (FindLiveObjects: 52.750600 ms CreateObjectMapping: 54.144800 ms MarkObjects: 1042.819900 ms DeleteObjects: 1.886500 ms) PreLoading Scene: R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 250873953 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.367188 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 972436. Total: 1236.970100 ms (FindLiveObjects: 53.146800 ms CreateObjectMapping: 85.502300 ms MarkObjects: 1096.697700 ms DeleteObjects: 1.622900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q30 2.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 11.265700 ms Unloading 1447 unused Assets to reduce memory usage. Loaded Objects now: 976431. Total: 1195.374100 ms (FindLiveObjects: 50.127000 ms CreateObjectMapping: 89.251300 ms MarkObjects: 1053.167700 ms DeleteObjects: 2.826600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 976431. Total: 1197.230400 ms (FindLiveObjects: 52.903600 ms CreateObjectMapping: 85.830900 ms MarkObjects: 1057.159500 ms DeleteObjects: 1.335300 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 4147 unused Assets to reduce memory usage. Loaded Objects now: 1017155. Total: 1324.083500 ms (FindLiveObjects: 60.930400 ms CreateObjectMapping: 113.757600 ms MarkObjects: 1142.145900 ms DeleteObjects: 7.247600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.36 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 14.660700 ms Unloading 1064 unused Assets to reduce memory usage. Loaded Objects now: 1045551. Total: 1211.209600 ms (FindLiveObjects: 55.722200 ms CreateObjectMapping: 51.086600 ms MarkObjects: 1102.003900 ms DeleteObjects: 2.396400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1045551. Total: 1201.172600 ms (FindLiveObjects: 54.694300 ms CreateObjectMapping: 53.333400 ms MarkObjects: 1091.208000 ms DeleteObjects: 1.934100 ms) PreLoading Scene: M_M30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 251224073 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9211426 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1049590. Total: 1239.421600 ms (FindLiveObjects: 61.144700 ms CreateObjectMapping: 54.502400 ms MarkObjects: 1122.544100 ms DeleteObjects: 1.229800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M30 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 28.236000 ms Unloading 2798 unused Assets to reduce memory usage. Loaded Objects now: 1146026. Total: 1226.719200 ms (FindLiveObjects: 60.110900 ms CreateObjectMapping: 55.272600 ms MarkObjects: 1108.077800 ms DeleteObjects: 3.257400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1146026. Total: 1210.840400 ms (FindLiveObjects: 58.926700 ms CreateObjectMapping: 57.100100 ms MarkObjects: 1093.481600 ms DeleteObjects: 1.331200 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 13470 unused Assets to reduce memory usage. Loaded Objects now: 1162074. Total: 1411.803600 ms (FindLiveObjects: 78.264300 ms CreateObjectMapping: 76.815800 ms MarkObjects: 1238.347900 ms DeleteObjects: 18.375100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 95.410900 ms Unloading 1268 unused Assets to reduce memory usage. Loaded Objects now: 1015173. Total: 1191.849400 ms (FindLiveObjects: 51.358000 ms CreateObjectMapping: 48.432500 ms MarkObjects: 1085.622400 ms DeleteObjects: 6.435900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1015173. Total: 1214.492300 ms (FindLiveObjects: 55.247600 ms CreateObjectMapping: 54.306300 ms MarkObjects: 1103.586300 ms DeleteObjects: 1.351500 ms) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Arena_5_TOE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 252037981 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 1.033691 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 1040078. Total: 1268.045700 ms (FindLiveObjects: 65.955400 ms CreateObjectMapping: 50.136900 ms MarkObjects: 1149.382100 ms DeleteObjects: 2.570500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Arena_5_TOE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Arena_5_TOE 2.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 12.318900 ms Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 1037847. Total: 1276.427700 ms (FindLiveObjects: 53.447900 ms CreateObjectMapping: 98.856500 ms MarkObjects: 1121.979000 ms DeleteObjects: 2.143200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1037847. Total: 1269.068700 ms (FindLiveObjects: 56.906000 ms CreateObjectMapping: 68.597100 ms MarkObjects: 1141.959500 ms DeleteObjects: 1.605500 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.62 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 2796 unused Assets to reduce memory usage. Loaded Objects now: 1045475. Total: 1375.667300 ms (FindLiveObjects: 62.248300 ms CreateObjectMapping: 130.812400 ms MarkObjects: 1176.961400 ms DeleteObjects: 5.644800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 17.737300 ms Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 1043039. Total: 1258.257500 ms (FindLiveObjects: 54.776600 ms CreateObjectMapping: 68.363500 ms MarkObjects: 1133.101100 ms DeleteObjects: 2.014300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1043039. Total: 1263.256400 ms (FindLiveObjects: 58.416900 ms CreateObjectMapping: 57.499600 ms MarkObjects: 1146.049800 ms DeleteObjects: 1.289200 ms) PreLoading Scene: M_M140 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 252325231 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4887695 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 1043049. Total: 1379.027900 ms (FindLiveObjects: 56.579000 ms CreateObjectMapping: 105.587800 ms MarkObjects: 1215.765600 ms DeleteObjects: 1.095100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M140 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M140 1.89 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 11.120200 ms Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 1091362. Total: 1251.267800 ms (FindLiveObjects: 64.499700 ms CreateObjectMapping: 60.222500 ms MarkObjects: 1124.499600 ms DeleteObjects: 2.045300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1091362. Total: 1267.953700 ms (FindLiveObjects: 58.683000 ms CreateObjectMapping: 57.632300 ms MarkObjects: 1150.584200 ms DeleteObjects: 1.053700 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 5039 unused Assets to reduce memory usage. Loaded Objects now: 1103204. Total: 1362.866300 ms (FindLiveObjects: 69.082700 ms CreateObjectMapping: 112.998900 ms MarkObjects: 1172.131300 ms DeleteObjects: 8.652800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 67.616700 ms Unloading 825 unused Assets to reduce memory usage. Loaded Objects now: 1043837. Total: 1233.769900 ms (FindLiveObjects: 52.932100 ms CreateObjectMapping: 48.558600 ms MarkObjects: 1128.339900 ms DeleteObjects: 3.938900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1043837. Total: 1361.027900 ms (FindLiveObjects: 58.951800 ms CreateObjectMapping: 57.467000 ms MarkObjects: 1243.045800 ms DeleteObjects: 1.552100 ms) PreLoading Scene: M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 252711479 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8925781 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 1045027. Total: 1314.159300 ms (FindLiveObjects: 63.551400 ms CreateObjectMapping: 102.335800 ms MarkObjects: 1146.678000 ms DeleteObjects: 1.593600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_F1S10 2.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 12.547200 ms Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 1061952. Total: 1334.123500 ms (FindLiveObjects: 57.494600 ms CreateObjectMapping: 136.616900 ms MarkObjects: 1137.557200 ms DeleteObjects: 2.453300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1061952. Total: 1288.841900 ms (FindLiveObjects: 57.553800 ms CreateObjectMapping: 96.113200 ms MarkObjects: 1133.967700 ms DeleteObjects: 1.206300 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 9612 unused Assets to reduce memory usage. Loaded Objects now: 1069269. Total: 1322.661000 ms (FindLiveObjects: 66.892300 ms CreateObjectMapping: 57.021500 ms MarkObjects: 1185.536700 ms DeleteObjects: 13.209600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 30.002700 ms Unloading 1394 unused Assets to reduce memory usage. Loaded Objects now: 1046132. Total: 1254.553500 ms (FindLiveObjects: 56.933600 ms CreateObjectMapping: 51.188400 ms MarkObjects: 1141.843800 ms DeleteObjects: 4.586500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1046132. Total: 1259.595000 ms (FindLiveObjects: 59.780700 ms CreateObjectMapping: 53.063700 ms MarkObjects: 1145.056300 ms DeleteObjects: 1.691600 ms) PreLoading Scene: M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 253517942 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5869141 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 1048427. Total: 1324.435000 ms (FindLiveObjects: 65.866400 ms CreateObjectMapping: 91.123100 ms MarkObjects: 1165.252500 ms DeleteObjects: 2.191400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_F10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_F10 1.93 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 54 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 12.985100 ms Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 1085842. Total: 1362.307600 ms (FindLiveObjects: 57.414500 ms CreateObjectMapping: 130.687700 ms MarkObjects: 1171.924700 ms DeleteObjects: 2.280100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1085842. Total: 1290.818900 ms (FindLiveObjects: 58.777200 ms CreateObjectMapping: 78.482900 ms MarkObjects: 1152.415500 ms DeleteObjects: 1.141100 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:SendCreateVisuals(ActorData, Actor) ActorSync:Init() ActorSync:Start() [ line 1682] (Filename: Line: 1682) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 7620 unused Assets to reduce memory usage. Loaded Objects now: 1096989. Total: 1396.341000 ms (FindLiveObjects: 76.854900 ms CreateObjectMapping: 107.198400 ms MarkObjects: 1200.245800 ms DeleteObjects: 12.039800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 77.282900 ms Unloading 736 unused Assets to reduce memory usage. Loaded Objects now: 1048969. Total: 1289.107900 ms (FindLiveObjects: 54.040800 ms CreateObjectMapping: 62.188100 ms MarkObjects: 1168.010300 ms DeleteObjects: 4.867700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1048969. Total: 1275.027900 ms (FindLiveObjects: 66.432300 ms CreateObjectMapping: 49.465600 ms MarkObjects: 1157.968400 ms DeleteObjects: 1.160300 ms) PreLoading Scene: M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 254282161 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8608398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 1049676. Total: 1306.134600 ms (FindLiveObjects: 64.338300 ms CreateObjectMapping: 51.610100 ms MarkObjects: 1188.015500 ms DeleteObjects: 2.170300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M160 2.19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 12.535300 ms Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 1105391. Total: 1238.931700 ms (FindLiveObjects: 54.410800 ms CreateObjectMapping: 50.126300 ms MarkObjects: 1131.624600 ms DeleteObjects: 2.767900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1105391. Total: 1247.044300 ms (FindLiveObjects: 55.577900 ms CreateObjectMapping: 53.755900 ms MarkObjects: 1136.133800 ms DeleteObjects: 1.574700 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 1132846. Total: 1431.713100 ms (FindLiveObjects: 76.317700 ms CreateObjectMapping: 142.571400 ms MarkObjects: 1209.500100 ms DeleteObjects: 3.323400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 96.759600 ms Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 1049851. Total: 1247.010200 ms (FindLiveObjects: 54.578300 ms CreateObjectMapping: 52.159000 ms MarkObjects: 1137.096700 ms DeleteObjects: 3.174500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1049851. Total: 1247.132300 ms (FindLiveObjects: 56.166200 ms CreateObjectMapping: 52.064800 ms MarkObjects: 1137.042600 ms DeleteObjects: 1.855800 ms) PreLoading Scene: M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 254399269 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8383789 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1049319. Total: 1306.023300 ms (FindLiveObjects: 55.114900 ms CreateObjectMapping: 101.321800 ms MarkObjects: 1148.225500 ms DeleteObjects: 1.360500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M160 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 12.700400 ms Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 1105143. Total: 1265.043300 ms (FindLiveObjects: 54.405300 ms CreateObjectMapping: 50.377200 ms MarkObjects: 1157.168900 ms DeleteObjects: 3.091200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1105143. Total: 1267.842200 ms (FindLiveObjects: 60.605700 ms CreateObjectMapping: 53.265100 ms MarkObjects: 1152.582200 ms DeleteObjects: 1.388300 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 8044 unused Assets to reduce memory usage. Loaded Objects now: 1117792. Total: 1444.441600 ms (FindLiveObjects: 68.787700 ms CreateObjectMapping: 164.802200 ms MarkObjects: 1198.969900 ms DeleteObjects: 11.881400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 56.371600 ms Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 1053158. Total: 1251.441600 ms (FindLiveObjects: 53.855300 ms CreateObjectMapping: 49.226200 ms MarkObjects: 1144.420300 ms DeleteObjects: 3.939000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1053158. Total: 1259.584200 ms (FindLiveObjects: 55.167000 ms CreateObjectMapping: 55.491900 ms MarkObjects: 1147.828200 ms DeleteObjects: 1.096500 ms) PreLoading Scene: M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 254907949 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4985352 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 1056056. Total: 1350.480700 ms (FindLiveObjects: 60.077300 ms CreateObjectMapping: 133.931200 ms MarkObjects: 1154.701900 ms DeleteObjects: 1.768400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M160 1.88 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 12.835500 ms Unloading 498 unused Assets to reduce memory usage. Loaded Objects now: 1111688. Total: 1266.277700 ms (FindLiveObjects: 55.295200 ms CreateObjectMapping: 49.253500 ms MarkObjects: 1159.652900 ms DeleteObjects: 2.075600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1111688. Total: 1379.480800 ms (FindLiveObjects: 58.504900 ms CreateObjectMapping: 52.869300 ms MarkObjects: 1266.858100 ms DeleteObjects: 1.247500 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.86 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.98 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 4402 unused Assets to reduce memory usage. Loaded Objects now: 1146869. Total: 1370.434100 ms (FindLiveObjects: 64.428100 ms CreateObjectMapping: 84.825800 ms MarkObjects: 1210.495200 ms DeleteObjects: 10.684100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 87.632800 ms Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 1068279. Total: 1307.215700 ms (FindLiveObjects: 54.340000 ms CreateObjectMapping: 57.100000 ms MarkObjects: 1192.814600 ms DeleteObjects: 2.960400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1068279. Total: 1265.299900 ms (FindLiveObjects: 58.453300 ms CreateObjectMapping: 54.802400 ms MarkObjects: 1150.541100 ms DeleteObjects: 1.501600 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_G70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 255465661 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5151367 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 1068941. Total: 1298.098200 ms (FindLiveObjects: 60.458100 ms CreateObjectMapping: 60.093200 ms MarkObjects: 1174.687800 ms DeleteObjects: 2.858500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_G70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_G70 1.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 15.258800 ms Unloading 1589 unused Assets to reduce memory usage. Loaded Objects now: 1101078. Total: 1293.875500 ms (FindLiveObjects: 54.863900 ms CreateObjectMapping: 48.322000 ms MarkObjects: 1187.550100 ms DeleteObjects: 3.138400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1101078. Total: 1290.021500 ms (FindLiveObjects: 57.542700 ms CreateObjectMapping: 50.008000 ms MarkObjects: 1180.620400 ms DeleteObjects: 1.849400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 2894 unused Assets to reduce memory usage. Loaded Objects now: 1107159. Total: 1396.113300 ms (FindLiveObjects: 66.934400 ms CreateObjectMapping: 122.261300 ms MarkObjects: 1201.459900 ms DeleteObjects: 5.457300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 38.311800 ms Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 1067995. Total: 1295.893700 ms (FindLiveObjects: 54.462300 ms CreateObjectMapping: 49.912200 ms MarkObjects: 1186.317200 ms DeleteObjects: 5.201500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1067995. Total: 1262.159000 ms (FindLiveObjects: 61.842600 ms CreateObjectMapping: 49.615100 ms MarkObjects: 1149.413200 ms DeleteObjects: 1.287500 ms) PreLoading Scene: R5Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 256307137 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.6972656 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 1069062. Total: 1372.876200 ms (FindLiveObjects: 83.580400 ms CreateObjectMapping: 89.943100 ms MarkObjects: 1197.193600 ms DeleteObjects: 2.156500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q10 2.09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 48 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 13.221700 ms Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 1168798. Total: 1342.201400 ms (FindLiveObjects: 65.400600 ms CreateObjectMapping: 91.848800 ms MarkObjects: 1182.883600 ms DeleteObjects: 2.068100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1168798. Total: 1299.537700 ms (FindLiveObjects: 61.479100 ms CreateObjectMapping: 57.773000 ms MarkObjects: 1178.735100 ms DeleteObjects: 1.549800 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 29667 unused Assets to reduce memory usage. Loaded Objects now: 1198249. Total: 1472.802800 ms (FindLiveObjects: 83.613300 ms CreateObjectMapping: 67.683400 ms MarkObjects: 1262.079500 ms DeleteObjects: 59.425600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 73.792900 ms Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 1091138. Total: 1316.609500 ms (FindLiveObjects: 55.101900 ms CreateObjectMapping: 50.253300 ms MarkObjects: 1207.166800 ms DeleteObjects: 4.087100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1091138. Total: 1305.051200 ms (FindLiveObjects: 59.815500 ms CreateObjectMapping: 48.582500 ms MarkObjects: 1195.031800 ms DeleteObjects: 1.620500 ms) PreLoading Scene: R5Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 256888011 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4277344 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 1090667. Total: 1314.380300 ms (FindLiveObjects: 63.310000 ms CreateObjectMapping: 55.377600 ms MarkObjects: 1194.380800 ms DeleteObjects: 1.311600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q20 1.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 13.389800 ms Unloading 854 unused Assets to reduce memory usage. Loaded Objects now: 1098618. Total: 1324.754400 ms (FindLiveObjects: 60.996300 ms CreateObjectMapping: 55.884500 ms MarkObjects: 1205.425900 ms DeleteObjects: 2.447000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1098618. Total: 1335.983700 ms (FindLiveObjects: 60.166700 ms CreateObjectMapping: 56.543400 ms MarkObjects: 1218.209700 ms DeleteObjects: 1.063100 ms) NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 1100093. Total: 1357.806600 ms (FindLiveObjects: 62.094900 ms CreateObjectMapping: 59.883400 ms MarkObjects: 1232.252700 ms DeleteObjects: 3.575200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) NullReferenceException: Object reference not set to an instance of an object. at MaterialPropertyAnimator.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 20.228400 ms Unloading 432 unused Assets to reduce memory usage. Loaded Objects now: 1090101. Total: 1325.161300 ms (FindLiveObjects: 59.625600 ms CreateObjectMapping: 57.287900 ms MarkObjects: 1205.046700 ms DeleteObjects: 3.200600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1090101. Total: 1328.992600 ms (FindLiveObjects: 61.249900 ms CreateObjectMapping: 56.855100 ms MarkObjects: 1209.853800 ms DeleteObjects: 1.033100 ms) PreLoading Scene: R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 257060592 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.135742 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 1095305. Total: 1337.893300 ms (FindLiveObjects: 63.126800 ms CreateObjectMapping: 53.118700 ms MarkObjects: 1220.166000 ms DeleteObjects: 1.480700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q30 2.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 13.786500 ms Unloading 1006 unused Assets to reduce memory usage. Loaded Objects now: 1099734. Total: 1316.188900 ms (FindLiveObjects: 61.911100 ms CreateObjectMapping: 53.885400 ms MarkObjects: 1197.408200 ms DeleteObjects: 2.981500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1099734. Total: 1288.467000 ms (FindLiveObjects: 55.826900 ms CreateObjectMapping: 48.761300 ms MarkObjects: 1182.443300 ms DeleteObjects: 1.433700 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 2187 unused Assets to reduce memory usage. Loaded Objects now: 1112803. Total: 1406.023400 ms (FindLiveObjects: 60.870700 ms CreateObjectMapping: 108.896800 ms MarkObjects: 1229.954500 ms DeleteObjects: 6.300900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.43 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 32.439600 ms Unloading 1422 unused Assets to reduce memory usage. Loaded Objects now: 1094604. Total: 1371.860900 ms (FindLiveObjects: 57.414600 ms CreateObjectMapping: 103.514900 ms MarkObjects: 1208.175500 ms DeleteObjects: 2.755300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1094604. Total: 1368.502300 ms (FindLiveObjects: 57.837700 ms CreateObjectMapping: 86.739800 ms MarkObjects: 1222.082700 ms DeleteObjects: 1.841100 ms) PreLoading Scene: R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 257151439 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9140625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1098296. Total: 1403.699300 ms (FindLiveObjects: 76.734400 ms CreateObjectMapping: 114.865700 ms MarkObjects: 1210.595100 ms DeleteObjects: 1.502300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R5Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R5Q30 2.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 13.543400 ms Unloading 2151 unused Assets to reduce memory usage. Loaded Objects now: 1101541. Total: 1307.921800 ms (FindLiveObjects: 61.302900 ms CreateObjectMapping: 56.897300 ms MarkObjects: 1186.522500 ms DeleteObjects: 3.197900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1101541. Total: 1299.517100 ms (FindLiveObjects: 57.425800 ms CreateObjectMapping: 49.860300 ms MarkObjects: 1190.822800 ms DeleteObjects: 1.407400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 4079 unused Assets to reduce memory usage. Loaded Objects now: 1100669. Total: 1376.076400 ms (FindLiveObjects: 63.786000 ms CreateObjectMapping: 69.222900 ms MarkObjects: 1235.664800 ms DeleteObjects: 7.402000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 15.363300 ms Unloading 1064 unused Assets to reduce memory usage. Loaded Objects now: 1129027. Total: 1337.938500 ms (FindLiveObjects: 66.955400 ms CreateObjectMapping: 57.026400 ms MarkObjects: 1211.355900 ms DeleteObjects: 2.599700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1129027. Total: 1319.753100 ms (FindLiveObjects: 59.248200 ms CreateObjectMapping: 51.058100 ms MarkObjects: 1207.405400 ms DeleteObjects: 2.038400 ms) PreLoading Scene: M_B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 257801721 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8232422 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1131892. Total: 1423.966800 ms (FindLiveObjects: 66.757200 ms CreateObjectMapping: 53.240600 ms MarkObjects: 1302.655500 ms DeleteObjects: 1.312700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B20 2.26 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 33.681200 ms Unloading 5565 unused Assets to reduce memory usage. Loaded Objects now: 1263420. Total: 1371.555800 ms (FindLiveObjects: 77.854600 ms CreateObjectMapping: 60.230500 ms MarkObjects: 1229.371600 ms DeleteObjects: 4.098600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1263420. Total: 1326.096700 ms (FindLiveObjects: 63.393300 ms CreateObjectMapping: 58.264700 ms MarkObjects: 1203.057000 ms DeleteObjects: 1.381100 ms) [Addressables] Object with name: GoldenScorpion wasn't preloaded In Zone M_B20. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 13873 unused Assets to reduce memory usage. Loaded Objects now: 1278211. Total: 1504.746100 ms (FindLiveObjects: 89.622500 ms CreateObjectMapping: 117.376400 ms MarkObjects: 1277.474400 ms DeleteObjects: 20.271100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 130.072700 ms Unloading 2168 unused Assets to reduce memory usage. Loaded Objects now: 1102725. Total: 1328.652100 ms (FindLiveObjects: 59.470800 ms CreateObjectMapping: 50.008600 ms MarkObjects: 1211.061800 ms DeleteObjects: 8.108600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1102725. Total: 1323.617400 ms (FindLiveObjects: 70.532600 ms CreateObjectMapping: 51.456500 ms MarkObjects: 1200.156800 ms DeleteObjects: 1.468500 ms) PreLoading Scene: H120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.421875 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 1102381. Total: 1391.524100 ms (FindLiveObjects: 74.035300 ms CreateObjectMapping: 63.982300 ms MarkObjects: 1251.933300 ms DeleteObjects: 1.572800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H120 1.86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 13.909800 ms Unloading 585 unused Assets to reduce memory usage. Loaded Objects now: 1225437. Total: 1363.855900 ms (FindLiveObjects: 60.777000 ms CreateObjectMapping: 53.434300 ms MarkObjects: 1246.006000 ms DeleteObjects: 3.637900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1225437. Total: 1352.198300 ms (FindLiveObjects: 61.499800 ms CreateObjectMapping: 52.529400 ms MarkObjects: 1237.032300 ms DeleteObjects: 1.135900 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: H130 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1201172 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 1170 unused Assets to reduce memory usage. Loaded Objects now: 1273475. Total: 1428.645600 ms (FindLiveObjects: 76.596900 ms CreateObjectMapping: 60.763900 ms MarkObjects: 1287.546700 ms DeleteObjects: 3.737400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H130 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H130 1.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 104.362200 ms Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Bowl_01a_LOD0' is registered with more than one LODGroup ('SM_Bowl_01a (1)' and 'SM_Bowl_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Bowl_01a_LOD0' is registered with more than one LODGroup ('SM_Bowl_01a (1)' and 'SM_Bowl_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Water_Pot_01a_LOD0' is registered with more than one LODGroup ('SM_Water_Pot_01a (1)' and 'SM_Water_Pot_01a (1)'). (Filename: Line: 185) Renderer 'UCX_SM_Chalice_02a_LOD0' is registered with more than one LODGroup ('SM_Chalice_02a (1)' and 'SM_Chalice_02a'). (Filename: Line: 185) Renderer 'UCX_SM_Chalice_02a_LOD0' is registered with more than one LODGroup ('SM_Chalice_02a (1)' and 'SM_Chalice_02a'). (Filename: Line: 185) Unloading 1345 unused Assets to reduce memory usage. Loaded Objects now: 1176423. Total: 1345.841300 ms (FindLiveObjects: 59.339600 ms CreateObjectMapping: 52.210400 ms MarkObjects: 1230.971700 ms DeleteObjects: 3.319000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1176423. Total: 1361.274200 ms (FindLiveObjects: 64.587800 ms CreateObjectMapping: 58.890100 ms MarkObjects: 1236.431600 ms DeleteObjects: 1.363700 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Dread Worm Emerging Spawner (3) (UnityEngine.GameObject) triggered: Void blocker should disable now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) MultipleSpawnersDefeatedListener:EntityDied(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: H140 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5322266 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 1996 unused Assets to reduce memory usage. Loaded Objects now: 1185837. Total: 1414.795400 ms (FindLiveObjects: 65.417100 ms CreateObjectMapping: 51.136600 ms MarkObjects: 1293.514000 ms DeleteObjects: 4.727300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H140 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H140 1.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 49.701300 ms Unloading 1342 unused Assets to reduce memory usage. Loaded Objects now: 1151321. Total: 1346.095800 ms (FindLiveObjects: 58.660800 ms CreateObjectMapping: 54.721900 ms MarkObjects: 1229.353100 ms DeleteObjects: 3.359200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1151321. Total: 1369.465700 ms (FindLiveObjects: 65.812700 ms CreateObjectMapping: 60.897400 ms MarkObjects: 1241.697500 ms DeleteObjects: 1.057400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04296875 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 1159350. Total: 1411.546800 ms (FindLiveObjects: 68.986900 ms CreateObjectMapping: 94.391200 ms MarkObjects: 1245.445300 ms DeleteObjects: 2.722700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 37.074500 ms Unloading 1842 unused Assets to reduce memory usage. Loaded Objects now: 1128612. Total: 1351.448400 ms (FindLiveObjects: 57.866600 ms CreateObjectMapping: 62.747100 ms MarkObjects: 1226.846900 ms DeleteObjects: 3.987100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1128612. Total: 1347.009600 ms (FindLiveObjects: 61.704800 ms CreateObjectMapping: 56.880400 ms MarkObjects: 1226.353700 ms DeleteObjects: 2.070000 ms) PreLoading Scene: H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2900391 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 1131993. Total: 1405.227400 ms (FindLiveObjects: 72.523900 ms CreateObjectMapping: 65.861200 ms MarkObjects: 1264.988500 ms DeleteObjects: 1.853400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene H50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load H50 1.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 52 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 25.221200 ms Unloading 978 unused Assets to reduce memory usage. Loaded Objects now: 1276119. Total: 1376.232000 ms (FindLiveObjects: 67.557200 ms CreateObjectMapping: 59.546300 ms MarkObjects: 1245.279100 ms DeleteObjects: 3.848800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1276119. Total: 1360.800400 ms (FindLiveObjects: 68.687300 ms CreateObjectMapping: 57.889800 ms MarkObjects: 1233.091700 ms DeleteObjects: 1.130900 ms) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 39 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (4096 x 4096 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 33 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (320 x 180 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04199219 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1275652. Total: 1398.624800 ms (FindLiveObjects: 69.686800 ms CreateObjectMapping: 53.868000 ms MarkObjects: 1273.573700 ms DeleteObjects: 1.494700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 93.587500 ms Unloading 1243 unused Assets to reduce memory usage. Loaded Objects now: 1131440. Total: 1542.686200 ms (FindLiveObjects: 132.072600 ms CreateObjectMapping: 154.809800 ms MarkObjects: 1249.909600 ms DeleteObjects: 5.892500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1131440. Total: 1330.599900 ms (FindLiveObjects: 58.348700 ms CreateObjectMapping: 50.296400 ms MarkObjects: 1220.445600 ms DeleteObjects: 1.507100 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 1131481. Total: 1379.926100 ms (FindLiveObjects: 61.200900 ms CreateObjectMapping: 58.239500 ms MarkObjects: 1259.251800 ms DeleteObjects: 1.233500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 25.439800 ms Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 1147305. Total: 1351.604800 ms (FindLiveObjects: 59.245300 ms CreateObjectMapping: 51.927400 ms MarkObjects: 1236.256900 ms DeleteObjects: 4.173500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1147305. Total: 1362.665500 ms (FindLiveObjects: 60.320600 ms CreateObjectMapping: 60.924300 ms MarkObjects: 1240.019400 ms DeleteObjects: 1.398100 ms) PreLoading Scene: M_M20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 260091453 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.238281 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1154331. Total: 1423.839000 ms (FindLiveObjects: 66.850600 ms CreateObjectMapping: 64.457000 ms MarkObjects: 1291.429400 ms DeleteObjects: 1.101500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M20 2.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 32.862800 ms Unloading 4791 unused Assets to reduce memory usage. Loaded Objects now: 1214870. Total: 1377.648100 ms (FindLiveObjects: 61.417700 ms CreateObjectMapping: 54.201800 ms MarkObjects: 1257.662000 ms DeleteObjects: 4.366000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1214870. Total: 1375.127200 ms (FindLiveObjects: 64.278600 ms CreateObjectMapping: 59.244800 ms MarkObjects: 1250.454500 ms DeleteObjects: 1.148400 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HitFlash.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 10435 unused Assets to reduce memory usage. Loaded Objects now: 1233380. Total: 1555.814900 ms (FindLiveObjects: 78.814600 ms CreateObjectMapping: 96.894900 ms MarkObjects: 1364.746400 ms DeleteObjects: 15.358500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.59 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 84.483000 ms Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 1124224. Total: 1353.785700 ms (FindLiveObjects: 58.458600 ms CreateObjectMapping: 57.653300 ms MarkObjects: 1235.350600 ms DeleteObjects: 2.322700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1124224. Total: 1426.099700 ms (FindLiveObjects: 63.361800 ms CreateObjectMapping: 51.772500 ms MarkObjects: 1308.973500 ms DeleteObjects: 1.991200 ms) PreLoading Scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 260932750 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.143555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 1130911. Total: 1449.337500 ms (FindLiveObjects: 67.273000 ms CreateObjectMapping: 104.051700 ms MarkObjects: 1276.389800 ms DeleteObjects: 1.622600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D20 2.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 16.572300 ms Unloading 421 unused Assets to reduce memory usage. Loaded Objects now: 1205415. Total: 1366.329800 ms (FindLiveObjects: 62.137000 ms CreateObjectMapping: 58.929500 ms MarkObjects: 1242.235200 ms DeleteObjects: 3.027500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1205415. Total: 1390.552200 ms (FindLiveObjects: 67.411200 ms CreateObjectMapping: 62.198200 ms MarkObjects: 1259.699400 ms DeleteObjects: 1.242700 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 5056 unused Assets to reduce memory usage. Loaded Objects now: 1240287. Total: 1610.121300 ms (FindLiveObjects: 77.597200 ms CreateObjectMapping: 139.685600 ms MarkObjects: 1384.146700 ms DeleteObjects: 8.691500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.64 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 105.138700 ms Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 1151434. Total: 1407.303700 ms (FindLiveObjects: 60.385200 ms CreateObjectMapping: 52.267200 ms MarkObjects: 1288.363600 ms DeleteObjects: 6.287300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1151434. Total: 1379.548000 ms (FindLiveObjects: 64.638000 ms CreateObjectMapping: 50.524600 ms MarkObjects: 1262.990900 ms DeleteObjects: 1.393600 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:SetText() UITooltipAbility:OpenTooltip(Ability, Transform, RectTransform, Boolean, Boolean) AbilityTooltip:OnPointerEnter(PointerEventData) System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityMutatorManager:getApproximateDPS(Ability) UITooltipAbility:updateDPS() UITooltipAbility:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_C60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 261754764 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.65625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 1157564. Total: 1420.509800 ms (FindLiveObjects: 69.456700 ms CreateObjectMapping: 57.947000 ms MarkObjects: 1291.596800 ms DeleteObjects: 1.508600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_C60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_C60 3.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 16) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 15.631000 ms Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 1271725. Total: 1401.620000 ms (FindLiveObjects: 64.603000 ms CreateObjectMapping: 53.563700 ms MarkObjects: 1280.367200 ms DeleteObjects: 3.085700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1271725. Total: 1431.641300 ms (FindLiveObjects: 68.586200 ms CreateObjectMapping: 60.091800 ms MarkObjects: 1301.772100 ms DeleteObjects: 1.190600 ms) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.09999999 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.06 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 23256 unused Assets to reduce memory usage. Loaded Objects now: 1272828. Total: 1508.917400 ms (FindLiveObjects: 80.247400 ms CreateObjectMapping: 59.144100 ms MarkObjects: 1325.091100 ms DeleteObjects: 44.434400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 89.791000 ms Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 1158082. Total: 1404.712000 ms (FindLiveObjects: 62.729000 ms CreateObjectMapping: 55.527900 ms MarkObjects: 1283.683500 ms DeleteObjects: 2.771200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1158082. Total: 1406.438500 ms (FindLiveObjects: 68.348200 ms CreateObjectMapping: 53.363700 ms MarkObjects: 1283.495000 ms DeleteObjects: 1.230900 ms) PreLoading Scene: R1Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 262823355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.161133 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 1162097. Total: 1458.762600 ms (FindLiveObjects: 74.566400 ms CreateObjectMapping: 50.901100 ms MarkObjects: 1330.847000 ms DeleteObjects: 2.447400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R1Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R1Q10 2.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 55 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 16.207300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 1215011. Total: 1426.736900 ms (FindLiveObjects: 65.964000 ms CreateObjectMapping: 59.700800 ms MarkObjects: 1299.046000 ms DeleteObjects: 2.025600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1215011. Total: 1410.973800 ms (FindLiveObjects: 65.593400 ms CreateObjectMapping: 62.387700 ms MarkObjects: 1281.815800 ms DeleteObjects: 1.176400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.08 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.02 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.46 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) pen: 0.22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShatterStrikeMutator:getTempStats() AbilityObjectConstructor:applyTemporaryStats(Ability, GameObject, AbilityMutator, Boolean, UseType) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, Boolean&, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean) UsingAbilityPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 11404 unused Assets to reduce memory usage. Loaded Objects now: 1225877. Total: 1540.478400 ms (FindLiveObjects: 99.195100 ms CreateObjectMapping: 106.571800 ms MarkObjects: 1318.695000 ms DeleteObjects: 16.015900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 86.236100 ms Unloading 1271 unused Assets to reduce memory usage. Loaded Objects now: 1164412. Total: 1428.416200 ms (FindLiveObjects: 59.838300 ms CreateObjectMapping: 69.291800 ms MarkObjects: 1290.723200 ms DeleteObjects: 8.561000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1164412. Total: 1403.999900 ms (FindLiveObjects: 63.213000 ms CreateObjectMapping: 51.076700 ms MarkObjects: 1287.515200 ms DeleteObjects: 2.193600 ms) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04199219 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1161920. Total: 1394.726600 ms (FindLiveObjects: 60.141900 ms CreateObjectMapping: 55.425100 ms MarkObjects: 1277.824100 ms DeleteObjects: 1.333500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 15.714100 ms Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 1179834. Total: 1394.809600 ms (FindLiveObjects: 63.024600 ms CreateObjectMapping: 63.765400 ms MarkObjects: 1266.003500 ms DeleteObjects: 2.015500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1179834. Total: 1435.524100 ms (FindLiveObjects: 63.911700 ms CreateObjectMapping: 59.663200 ms MarkObjects: 1310.816100 ms DeleteObjects: 1.132500 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1179967. Total: 1428.523200 ms (FindLiveObjects: 62.537200 ms CreateObjectMapping: 56.502000 ms MarkObjects: 1308.030100 ms DeleteObjects: 1.453400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 26.788100 ms Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 1195826. Total: 1413.099700 ms (FindLiveObjects: 62.696800 ms CreateObjectMapping: 53.737800 ms MarkObjects: 1293.151800 ms DeleteObjects: 3.512600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1195826. Total: 1400.071800 ms (FindLiveObjects: 61.855000 ms CreateObjectMapping: 52.078800 ms MarkObjects: 1284.955600 ms DeleteObjects: 1.181600 ms) PreLoading Scene: R1Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 263113447 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.452148 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1204675. Total: 1428.301300 ms (FindLiveObjects: 61.910200 ms CreateObjectMapping: 56.724300 ms MarkObjects: 1308.418200 ms DeleteObjects: 1.247900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R1Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R1Q20 2.90 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 62 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 35.263800 ms Crash!!! 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C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFD503E0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.40664.0 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFD6DBB0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFD585B0000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFD6D750000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFD6D730000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFD6D6D0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFD6D6B0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\nlansp_c.dll:nlansp_c.dll (00007FFD6D060000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFD6FF60000), size: 3588096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 E:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFD1F8F0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '' E:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FFD70760000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD67730000), size: 2285568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFC6B021241 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFC8B384AAB (UnityPlayer) UnityMain 0x00007FFC8B399C96 (UnityPlayer) UnityMain 0x00007FFC8B39BF89 (UnityPlayer) UnityMain 0x00007FFC8B39C1FE (UnityPlayer) UnityMain 0x00007FFC8B39BC19 (UnityPlayer) UnityMain 0x00007FFC8B3841C7 (UnityPlayer) UnityMain 0x00007FFC8B384263 (UnityPlayer) UnityMain 0x00007FFC8B38669C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC8B135E2E) 0x00007FFC8B135E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC8B134B8A) 0x00007FFC8B134B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC8B138D68) 0x00007FFC8B138D68 (UnityPlayer) (function-name not available) 0x00007FFC8B13C86B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF70C2D11F2) 0x00007FF70C2D11F2 (Last Epoch) (function-name not available) 0x00007FFD76D7244D (KERNEL32) BaseThreadInitThunk ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFD7814DFB8) 0x00007FFD7814DFB8 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/lacha/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes