Mono path[0] = 'D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 27.21.14.5148 Begin MonoManager ReloadAssembly - Completed reload, in 0.102 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.546500 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.743900 ms Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 347028. Total: 488.864500 ms (FindLiveObjects: 13.519000 ms CreateObjectMapping: 20.029900 ms MarkObjects: 454.764900 ms DeleteObjects: 0.550400 ms) Deselect Animation Failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at CharacterCreationSelection.Hide () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterPreviewManager.HideNewCharacterModels () [0x0003e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at CharacterSelect.NewCharacterBackButton () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <837c865aa5cd4227b04535396cfe399b>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <498158b848674331914335e9d84725dd>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <498158b848674331914335e9d84725dd>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Uploading Crash Report Setting up 16 worker threads for Enlighten. Thread -> id: 6094 -> priority: 1 Thread -> id: 4ba4 -> priority: 1 Thread -> id: 3c54 -> priority: 1 Thread -> id: 44d8 -> priority: 1 Thread -> id: 424c -> priority: 1 Thread -> id: 944 -> priority: 1 Thread -> id: 2208 -> priority: 1 Thread -> id: 215c -> priority: 1 Thread -> id: 2fd4 -> priority: 1 Thread -> id: 4200 -> priority: 1 Thread -> id: 5a08 -> priority: 1 Thread -> id: 1a24 -> priority: 1 Thread -> id: 4834 -> priority: 1 Thread -> id: 29bc -> priority: 1 Thread -> id: 1608 -> priority: 1 Thread -> id: 2fac -> priority: 1 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api